]> git.mxchange.org Git - flightgear.git/blobdiff - src/Instrumentation/wxradar.cxx
the former weather radar is now a generic radar (weather and aircraft),
[flightgear.git] / src / Instrumentation / wxradar.cxx
index 7319a5b418a4c6c29e26d9d0941a1be10b02f699..943a660a5c85b67fdd607f8ed527624a746ac56f 100644 (file)
@@ -1,6 +1,9 @@
 // Wx Radar background texture
 //
 // Written by Harald JOHNSEN, started May 2005.
+// With major amendments by Vivian MEAZZA May 2007
+// Ported to OSG by Tim Moore Jun 2007
+//
 //
 // Copyright (C) 2005  Harald JOHNSEN
 //
 #  include "config.h"
 #endif
 
-#include <plib/sg.h>
+#include <osg/Array>
+#include <osg/Geometry>
+#include <osg/Matrixf>
+#include <osg/PrimitiveSet>
+#include <osg/StateSet>
+#include <osgDB/WriteFile>
+
+#include <simgear/constants.h>
+#include <simgear/misc/sg_path.hxx>
+#include <simgear/environment/visual_enviro.hxx>
+#include <simgear/scene/model/model.hxx>
+#include <simgear/structure/exception.hxx>
+#include <simgear/misc/sg_path.hxx>
+#include <simgear/math/sg_geodesy.hxx>
+
 #include <Main/fg_props.hxx>
 #include <Main/globals.hxx>
 #include <Cockpit/panel.hxx>
 #include <Cockpit/hud.hxx>
+#include <AIModel/AIBase.hxx>
+#include <AIModel/AIManager.hxx>
+#include <AIModel/AIBallistic.hxx>
 
-#include <simgear/constants.h>
-#include <simgear/misc/sg_path.hxx>
-#include <simgear/environment/visual_enviro.hxx>
 #include "instrument_mgr.hxx"
 #include "od_gauge.hxx"
 #include "wxradar.hxx"
 
+
 // texture name to use in 2D and 3D instruments
 static const char *odgauge_name = "Aircraft/Instruments/Textures/od_wxradar.rgb";
 
 wxRadarBg::wxRadarBg ( SGPropertyNode *node) :
-    _name(node->getStringValue("name", "wxRadar")),
+    _name(node->getStringValue("name", "radar")),
     _num(node->getIntValue("number", 0)),
+    _last_switchKnob( "off" ),
+    _sim_init_done ( false ),
     resultTexture( 0 ),
     wxEcho( 0 ),
-    last_switchKnob( "off" ),
-    sim_init_done ( false ),
-    odg( 0 )
+    _odg( 0 )
 {
+    const char *tacan_source = node->getStringValue("tacan-source",
+            "/instrumentation/tacan");
+    _Tacan = fgGetNode(tacan_source, true);
 }
 
 wxRadarBg::~wxRadarBg ()
@@ -62,15 +83,12 @@ wxRadarBg::init ()
     branch = "/instrumentation/" + _name;
 
     _Instrument = fgGetNode(branch.c_str(), _num, true );
-    _serviceable_node = _Instrument->getChild("serviceable", 0, true);
-    resultTexture = FGTextureManager::createTexture( odgauge_name );
+    _serviceable_node = _Instrument->getNode("serviceable", true);
+
     SGPath tpath(globals->get_fg_root());
     tpath.append("Aircraft/Instruments/Textures/wxecho.rgb");
     // no mipmap or else alpha will mix with pixels on the border of shapes, ruining the effect
-
-    // OSGFIXME
-//     wxEcho = new ssgTexture( tpath.c_str(), false, false, false);
-    wxEcho = new osg::Texture2D;
+    wxEcho = SGLoadTexture2D(tpath.c_str(), false, false);
 
     _Instrument->setFloatValue("trk", 0.0);
     _Instrument->setFloatValue("tilt", 0.0);
@@ -78,7 +96,7 @@ wxRadarBg::init ()
     // those properties are used by a radar instrument of a MFD
     // input switch = OFF | TST | STBY | ON
     // input mode = WX | WXA | MAP
-    // ouput status = STBY | TEST | WX | WXA | MAP | blank
+    // output status = STBY | TEST | WX | WXA | MAP | blank
     // input lightning = true | false
     // input TRK = +/- n degrees
     // input TILT = +/- n degree
@@ -87,172 +105,460 @@ wxRadarBg::init ()
     // input display-mode = arc | rose | map | plan
 
     FGInstrumentMgr *imgr = (FGInstrumentMgr *) globals->get_subsystem("instrumentation");
-    odg = (FGODGauge *) imgr->get_subsystem("od_gauge");
+    _odg = (FGODGauge *) imgr->get_subsystem("od_gauge");
+    _odg->setSize(256);
+
+    _ai = (FGAIManager*)globals->get_subsystem("ai_model");
+
+    _user_lat_node = fgGetNode("/position/latitude-deg", true);
+    _user_lon_node = fgGetNode("/position/longitude-deg", true);
+    _user_alt_node = fgGetNode("/position/altitude-ft", true);
+
+    _user_speed_east_fps_node   = fgGetNode("/velocities/speed-east-fps", true);
+    _user_speed_north_fps_node  = fgGetNode("/velocities/speed-north-fps", true);
+
+    _tacan_serviceable_node = _Tacan->getNode("serviceable", true);
+    _tacan_distance_node    = _Tacan->getNode("indicated-distance-nm", true);
+    _tacan_name_node        = _Tacan->getNode("name", true);
+    _tacan_bearing_node     = _Tacan->getNode("indicated-bearing-true-deg", true);
+    _tacan_in_range_node    = _Tacan->getNode("in-range", true);
+
+    _radar_mode_control_node = _Instrument->getNode("mode-control", true);
+    _radar_coverage_node = _Instrument->getNode("limit-deg", true);
+    _radar_ref_rng_node = _Instrument->getNode("reference-range-nm", true);
+    _radar_coverage_node->setFloatValue(120);
+    _radar_ref_rng_node->setDoubleValue(35);
+
+    SGPropertyNode *n = _Instrument->getNode("display-controls", true);
+    _radar_weather_node     = n->getNode("WX", true);
+    _radar_position_node    = n->getNode("pos", true);
+    _radar_data_node        = n->getNode("data", true);
+    _radar_centre_node      = n->getNode("centre", true);
+
+    _radar_centre_node->setBoolValue(false);
+
+    _ai_enabled_node = fgGetNode("/sim/ai/enabled", true);
+
+    _x_displacement = 0;
+    _y_displacement = 0;
+    _x_sym_displacement = 0;
+    _y_sym_displacement = 0;
+
+    // OSG geometry setup. The polygons for the radar returns will be
+    // stored in a single Geometry. The geometry will have several
+    // primitive sets so we can have different kinds of polys and
+    // choose a different overall color for each set.
+    radarGeode = new osg::Geode;
+    osg::StateSet* stateSet = radarGeode->getOrCreateStateSet();
+    stateSet->setTextureAttributeAndModes(0, wxEcho.get());
+    osg::Geometry* geom = new osg::Geometry;
+    geom->setUseDisplayList(false);
+    // Initially allocate space for 128 quads
+    osg::Vec2Array* vertices = new osg::Vec2Array;
+    vertices->setDataVariance(osg::Object::DYNAMIC);
+    vertices->reserve(128 * 4);
+    geom->setVertexArray(vertices);
+    osg::Vec2Array* texCoords = new osg::Vec2Array;
+    texCoords->setDataVariance(osg::Object::DYNAMIC);
+    texCoords->reserve(128 * 4);
+    geom->setTexCoordArray(0, texCoords);
+    osg::Vec3Array* colors = new osg::Vec3Array;
+    colors->push_back(osg::Vec3(1.0f, 1.0f, 1.0f)); // color of echos
+    colors->push_back(osg::Vec3(1.0f, 0.0f, 0.0f)); // arc mask
+    colors->push_back(osg::Vec3(0.0f, 0.0f, 0.0f)); // rest of mask
+    geom->setColorBinding(osg::Geometry::BIND_PER_PRIMITIVE_SET);
+    geom->setColorArray(colors);
+    osg::PrimitiveSet* pset = new osg::DrawArrays(osg::PrimitiveSet::QUADS);
+    pset->setDataVariance(osg::Object::DYNAMIC);
+    geom->addPrimitiveSet(pset);
+    pset = new osg::DrawArrays(osg::PrimitiveSet::QUADS);
+    pset->setDataVariance(osg::Object::DYNAMIC);
+    geom->addPrimitiveSet(pset);
+    pset = new osg::DrawArrays(osg::PrimitiveSet::TRIANGLES);
+    pset->setDataVariance(osg::Object::DYNAMIC);
+    geom->addPrimitiveSet(pset);
+    geom->setInitialBound(osg::BoundingBox(osg::Vec3f(-256.0f, -256.0f, 0.0f),
+            osg::Vec3f(256.0f, 256.0f, 0.0f)));
+    radarGeode->addDrawable(geom);
+    _odg->allocRT();
+    // Texture in the 2D panel system
+    FGTextureManager::addTexture(odgauge_name, _odg->getTexture());
+
+    osg::Camera* camera = _odg->getCamera();
+    camera->addChild(radarGeode.get());
+}
+
+// Local coordinates for each echo
+const osg::Vec3f echoCoords[4] = {
+    osg::Vec3f(-.7f, -.7f, 0.0f), osg::Vec3f(.7f, -.7f, 0.0f),
+    osg::Vec3f(.7f, .7f, 0.0f), osg::Vec3f(-.7f, .7f, 0.0f)
+};
+
+const float symbolSize = 1.0f / 8.0f;
+const osg::Vec2f echoTexCoords[4] = {
+    osg::Vec2f(0.0f, 0.0f), osg::Vec2f(symbolSize, 0.0f),
+    osg::Vec2f(symbolSize, symbolSize), osg::Vec2f(0.0f, symbolSize)
+};
+
+// helper
+static void
+addQuad(osg::Vec2Array* vertices, osg::Vec2Array* texCoords,
+        const osg::Matrixf& transform, const osg::Vec2f& texBase)
+{
+    for (int i = 0; i < 4; i++) {
+        const osg::Vec3f coords = transform.preMult(echoCoords[i]);
+        texCoords->push_back(texBase + echoTexCoords[i]);
+        vertices->push_back(osg::Vec2f(coords.x(), coords.y()));
+    }
+}
+
+// Rotate by a heading value
+static inline
+osg::Matrixf wxRotate(float angle)
+{
+    return osg::Matrixf::rotate(angle, 0.0f, 0.0f, -1.0f);
 }
 
 void
 wxRadarBg::update (double delta_time_sec)
 {
-  //OSGFIXME
-#if 0
-    if ( ! sim_init_done ) {
+    if ( ! _sim_init_done ) {
         if ( ! fgGetBool("sim/sceneryloaded", false) )
             return;
-        sim_init_done = true;
+
+        _sim_init_done = true;
     }
-    if ( !odg || ! _serviceable_node->getBoolValue() ) {
+
+    if ( !_odg || ! _serviceable_node->getBoolValue() ) {
         _Instrument->setStringValue("status","");
         return;
     }
+
     string switchKnob = _Instrument->getStringValue("switch", "on");
     string modeButton = _Instrument->getStringValue("mode", "wx");
     bool drawLightning = _Instrument->getBoolValue("lightning", true);
     float range_nm = _Instrument->getFloatValue("range", 40.0);
     float range_m = range_nm * SG_NM_TO_METER;
 
-    if ( last_switchKnob != switchKnob ) {
+    _user_speed_east_fps = _user_speed_east_fps_node->getDoubleValue();
+    _user_speed_north_fps = _user_speed_north_fps_node->getDoubleValue();
+
+    if ( _last_switchKnob != switchKnob ) {
         // since 3D models don't share textures with the rest of the world
         // we must locate them and replace their handle by hand
         // only do that when the instrument is turned on
-        if ( last_switchKnob == "off" )
-            odg->set_texture( odgauge_name, resultTexture.get());
-        last_switchKnob = switchKnob;
-    }
-    FGViewer *current__view = globals->get_current_view();
-    if ( current__view->getInternal() &&
-        (current__view->getHeadingOffset_deg() <= 15.0 || current__view->getHeadingOffset_deg() >= 345.0) &&
-        (current__view->getPitchOffset_deg() <= 15.0 || current__view->getPitchOffset_deg() >= 350.0) ) {
-
-        // we don't update the radar echo if the pilot looks around
-        // this is a copy
-        radarEchoBuffer = *sgEnviro.get_radar_echo();
+        //if (last_switchKnob == "off")
+        //_odg->set_texture(odgauge_name, resultTexture.get());
+        _last_switchKnob = switchKnob;
     }
-    odg->beginCapture(256);
-    odg->Clear();
 
-    glMatrixMode(GL_MODELVIEW);
-    glLoadIdentity();
-    glPushMatrix();
-    glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
-    glBindTexture(GL_TEXTURE_2D, 0);
+    _radarEchoBuffer = *sgEnviro.get_radar_echo();
+    updateRadar();
+    //FGViewer *current__view = globals->get_current_view();
 
     if ( switchKnob == "off" ) {
         _Instrument->setStringValue("status","");
+        return;
     } else if ( switchKnob == "stby" ) {
         _Instrument->setStringValue("status","STBY");
+        return;
     } else if ( switchKnob == "tst" ) {
         _Instrument->setStringValue("status","TST");
-        // find something interesting to do...
-    } else {
-        string display_mode = _Instrument->getStringValue("display-mode", "arc");
-
-        // pretend we have a scan angle bigger then the FOV
-        // TODO:check real fov, enlarge if < nn, and do clipping if > mm
-        const float fovFactor = 1.45f;
-        float view_heading = get_heading() * SG_DEGREES_TO_RADIANS;
-        float range = 200.0f / range_nm;
-        _Instrument->setStringValue("status", modeButton.c_str());
-        if ( display_mode == "arc" ) {
-            glTranslatef(0.0f, -180.0f, 0.0f);
-            range = 2*180.0f / range_nm;
-        } else if ( display_mode == "map" ) {
-//            float view_heading = get_track() * SG_DEGREES_TO_RADIANS;
-        } else if ( display_mode == "plan" ) {
-            // no sense I presume
-            view_heading = 0;
+        return;
+    }
+
+    // find something interesting to do...
+    string display_mode = _Instrument->getStringValue("display-mode", "arc");
+    // pretend we have a scan angle bigger then the FOV
+    // TODO:check real fov, enlarge if < nn, and do clipping if > mm
+    const float fovFactor = 1.45f;
+    float view_heading = get_heading() * SG_DEGREES_TO_RADIANS;
+    float range = 200.0f / range_nm;
+    _Instrument->setStringValue("status", modeButton.c_str());
+    osg::Matrixf centerTrans;
+
+    if ( display_mode == "arc" ) {
+        centerTrans.makeTranslate(0.0f, -180.0f, 0.0f);
+        range = 2*180.0f / range_nm;
+
+    } else if ( display_mode == "map" ) {
+        view_heading = 0;
+
+        if (_radar_centre_node->getBoolValue()) {
+            _x_displacement =_y_displacement = 0;
         } else {
-            // rose
+            _x_displacement += range * _user_speed_east_fps * SG_FPS_TO_KT
+                    * delta_time_sec / (60*60);
+            _y_displacement += range * _user_speed_north_fps * SG_FPS_TO_KT
+                    * delta_time_sec / (60*60);
         }
-        range /= SG_NM_TO_METER;
-        // we will rotate the echo quads, this gives a better rendering
-        const float rot_x = cos ( view_heading );
-        const float rot_y = sin ( view_heading );
-
-        list_of_SGWxRadarEcho *radarEcho = &radarEchoBuffer;
-        list_of_SGWxRadarEcho::iterator iradarEcho;
-        const float LWClevel[] = { 0.1f, 0.5f, 2.1f };
-        const float symbolSize = 1.0f / 8.0f ;
-        // draw the radar echo, we do that in 3 passes, one for each color level
-        // this is to 'merge' same colors together
-        // OSGFIXME
-//         glBindTexture(GL_TEXTURE_2D, wxEcho->getHandle() );
-        glColor3f(1.0f, 1.0f, 1.0f);
-        glBegin( GL_QUADS );
 
-        for (int level = 0; level <= 2 ; level++ ) {
+        SG_LOG(SG_GENERAL, SG_DEBUG, "Radar: displacement "
+                << _x_displacement << ", "<<_y_displacement
+                << " _user_speed_east_fps * SG_FPS_TO_KT "
+                << _user_speed_east_fps * SG_FPS_TO_KT
+                << " _user_speed_north_fps * SG_FPS_TO_KT "
+                << _user_speed_north_fps * SG_FPS_TO_KT
+                << " dt " << delta_time_sec
+                << " centre " << _radar_centre_node->getBoolValue());
+
+        centerTrans.makeTranslate(_x_displacement, _y_displacement, 0.0f);
+
+    } else if ( display_mode == "plan" ) {
+        // no sense I presume
+        view_heading = 0;
+    } else {
+        // rose
+        view_heading = 0;
+    }
+
+    range /= SG_NM_TO_METER;
+
+    list_of_SGWxRadarEcho *radarEcho = &_radarEchoBuffer;
+    list_of_SGWxRadarEcho::iterator iradarEcho;
+    const float LWClevel[] = { 0.1f, 0.5f, 2.1f };
+    float dist = 0;
+    float size = 0;
+
+    osg::Geometry* geom
+            = static_cast<osg::Geometry*>(radarGeode->getDrawable(0));
+    osg::Vec2Array* vertices
+            = static_cast<osg::Vec2Array*>(geom->getVertexArray());
+    osg::Vec2Array* texCoords
+            = static_cast<osg::Vec2Array*>(geom->getTexCoordArray(0));
+    vertices->clear();
+    texCoords->clear();
+
+    // draw the cloud radar echo
+    bool drawClouds = _radar_weather_node->getBoolValue();
+
+    if (drawClouds) {
+        //we do that in 3 passes, one for each color level
+        // this is to 'merge' same colors together
+        for (int level = 0; level <= 2; level++) {
             float col = level * symbolSize;
-            for (iradarEcho = radarEcho->begin() ; iradarEcho != radarEcho->end() ; iradarEcho++ ) {
-                int cloudId = (iradarEcho->cloudId) ;
+
+            for (iradarEcho = radarEcho->begin(); iradarEcho != radarEcho->end();
+                    ++iradarEcho) {
+                int cloudId = (iradarEcho->cloudId);
                 bool upgrade = ((cloudId >> 5) & 1);
                 float lwc = iradarEcho->LWC + (upgrade ? 1.0f : 0.0f);
+
                 // skip ns
-                if ( iradarEcho->LWC >= 0.5 && iradarEcho->LWC <= 0.6)
+                if (iradarEcho->LWC >= 0.5 && iradarEcho->LWC <= 0.6)
                     continue;
-                if ( (! iradarEcho->lightning) && ( lwc >= LWClevel[level]) ) {
-                    float dist = sgSqrt( iradarEcho->dist );
-                    float size = iradarEcho->radius * 2.0;
+
+                    if (iradarEcho->lightning || lwc < LWClevel[level]
+                            || iradarEcho->aircraft)
+                        continue;
+
+                    dist = sgSqrt(iradarEcho->dist);
+                    size = iradarEcho->radius * 2.0;
+
                     if ( dist - size > range_m )
                         continue;
-                    dist = dist * range;
-                    size = size * range;
+
+                    dist *= range;
+                    size *= range;
+                    // Translate echo to proper distance on screen
+                    osg::Matrixf distTrans
+                            = osg::Matrixf::translate(0.0f, dist * range, 0.0f);
+                    // Scale echo
+                    osg::Matrixf scaleEcho = osg::Matrixf::scale(size, size, 1.0f);
                     // compute the relative angle from the view direction
-                    float angle = ( view_heading + iradarEcho->heading );
-                    if ( angle > SG_PI )
-                        angle -= 2.0*SG_PI;
-                    if ( angle < - SG_PI )
-                        angle += 2.0*SG_PI;
-                    // and apply a fov factor to simulate a greater scan angle
-                    angle =  angle * fovFactor + SG_PI / 2.0;
-                    float x = cos( angle ) * dist;
-                    float y = sin( angle ) * dist;
+                    float angle = calcRelBearing(iradarEcho->bearing, view_heading);
+
+                    // we will rotate the echo quads, this gives a better rendering
+                    //const float rot_x = cos (view_heading);
+                    //const float rot_y = sin (view_heading);
+
+                    // and apply a fov factor to simulate a greater scan
+                    // angle
+                    angle *= fovFactor;
+                    // Rotate echo into position, and rotate echo to have
+                    // a constant orientation towards the
+                    // airplane. Compass headings increase in clockwise
+                    // direction, while graphics rotations follow
+                    // right-hand (counter-clockwise) rule.
+                    osg::Matrixf rotEcho = wxRotate(angle);
                     // use different shapes so the display is less boring
-                    float row = symbolSize * (float) (4 + (cloudId & 3) );
-                    float size_x = rot_x * size;
-                    float size_y = rot_y * size;
-                    glTexCoord2f( col, row);
-                    glVertex2f( x - size_x, y - size_y);
-                    glTexCoord2f( col+symbolSize, row);
-                    glVertex2f( x + size_y, y - size_x);
-                    glTexCoord2f( col+symbolSize, row+symbolSize);
-                    glVertex2f( x + size_x, y + size_y);
-                    glTexCoord2f( col, row+symbolSize);
-                    glVertex2f( x - size_y, y + size_x);
+                    //float row = symbolSize * (float) (4 + (cloudId & 3) );
+                    const osg::Vec2f texBase(col, (symbolSize
+                            * (float) (4 + (cloudId & 3))));
+                    osg::Matrixf m(scaleEcho * distTrans * rotEcho * centerTrans);
+                    addQuad(vertices, texCoords, m, texBase);
+                    SG_LOG(SG_GENERAL, SG_DEBUG, "Radar: drawing clouds"
+                            << " ID " << iradarEcho->cloudId
+                            << " dist" << dist
+                            << " view_heading" << view_heading / SG_DEGREES_TO_RADIANS
+                            << " heading " << iradarEcho->heading / SG_DEGREES_TO_RADIANS
+                            << " angle " << angle / SG_DEGREES_TO_RADIANS);
                 }
             }
         }
-        glEnd(); // GL_QUADS
 
         // draw lightning echos
         if ( drawLightning ) {
-            float col = 3 * symbolSize;
-            float row = 4 * symbolSize;
-            for (iradarEcho = radarEcho->begin() ; iradarEcho != radarEcho->end() ; iradarEcho++ ) {
-                if ( iradarEcho->lightning ) {
-                    float dist = iradarEcho->dist;
-                    dist = dist * range;
-                    float angle = (view_heading - iradarEcho->heading);
-                    if ( angle > SG_PI )
-                        angle -= 2.0*SG_PI;
-                    if ( angle < - SG_PI )
-                        angle += 2.0*SG_PI;
-                    angle =  angle * fovFactor - SG_PI / 2.0;
-                    float x = cos( angle ) * dist;
-                    float y = sin( angle ) * dist;
-                    glColor3f(1.0f, 1.0f, 1.0f);
-                    float size = symbolSize * 0.5f;
-                    glBegin( GL_QUADS );
-                        glTexCoord2f( col, row);
-                        glVertex2f( x - size, y - size);
-                        glTexCoord2f( col+symbolSize, row);
-                        glVertex2f( x + size, y - size);
-                        glTexCoord2f( col+symbolSize, row+symbolSize);
-                        glVertex2f( x + size, y + size);
-                        glTexCoord2f( col, row+symbolSize);
-                        glVertex2f( x - size, y + size);
-                    glEnd();
-                }
+            const osg::Vec2f texBase(3 * symbolSize, 4 * symbolSize);
+            for (iradarEcho = radarEcho->begin();
+                    iradarEcho != radarEcho->end();
+                    ++iradarEcho) {
+
+                if (!iradarEcho->lightning)
+                    continue;
+
+                float dist = iradarEcho->dist * range;
+                float angle = calcRelBearing(iradarEcho->bearing, view_heading);
+
+                if ( angle > SG_PI )
+                    angle -= 2.0*SG_PI;
+                if ( angle < - SG_PI )
+                    angle += 2.0*SG_PI;
+
+                angle *= fovFactor;
+                // Rotate the symbol into position without rotating the
+                // symbol itself
+                osg::Vec3f trans(0.0f, dist, 0.0f);
+                trans = wxRotate(angle).preMult(trans);
+                osg::Matrixf m(osg::Matrixf::scale(symbolSize, symbolSize, 1.0)
+                        * osg::Matrixf::translate(trans) * centerTrans);
+                addQuad(vertices, texCoords, m, texBase);
             }
         }
+
+        //draw aircraft echoes
+        if (_radar_position_node->getBoolValue()) {
+            const osg::Vec2f texBase(3 * symbolSize, 3 * symbolSize);
+            for (iradarEcho = radarEcho->begin();
+                    iradarEcho != radarEcho->end();
+                    ++iradarEcho) {
+
+                if (!iradarEcho->aircraft)
+                    continue;
+
+                dist = iradarEcho->dist * range;
+
+                // calculate relative bearing
+                float angle = calcRelBearing(iradarEcho->bearing, view_heading);
+                float limit = _radar_coverage_node->getFloatValue();
+
+                if (limit > 180)
+                    limit = 180;
+                else if (limit < 0)
+                    limit = 0;
+
+                // if it's in coverage, draw it
+                if (angle >= limit * SG_DEGREES_TO_RADIANS
+                        || angle < -limit * SG_DEGREES_TO_RADIANS)
+                    continue;
+
+                size = symbolSize * iradarEcho->radius;
+                osg::Matrixf m(osg::Matrixf::scale(size, size, 1.0f)
+                        * osg::Matrixf::translate(0.0f, dist, 0.0f)
+                        * wxRotate(angle) * centerTrans);
+                addQuad(vertices, texCoords, m, texBase);
+                SG_LOG(SG_GENERAL, SG_DEBUG, "Radar: drawing AI"
+                        << " ID " << iradarEcho->cloudId
+                        << " dist" << dist
+                        << " view_heading" << view_heading / SG_DEGREES_TO_RADIANS
+                        << " heading " << iradarEcho->heading / SG_DEGREES_TO_RADIANS
+                        << " angle " << angle / SG_DEGREES_TO_RADIANS);
+        }
+    }
+
+    // Draw aircraft data
+    if (_radar_data_node->getBoolValue()) {
+        const osg::Vec2f texBase(0, 3 * symbolSize);
+
+        for (iradarEcho = radarEcho->begin();
+                iradarEcho != radarEcho->end();
+                ++iradarEcho) {
+
+            if (!iradarEcho->aircraft)
+                continue;
+
+            dist = iradarEcho->dist;
+            dist *= range;
+            // calculate relative bearing
+            float angle = calcRelBearing(iradarEcho->bearing, view_heading);
+            float limit = _radar_coverage_node->getFloatValue();
+
+            if (limit > 180)
+                limit = 180;
+            else if (limit < 0)
+                limit = 0;
+
+            // if it's in coverage, draw it
+            if (angle >= limit * SG_DEGREES_TO_RADIANS
+                    || angle < -limit * SG_DEGREES_TO_RADIANS)
+                continue;
+
+            size = symbolSize * 750;
+            // Rotate symbol to indicate relative heading   iradarEcho->bearing
+            //    - view_heading - angle
+            //cout << "heading " << iradarEcho->heading << endl;
+
+            osg::Matrixf m(osg::Matrixf::scale(size, size, 1.0f)
+                    * wxRotate(iradarEcho->heading - view_heading - angle)
+                    * osg::Matrixf::translate(0.0f, dist, 0.0f)
+                    * wxRotate(angle) * centerTrans);
+            addQuad(vertices, texCoords, m, texBase);
+            SG_LOG(SG_GENERAL, SG_DEBUG, "Radar: drawing data"
+                    << " ID " << iradarEcho->cloudId
+                    << " view_heading " << view_heading / SG_DEGREES_TO_RADIANS
+                    << " bearing " << angle / SG_DEGREES_TO_RADIANS
+                    << " dist" << dist
+                    << " heading " << iradarEcho->heading / SG_DEGREES_TO_RADIANS
+                    << " rotation " << (iradarEcho->heading - view_heading - angle)
+                    / SG_DEGREES_TO_RADIANS);
+        }
+    }
+
+    //draw TACAN symbol
+    int mode = _radar_mode_control_node->getIntValue();
+    bool inRange = _tacan_in_range_node->getBoolValue();
+
+    if (mode == 1 && inRange) {
+        const osg::Vec2f texBase(1 * symbolSize, 3 * symbolSize);
+        dist = _tacan_distance_node->getFloatValue() * SG_NM_TO_METER;
+        dist *= range;
+        // calculate relative bearing
+        float angle = calcRelBearing(_tacan_bearing_node->getFloatValue()
+                * SG_DEGREES_TO_RADIANS, view_heading);
+
+        // it's always in coverage, so draw it
+        osg::Vec3f trans(osg::Vec3f(0.0f, dist, 0.0f) * wxRotate(angle));
+        size = symbolSize * 750;
+        osg::Matrixf m(osg::Matrixf::scale(size, size, 1.0f)
+                * osg::Matrixf::translate(trans) * centerTrans);
+        addQuad(vertices, texCoords, m, texBase);
+        SG_LOG(SG_GENERAL, SG_DEBUG, "Radar: drawing TACAN"
+                << " dist" << dist
+                << " view_heading " << view_heading / SG_DEGREES_TO_RADIANS
+                << " heading " << _tacan_bearing_node->getDoubleValue()
+                << " angle " << angle / SG_DEGREES_TO_RADIANS
+                << " size " << size);
+    }
+
+    //draw aircraft symbol
+    const osg::Vec2f texBase(2 * symbolSize, 3 * symbolSize);
+    size = symbolSize * 750;
+    view_heading = get_heading() * SG_DEGREES_TO_RADIANS;
+    osg::Matrixf m(osg::Matrixf::scale(size, size, 1.0f)
+            * wxRotate(view_heading));
+
+    if (display_mode == "map") {
+        //cout << "Map Mode " << range << endl;
+        m *= osg::Matrixf::translate(range, range, 0.0f);
+    }
+
+    m *= centerTrans;
+
+    addQuad(vertices, texCoords, m, texBase);
+    osg::DrawArrays* quadPSet
+            = static_cast<osg::DrawArrays*>(geom->getPrimitiveSet(0));
+    quadPSet->set(osg::PrimitiveSet::QUADS, 0, vertices->size());
+    quadPSet->dirty();
         // erase what is out of sight of antenna
         /*
             |\     /|
@@ -263,64 +569,211 @@ wxRadarBg::update (double delta_time_sec)
             |       |
             ---------
         */
-        float yOffset = 180.0f, xOffset = 256.0f;
+    osg::DrawArrays* maskPSet
+            = static_cast<osg::DrawArrays*>(geom->getPrimitiveSet(1));
+    osg::DrawArrays* trimaskPSet
+            = static_cast<osg::DrawArrays*>(geom->getPrimitiveSet(2));
+
+    float xOffset = 256.0f, yOffset = 180.0f;
+    SG_LOG(SG_GENERAL, SG_DEBUG, "Radar: display mode " << display_mode);
 
+#if 0
         if ( display_mode != "arc" ) {
-            yOffset = 40.0f;
             xOffset = 240.0f;
-        }
+        yOffset = 40.0f;
+    }
+#endif
 
-        if ( display_mode != "plan" ) {
-            glDisable(GL_BLEND);
-            glColor4f(1.0f, 0.0f, 0.0f, 0.01f);
-            glBegin( GL_QUADS );
-            glTexCoord2f( 0.5f, 0.25f);
-            glVertex2f(-xOffset, 0.0 + yOffset);
-            glTexCoord2f( 1.0f, 0.25f);
-            glVertex2f(xOffset, 0.0 + yOffset);
-            glTexCoord2f( 1.0f, 0.5f);
-            glVertex2f(xOffset, 256.0 + yOffset);
-            glTexCoord2f( 0.5f, 0.5f);
-            glVertex2f(-xOffset, 256.0 + yOffset);
-            glEnd();
-
-            glColor4f(0.0f, 0.0f, 0.0f, 0.0f);
-//          glColor4f(0.0f, 1.0f, 0.0f, 1.0f);
-            glDisable(GL_ALPHA_TEST);
-            glBindTexture(GL_TEXTURE_2D, 0);
-
-            glBegin( GL_TRIANGLES );
-            glVertex2f(0.0, 0.0);
-            glVertex2f(-256.0, 0.0);
-            glVertex2f(-256.0, 256.0 * tan(30*SG_DEGREES_TO_RADIANS));
-
-            glVertex2f(0.0, 0.0);
-            glVertex2f(256.0, 0.0);
-            glVertex2f(256.0, 256.0 * tan(30*SG_DEGREES_TO_RADIANS));
-
-            glVertex2f(-256, 0.0);
-            glVertex2f(256.0, 0.0);
-            glVertex2f(-256.0, -256.0);
-
-            glVertex2f(256, 0.0);
-            glVertex2f(256.0, -256.0);
-            glVertex2f(-256.0, -256.0);
-            glEnd();
-        }
+    if (display_mode == "arc" ) {
+        int firstQuadVert = vertices->size();
+        texCoords->push_back(osg::Vec2f(0.5f, 0.25f));
+        vertices->push_back(osg::Vec2f(-xOffset, 0.0 + yOffset));
+        texCoords->push_back(osg::Vec2f(1.0f, 0.25f));
+        vertices->push_back(osg::Vec2f(xOffset, 0.0 + yOffset));
+        texCoords->push_back(osg::Vec2f(1.0f, 0.5f));
+        vertices->push_back(osg::Vec2f(xOffset, 256.0 + yOffset));
+        texCoords->push_back(osg::Vec2f(0.5f, 0.5f));
+        vertices->push_back(osg::Vec2f(-xOffset, 256.0 + yOffset));
+        maskPSet->set(osg::PrimitiveSet::QUADS, firstQuadVert, 4);
+        // The triangles aren't supposed to be textured, but there's
+        // no need to set up a different Geometry, switch modes,
+        // etc. I happen to know that there's a white pixel in the
+        // texture at 1.0, 0.0 :)
+        float centerY = tan(30 * SG_DEGREES_TO_RADIANS);
+        const osg::Vec2f whiteSpot(1.0f, 0.0f);
+        vertices->push_back(osg::Vec2f(0.0, 0.0));
+        vertices->push_back(osg::Vec2f(-256.0, 0.0));
+        vertices->push_back(osg::Vec2f(-256.0, 256.0 * centerY));
+
+        vertices->push_back(osg::Vec2f(0.0, 0.0));
+        vertices->push_back(osg::Vec2f(256.0, 0.0));
+        vertices->push_back(osg::Vec2f(256.0, 256.0 * centerY));
 
-        // DEBUG only
-/*      glColor4f(1.0f, 0.0f, 0.0f, 1.0f);
-        glBegin( GL_LINES );
-        glVertex2f(0.0, 0.0);
-        glVertex2f(-256.0, 256.0);
-        glVertex2f(0.0, 0.0);
-        glVertex2f(256.0, 256.0);
-        glEnd();*/
-
-        glEnable(GL_BLEND);
-        glEnable(GL_ALPHA_TEST);
+        vertices->push_back(osg::Vec2f(-256, 0.0));
+        vertices->push_back(osg::Vec2f(256.0, 0.0));
+        vertices->push_back(osg::Vec2f(-256.0, -256.0));
+
+        vertices->push_back(osg::Vec2f(256, 0.0));
+        vertices->push_back(osg::Vec2f(256.0, -256.0));
+        vertices->push_back(osg::Vec2f(-256.0, -256.0));
+
+        for (int i = 0; i < 3 * 4; i++)
+            texCoords->push_back(whiteSpot);
+
+        trimaskPSet->set(osg::PrimitiveSet::TRIANGLES, firstQuadVert + 4,
+                3 * 4);
+
+    } else {
+        maskPSet->set(osg::PrimitiveSet::QUADS, 0, 0);
+        trimaskPSet->set(osg::PrimitiveSet::TRIANGLES, 0, 0);
     }
-    glPopMatrix();
-    odg->endCapture( resultTexture.get() );
-#endif
+    maskPSet->dirty();
+    trimaskPSet->dirty();
+}
+
+void
+wxRadarBg::updateRadar()
+{
+    bool ai_enabled = _ai_enabled_node->getBoolValue();
+
+    if (!ai_enabled)
+        return;
+
+    double radius[] = {0, 1, 1.5, 1.5, 0.001, 0.1, 1.5, 2, 1.5, 1.5};
+    bool isDetected = false;
+
+    SG_LOG(SG_GENERAL, SG_DEBUG, "Radar: Loading AI submodels ");
+    _radar_list = _ai->get_ai_list();
+
+    if (_radar_list.empty()) {
+        SG_LOG(SG_GENERAL, SG_DEBUG, "Radar: Unable to read AI submodel list");
+        return;
+    }
+
+    SG_LOG(SG_GENERAL, SG_DEBUG, "Radar: AI submodel list size" << _radar_list.size());
+
+    double user_alt = _user_alt_node->getDoubleValue();
+    double user_lat = _user_lat_node->getDoubleValue();
+    double user_lon = _user_lon_node->getDoubleValue();
+
+    radar_list_iterator radar_list_itr = _radar_list.begin();
+    radar_list_iterator end = _radar_list.end();
+
+    while (radar_list_itr != end) {
+        double range   = (*radar_list_itr)->_getRange();
+        double bearing = (*radar_list_itr)->_getBearing();
+        double lat     = (*radar_list_itr)->_getLatitude();
+        double lon     = (*radar_list_itr)->_getLongitude();
+        double alt     = (*radar_list_itr)->_getAltitude();
+        double heading = (*radar_list_itr)->_getHeading();
+        int id         = (*radar_list_itr)->getID();
+        int type       = (*radar_list_itr)->getType();
+
+        calcRngBrg(user_lat, user_lon, lat, lon, range, bearing);
+
+        SG_LOG(SG_GENERAL, SG_DEBUG, "Radar: AI list size" << _radar_list.size()
+                << " type " << type
+                << " ID " << id
+                << " radar range " << range
+                << " bearing " << bearing
+                << " alt " << alt);
+
+        bool isVisible = calcRadarHorizon(user_alt, alt, range);
+        SG_LOG(SG_GENERAL, SG_DEBUG, "Radar: visible " << isVisible);
+
+        if (isVisible)
+            isDetected = calcMaxRange(type, range);
+
+        //(float _heading, float _alt, float _radius, float _dist, double _LWC, bool _lightning,
+        // int _cloudId, bool _aircraft)
+        if (isDetected)
+            _radarEchoBuffer.push_back(SGWxRadarEcho (
+                    bearing * SG_DEGREES_TO_RADIANS,
+                    alt,
+                    radius[type] * 120,
+                    range * SG_NM_TO_METER,
+                    heading * SG_DEGREES_TO_RADIANS,
+                    1,
+                    false,
+                    id,
+                    true));
+
+        ++radar_list_itr;
+    }
+}
+
+bool
+wxRadarBg::calcRadarHorizon(double user_alt, double alt, double range)
+{
+    // Radar Horizon  = 1.23(ht^1/2 + hr^1/2),
+
+    //don't allow negative altitudes (an approximation - yes altitudes can be negative)
+
+    if (user_alt < 0)
+        user_alt = 0;
+
+    if (alt < 0)
+        alt = 0;
+
+    double radarhorizon = 1.23 * (sqrt(alt) + sqrt(user_alt));
+    SG_LOG(SG_GENERAL, SG_DEBUG, "Radar: horizon " << radarhorizon);
+
+    return radarhorizon >= range;
 }
+
+bool
+wxRadarBg::calcMaxRange(int type, double range)
+{
+    //The Radar Equation:
+    //
+    // MaxRange^4 = (TxPower * AntGain^2 * lambda^2 * sigma)/((constant) * MDS)
+    //
+    // Where (constant) = (4*pi)3 and MDS is the Minimum Detectable Signal power.
+    //
+    // For a given radar we can assume that the only variable is sigma,
+    // the target radar cross section.
+    //
+    // Here, we will use a normalised rcs (sigma) for a standard target and assume that this
+    // will provide a maximum range of 35nm;
+    //
+    // The reference range is adjustable at runtime
+
+    double sigma[] = {0, 1, 100, 100, 0.001, 0.1, 100, 100, 1, 1};
+    double constant = _radar_ref_rng_node->getDoubleValue();
+
+    if (constant <= 0)
+        constant = 35;
+
+    double maxrange = constant * pow(sigma[type], 0.25);
+
+    SG_LOG(SG_GENERAL, SG_DEBUG, "Radar: max range " << maxrange);
+
+    return maxrange >= range;
+}
+
+void
+wxRadarBg::calcRngBrg(double lat, double lon, double lat2, double lon2, double &range,
+                       double &bearing ) const
+{
+    double az2, distance;
+
+    // calculate the bearing and range of the second pos from the first
+    geo_inverse_wgs_84(lat, lon, lat2, lon2, &bearing, &az2, &distance);
+
+    range = distance *= SG_METER_TO_NM;
+}
+
+float
+wxRadarBg::calcRelBearing(float bearing, float heading)
+{
+    float angle = bearing - heading;
+
+    if (angle > SG_PI)
+        angle -= 2.0*SG_PI;
+
+    if (angle < -SG_PI)
+        angle += 2.0*SG_PI;
+
+    return angle;
+}
+