public:
FGODGauge ( SGPropertyNode *node );
FGODGauge();
- ~FGODGauge();
+ virtual ~FGODGauge();
virtual void init ();
virtual void update (double dt);
void setSize(int viewSize);
-
+ int size() const
+ { return textureWH; }
+
/**
* Say if we can render to a texture.
* @return true if rtt is available