#include <osg/StateSet>
#include <osgDB/FileNameUtils>
+#include <simgear/scene/util/RenderConstants.hxx>
#include <simgear/screen/extensions.hxx>
#include <simgear/debug/logstream.hxx>
void FGODGauge::allocRT () {
camera = new osg::Camera;
- camera->setProjectionMatrix(osg::Matrix::ortho2D(-256.0, 256.0, -256.0,
- 256.0));
+ // Only the far camera should trigger this texture to be rendered.
+ camera->setNodeMask(simgear::BACKGROUND_BIT);
+ camera->setProjectionMatrix(osg::Matrix::ortho2D(-textureWH/2.0, textureWH/2.0, -textureWH/2.0, textureWH/2.0));
camera->setViewport(0, 0, textureWH, textureWH);
camera->setReferenceFrame(osg::Transform::ABSOLUTE_RF);
camera->setRenderOrder(osg::Camera::PRE_RENDER);