# include <config.h>
#endif
+#include <osg/ref_ptr>
+#include <osg/State>
+#include <osg/StateSet>
+
#include <plib/sg.h>
#include <simgear/compiler.h>
#include <vector>
-SG_USING_STD(vector);
+using std::vector;
enum RA2DDrawingType {
RA2D_LINE,
RenderArea2D(int logx, int logy, int sizex, int sizey, int posx, int posy);
~RenderArea2D();
- void draw();
+ void draw(osg::State& state);
void SetPixelColor(const float* rgba);
void SetBackgroundColor(const float* rgba);