int coverage_samples = 0,
int color_samples = 0 );
+ /**
+ * Enable/Disable updating the texture (If disabled the contents of the
+ * texture remains with the outcome of the last rendering pass)
+ */
+ void setRender(bool render);
+
/**
* Say if we can render to a texture.
* @return true if rtt is available
// Real initialization function. Bad name.
void allocRT(osg::NodeCallback* camera_cull_callback = 0);
-private:
+ private:
int _size_x,
_size_y,
_view_width,