]> git.mxchange.org Git - flightgear.git/blobdiff - src/Instrumentation/wxradar.cxx
Merge branch 'maint2' into next
[flightgear.git] / src / Instrumentation / wxradar.cxx
index a6dea2399ffaf992e27d5b50834d4ef7484f7aad..a97a6fb738224ef6a2419b8ac29a9eef2556f0b4 100644 (file)
@@ -1,8 +1,11 @@
 // Wx Radar background texture
 //
 // Written by Harald JOHNSEN, started May 2005.
+// With major amendments by Vivian MEAZZA May 2007
+// Ported to OSG by Tim Moore Jun 2007
 //
-// Copyright (C) 2005  Harald JOHNSEN - hjohnsen@evc.net
+//
+// Copyright (C) 2005  Harald JOHNSEN
 //
 // This program is free software; you can redistribute it and/or
 // modify it under the terms of the GNU General Public License as
 //
 // You should have received a copy of the GNU General Public License
 // along with this program; if not, write to the Free Software
-// Foundation, 59 Temple Place, Suite 330, Boston, MA 02111-1307, USA
+// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
 //
 //
 
-#include <plib/sg.h>
-#include <plib/ssg.h>
+#ifdef HAVE_CONFIG_H
+#  include "config.h"
+#endif
+
+#include <osg/Array>
+#include <osg/Geometry>
+#include <osg/Matrixf>
+#include <osg/PrimitiveSet>
+#include <osg/StateSet>
+#include <osg/Version>
+#include <osgDB/ReaderWriter>
+#include <osgDB/WriteFile>
+
+#include <simgear/constants.h>
+#include <simgear/misc/sg_path.hxx>
+#include <simgear/environment/visual_enviro.hxx>
+#include <simgear/scene/model/model.hxx>
+#include <simgear/structure/exception.hxx>
+#include <simgear/misc/sg_path.hxx>
+#include <simgear/math/sg_geodesy.hxx>
+
+#include <sstream>
+#include <iomanip>
+using std::stringstream;
+using std::endl;
+using std::setprecision;
+using std::fixed;
+using std::setw;
+using std::setfill;
+
 #include <Main/fg_props.hxx>
 #include <Main/globals.hxx>
 #include <Cockpit/panel.hxx>
 #include <Cockpit/hud.hxx>
+#include <AIModel/AIBase.hxx>
+#include <AIModel/AIManager.hxx>
+#include <AIModel/AIBallistic.hxx>
 
-#include <simgear/constants.h>
-#include <simgear/misc/sg_path.hxx>
-#include <simgear/environment/visual_enviro.hxx>
+#include <Include/general.hxx>
 #include "instrument_mgr.hxx"
 #include "od_gauge.hxx"
 #include "wxradar.hxx"
 
-// texture name to use in 2D and 3D instruments
-static const char *odgauge_name = "Aircraft/Instruments/Textures/od_wxradar.rgb";
-
-wxRadarBg::wxRadarBg ( SGPropertyNode *node) :
-    name("wxRadar"),
-    num(0),
-    resultTexture( 0 ),
-    wxEcho( 0 ),
-    last_switchKnob( "off" ),
-    sim_init_done ( false ),
-    odg( 0 )
-{
-    int i;
-    for ( i = 0; i < node->nChildren(); ++i ) {
-        SGPropertyNode *child = node->getChild(i);
-        string cname = child->getName();
-        string cval = child->getStringValue();
-        if ( cname == "name" ) {
-            name = cval;
-        } else if ( cname == "number" ) {
-            num = child->getIntValue();
-        } else {
-            SG_LOG( SG_INSTR, SG_WARN, "Error in wxRadar config logic" );
-            if ( name.length() ) {
-                SG_LOG( SG_INSTR, SG_WARN, "Section = " << name );
-            }
-        }
-    }
-}
 
-wxRadarBg::wxRadarBg ()
+typedef list <osg::ref_ptr<FGAIBase> > radar_list_type;
+typedef radar_list_type::iterator radar_list_iterator;
+typedef radar_list_type::const_iterator radar_list_const_iterator;
+
+
+static const float UNIT = 1.0f / 8.0f;  // 8 symbols in a row/column in the texture
+static const char *DEFAULT_FONT = "typewriter.txf";
+
+
+wxRadarBg::wxRadarBg(SGPropertyNode *node) :
+    _name(node->getStringValue("name", "radar")),
+    _num(node->getIntValue("number", 0)),
+    _interval(node->getDoubleValue("update-interval-sec", 1.0)),
+    _time(0.0),
+    _sim_init_done(false),
+    _odg(0),
+    _last_switchKnob("off"),
+    _resultTexture(0),
+    _wxEcho(0)
 {
+    string branch;
+    branch = "/instrumentation/" + _name;
+    _Instrument = fgGetNode(branch.c_str(), _num, true);
+
+    const char *tacan_source = node->getStringValue("tacan-source", "/instrumentation/tacan");
+    _Tacan = fgGetNode(tacan_source, true);
+
+    _font_node = _Instrument->getNode("font", true);
+
+#define INITFONT(p, val, type) if (!_font_node->hasValue(p)) _font_node->set##type##Value(p, val)
+    INITFONT("name", DEFAULT_FONT, String);
+    INITFONT("size", 8, Float);
+    INITFONT("line-spacing", 0.25, Float);
+    INITFONT("color/red", 0, Float);
+    INITFONT("color/green", 0.8, Float);
+    INITFONT("color/blue", 0, Float);
+    INITFONT("color/alpha", 1, Float);
+#undef INITFONT
+
+    _font_node->addChangeListener(this, true);
 }
 
+
 wxRadarBg::~wxRadarBg ()
 {
-    ssgDeRefDelete(resultTexture);
-    ssgDeRefDelete(wxEcho);
+    _font_node->removeChangeListener(this);
 }
 
+
 void
 wxRadarBg::init ()
 {
-    string branch;
-    branch = "/instrumentation/" + name;
+    _serviceable_node = _Instrument->getNode("serviceable", true);
+
+    // texture name to use in 2D and 3D instruments
+    _texture_path = _Instrument->getStringValue("radar-texture-path",
+            "Aircraft/Instruments/Textures/od_wxradar.rgb");
+    _resultTexture = FGTextureManager::createTexture(_texture_path.c_str(), false);
 
-    _Instrument = fgGetNode(branch.c_str(), num, true );
-    _serviceable_node = _Instrument->getChild("serviceable", 0, true);
-    resultTexture = FGTextureManager::createTexture( odgauge_name );
-    resultTexture->ref();
     SGPath tpath(globals->get_fg_root());
-    tpath.append("Aircraft/Instruments/Textures/wxecho.rgb");
+    string path = _Instrument->getStringValue("echo-texture-path",
+            "Aircraft/Instruments/Textures/wxecho.rgb");
+    tpath.append(path);
+
     // no mipmap or else alpha will mix with pixels on the border of shapes, ruining the effect
-    wxEcho = new ssgTexture( tpath.c_str(), false, false, false);
-    wxEcho->ref();
+    _wxEcho = SGLoadTexture2D(tpath, false, false);
+
 
     _Instrument->setFloatValue("trk", 0.0);
     _Instrument->setFloatValue("tilt", 0.0);
-    _Instrument->setStringValue("status","");
+    _Instrument->setStringValue("status", "");
     // those properties are used by a radar instrument of a MFD
     // input switch = OFF | TST | STBY | ON
     // input mode = WX | WXA | MAP
-    // ouput status = STBY | TEST | WX | WXA | MAP | blank
+    // output status = STBY | TEST | WX | WXA | MAP | blank
     // input lightning = true | false
     // input TRK = +/- n degrees
     // input TILT = +/- n degree
@@ -104,221 +149,764 @@ wxRadarBg::init ()
     // input range = n nm (20/40/80)
     // input display-mode = arc | rose | map | plan
 
-    FGInstrumentMgr *imgr = (FGInstrumentMgr *) globals->get_subsystem("instrumentation");
-    odg = (FGODGauge *) imgr->get_subsystem("od_gauge");
+    FGInstrumentMgr *imgr = (FGInstrumentMgr *)globals->get_subsystem("instrumentation");
+    _odg = (FGODGauge *)imgr->get_subsystem("od_gauge");
+    _odg->setSize(512);
+
+    _ai = (FGAIManager*)globals->get_subsystem("ai_model");
+    _ai_enabled_node = fgGetNode("/sim/ai/enabled", true);
+
+    _user_lat_node = fgGetNode("/position/latitude-deg", true);
+    _user_lon_node = fgGetNode("/position/longitude-deg", true);
+    _user_alt_node = fgGetNode("/position/altitude-ft", true);
+
+    _user_speed_east_fps_node   = fgGetNode("/velocities/speed-east-fps", true);
+    _user_speed_north_fps_node  = fgGetNode("/velocities/speed-north-fps", true);
+
+    _tacan_serviceable_node = _Tacan->getNode("serviceable", true);
+    _tacan_distance_node    = _Tacan->getNode("indicated-distance-nm", true);
+    _tacan_name_node        = _Tacan->getNode("name", true);
+    _tacan_bearing_node     = _Tacan->getNode("indicated-bearing-true-deg", true);
+    _tacan_in_range_node    = _Tacan->getNode("in-range", true);
+
+    _radar_mode_control_node = _Instrument->getNode("mode-control", true);
+    _radar_coverage_node     = _Instrument->getNode("limit-deg", true);
+    _radar_ref_rng_node      = _Instrument->getNode("reference-range-nm", true);
+    _radar_hdg_marker_node   = _Instrument->getNode("heading-marker", true);
+
+    SGPropertyNode *n = _Instrument->getNode("display-controls", true);
+    _radar_weather_node     = n->getNode("WX", true);
+    _radar_position_node    = n->getNode("pos", true);
+    _radar_data_node        = n->getNode("data", true);
+    _radar_symbol_node      = n->getNode("symbol", true);
+    _radar_centre_node      = n->getNode("centre", true);
+    _radar_rotate_node      = n->getNode("rotate", true);
+
+    _radar_centre_node->setBoolValue(false);
+    if (!_radar_coverage_node->hasValue())
+        _radar_coverage_node->setFloatValue(120);
+    if (!_radar_ref_rng_node->hasValue())
+        _radar_ref_rng_node->setDoubleValue(35);
+    if (!_radar_hdg_marker_node->hasValue())
+        _radar_hdg_marker_node->setBoolValue(true);
+
+    _x_offset = 0;
+    _y_offset = 0;
+
+    // OSG geometry setup. The polygons for the radar returns will be
+    // stored in a single Geometry. The geometry will have several
+    // primitive sets so we can have different kinds of polys and
+    // choose a different overall color for each set.
+    _radarGeode = new osg::Geode;
+    osg::StateSet *stateSet = _radarGeode->getOrCreateStateSet();
+    stateSet->setTextureAttributeAndModes(0, _wxEcho.get());
+    _geom = new osg::Geometry;
+    _geom->setUseDisplayList(false);
+    // Initially allocate space for 128 quads
+    _vertices = new osg::Vec2Array;
+    _vertices->setDataVariance(osg::Object::DYNAMIC);
+    _vertices->reserve(128 * 4);
+    _geom->setVertexArray(_vertices);
+    _texCoords = new osg::Vec2Array;
+    _texCoords->setDataVariance(osg::Object::DYNAMIC);
+    _texCoords->reserve(128 * 4);
+    _geom->setTexCoordArray(0, _texCoords);
+    osg::Vec3Array *colors = new osg::Vec3Array;
+    colors->push_back(osg::Vec3(1.0f, 1.0f, 1.0f)); // color of echos
+    colors->push_back(osg::Vec3(1.0f, 0.0f, 0.0f)); // arc mask
+    colors->push_back(osg::Vec3(0.0f, 0.0f, 0.0f)); // rest of mask
+    _geom->setColorBinding(osg::Geometry::BIND_PER_PRIMITIVE_SET);
+    _geom->setColorArray(colors);
+    osg::PrimitiveSet *pset = new osg::DrawArrays(osg::PrimitiveSet::QUADS);
+    pset->setDataVariance(osg::Object::DYNAMIC);
+    _geom->addPrimitiveSet(pset);
+    pset = new osg::DrawArrays(osg::PrimitiveSet::QUADS);
+    pset->setDataVariance(osg::Object::DYNAMIC);
+    _geom->addPrimitiveSet(pset);
+    pset = new osg::DrawArrays(osg::PrimitiveSet::TRIANGLES);
+    pset->setDataVariance(osg::Object::DYNAMIC);
+    _geom->addPrimitiveSet(pset);
+    _geom->setInitialBound(osg::BoundingBox(osg::Vec3f(-256.0f, -256.0f, 0.0f),
+            osg::Vec3f(256.0f, 256.0f, 0.0f)));
+    _radarGeode->addDrawable(_geom);
+    _odg->allocRT();
+    // Texture in the 2D panel system
+    FGTextureManager::addTexture(_texture_path.c_str(), _odg->getTexture());
+
+    _textGeode = new osg::Geode;
+
+    osg::Camera *camera = _odg->getCamera();
+    camera->addChild(_radarGeode.get());
+    camera->addChild(_textGeode.get());
 }
 
+
+// Local coordinates for each echo
+const osg::Vec3f echoCoords[4] = {
+    osg::Vec3f(-.7f, -.7f, 0.0f), osg::Vec3f(.7f, -.7f, 0.0f),
+    osg::Vec3f(.7f, .7f, 0.0f), osg::Vec3f(-.7f, .7f, 0.0f)
+};
+
+
+const osg::Vec2f echoTexCoords[4] = {
+    osg::Vec2f(0.0f, 0.0f), osg::Vec2f(UNIT, 0.0f),
+    osg::Vec2f(UNIT, UNIT), osg::Vec2f(0.0f, UNIT)
+};
+
+
+// helper
+static void
+addQuad(osg::Vec2Array *vertices, osg::Vec2Array *texCoords,
+        const osg::Matrixf& transform, const osg::Vec2f& texBase)
+{
+    for (int i = 0; i < 4; i++) {
+        const osg::Vec3f coords = transform.preMult(echoCoords[i]);
+        texCoords->push_back(texBase + echoTexCoords[i]);
+        vertices->push_back(osg::Vec2f(coords.x(), coords.y()));
+    }
+}
+
+
+// Rotate by a heading value
+static inline
+osg::Matrixf wxRotate(float angle)
+{
+    return osg::Matrixf::rotate(angle, 0.0f, 0.0f, -1.0f);
+}
+
+
 void
 wxRadarBg::update (double delta_time_sec)
 {
-    if( ! sim_init_done ) {
-        if( ! fgGetBool("sim/sceneryloaded", false) )
+    if (!_sim_init_done) {
+        if (!fgGetBool("sim/sceneryloaded", false))
             return;
-        sim_init_done = true;
+
+        _sim_init_done = true;
     }
-    if ( !odg || ! _serviceable_node->getBoolValue() ) {
-        _Instrument->setStringValue("status","");
+    if (!_odg || !_serviceable_node->getBoolValue()) {
+        _Instrument->setStringValue("status", "");
         return;
     }
-    string switchKnob = _Instrument->getStringValue("switch", "on");
-    string modeButton = _Instrument->getStringValue("mode", "wx");
-    bool drawLightning = _Instrument->getBoolValue("lightning", true);
-    float range_nm = _Instrument->getFloatValue("range", 40.0);
-    float range_m = range_nm * SG_NM_TO_METER;
+    _time += delta_time_sec;
+    if (_time < _interval)
+        return;
+
+    _time = 0.0;
+
+    string mode = _Instrument->getStringValue("display-mode", "arc");
+    if (mode == "map") {
+        if (_display_mode != MAP) {
+            _display_mode = MAP;
+            center_map();
+        }
+    } else if (mode == "plan") {
+        _display_mode = PLAN;
+    } else {
+        _display_mode = ARC;
+    }
 
-    if( last_switchKnob != switchKnob ) {
+    string switchKnob = _Instrument->getStringValue("switch", "on");
+    if (_last_switchKnob != switchKnob) {
         // since 3D models don't share textures with the rest of the world
         // we must locate them and replace their handle by hand
         // only do that when the instrument is turned on
-        if( last_switchKnob == "off" )
-            odg->set_texture( odgauge_name, resultTexture->getHandle());
-        last_switchKnob = switchKnob;
+        //if (_last_switchKnob == "off")
+        //_odg->set_texture(_texture_path.c_str(), _resultTexture->getHandle());
+
+        _last_switchKnob = switchKnob;
     }
-    odg->beginCapture(256);
-    odg->Clear();
-    glMatrixMode(GL_MODELVIEW);
-    glLoadIdentity();
-    glPushMatrix();
-        glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
-        glBindTexture(GL_TEXTURE_2D, 0);
-        if( switchKnob == "off" ) {
-            _Instrument->setStringValue("status","");
-        } else if( switchKnob == "stby" ) {
-            _Instrument->setStringValue("status","STBY");
-        } else if( switchKnob == "tst" ) {
-            _Instrument->setStringValue("status","TST");
-            // find something interesting to do...
-        } else {
-            string display_mode = _Instrument->getStringValue("display-mode", "arc");
-            // pretend we have a scan angle bigger then the FOV
-            // TODO:check real fov, enlarge if < nn, and do clipping if > mm
-            const float fovFactor = 1.45f;
-            float view_heading = get_heading() * SG_DEGREES_TO_RADIANS;
-            float range = 200.0f / range_nm;
-            _Instrument->setStringValue("status", modeButton.c_str());
-            if( display_mode == "arc" ) {
-                glTranslatef(0.0f, -180.0f, 0.0f);
-                range = 2*180.0f / range_nm;
-            } else if( display_mode == "map" ) {
-//                float view_heading = get_track() * SG_DEGREES_TO_RADIANS;
-            } else if( display_mode == "plan" ) {
-                // no sense I presume
-                float view_heading = 0.0;
-            } else {
-                // rose
+
+    if (switchKnob == "off") {
+        _Instrument->setStringValue("status", "");
+    } else if (switchKnob == "stby") {
+        _Instrument->setStringValue("status", "STBY");
+    } else if (switchKnob == "tst") {
+        _Instrument->setStringValue("status", "TST");
+        // find something interesting to do...
+    } else {
+        float r = _Instrument->getFloatValue("range", 40.0);
+        if (r != _range_nm) {
+            center_map();
+            _range_nm = r;
+        }
+
+        _radar_ref_rng = _radar_ref_rng_node->getDoubleValue();
+        _view_heading = get_heading() * SG_DEGREES_TO_RADIANS;
+        _centerTrans.makeTranslate(0.0f, 0.0f, 0.0f);
+
+        _scale = 200.0 / _range_nm;
+        _angle_offset = 0;
+
+        if (_display_mode == ARC) {
+            _scale = 2*200.0f / _range_nm;
+            _angle_offset = -_view_heading;
+            _centerTrans.makeTranslate(0.0f, -200.0f, 0.0f);
+
+        } else if (_display_mode == MAP) {
+            apply_map_offset();
+
+            bool centre = _radar_centre_node->getBoolValue();
+            if (centre) {
+                center_map();
+                _radar_centre_node->setBoolValue(false);
             }
-            range /= SG_NM_TO_METER;
-            // we will rotate the echo quads, this gives a better rendering
-            const float rot_x = cos ( view_heading );
-            const float rot_y = sin ( view_heading );
-
-            list_of_SGWxRadarEcho *radarEcho = sgEnviro.get_radar_echo();
-            list_of_SGWxRadarEcho::iterator iradarEcho;
-            const float LWClevel[] = { 0.1f, 0.5f, 2.1f };
-            const float symbolSize = 1.0f / 8.0f ;
-            // draw the radar echo, we do that in 3 passes, one for each color level
-            // this is to 'merge' same colors together
-            glBindTexture(GL_TEXTURE_2D, wxEcho->getHandle() );
-            glColor3f(1.0f, 1.0f, 1.0f);
-            glBegin( GL_QUADS );
-
-            for(int level = 0; level <= 2 ; level++ ) {
-                float col = level * symbolSize;
-                for(iradarEcho = radarEcho->begin() ; iradarEcho != radarEcho->end() ; iradarEcho++ ) {
-                    int cloudId = (iradarEcho->cloudId) ;
-                    bool upgrade = ((cloudId >> 5) & 1);
-                    float lwc = iradarEcho->LWC + (upgrade ? 1.0f : 0.0f);
-                    // skip ns
-                    if( iradarEcho->LWC >= 0.5 && iradarEcho->LWC <= 0.6)
-                        continue;
-                    if( (! iradarEcho->lightning) && ( lwc >= LWClevel[level]) ) {
-                        float dist = sgSqrt( iradarEcho->dist );
-                        float size = iradarEcho->radius * 2.0;
-                        if( dist - size > range_m )
-                            continue;
-                        dist = dist * range;
-                        size = size * range;
-                        // compute the relative angle from the view direction
-                        float angle = ( view_heading + iradarEcho->heading );
-                        if( angle > SG_PI )
-                            angle -= 2.0*SG_PI;
-                        if( angle < - SG_PI )
-                            angle += 2.0*SG_PI;
-                        // and apply a fov factor to simulate a greater scan angle
-                        angle =  angle * fovFactor + SG_PI / 2.0;
-                        float x = cos( angle ) * dist;
-                        float y = sin( angle ) * dist;
-                        // use different shapes so the display is less boring
-                        float row = symbolSize * (float) (4 + (cloudId & 3) );
-                        float size_x = rot_x * size;
-                        float size_y = rot_y * size;
-                        glTexCoord2f( col, row);
-                        glVertex2f( x - size_x, y - size_y);
-                        glTexCoord2f( col+symbolSize, row);
-                        glVertex2f( x + size_y, y - size_x);
-                        glTexCoord2f( col+symbolSize, row+symbolSize);
-                        glVertex2f( x + size_x, y + size_y);
-                        glTexCoord2f( col, row+symbolSize);
-                        glVertex2f( x - size_y, y + size_x);
-                    }
-                }
+
+            //SG_LOG(SG_GENERAL, SG_DEBUG, "Radar: displacement "
+            //        << _x_offset <<", "<<_y_offset
+            //        << " user_speed_east_fps * SG_FPS_TO_KT "
+            //        << user_speed_east_fps * SG_FPS_TO_KT
+            //        << " user_speed_north_fps * SG_FPS_TO_KT "
+            //        << user_speed_north_fps * SG_FPS_TO_KT
+            //        << " dt " << delta_time_sec);
+
+            _centerTrans.makeTranslate(_x_offset, _y_offset, 0.0f);
+
+        } else if (_display_mode == PLAN) {
+            if (_radar_rotate_node->getBoolValue()) {
+                _angle_offset = -_view_heading;
             }
-            glEnd(); // GL_QUADS
-
-            // draw lightning echos
-            if( drawLightning ) {
-                float col = 3 * symbolSize;
-                float row = 4 * symbolSize;
-                for(iradarEcho = radarEcho->begin() ; iradarEcho != radarEcho->end() ; iradarEcho++ ) {
-                    if( iradarEcho->lightning ) {
-                        float dist = iradarEcho->dist;
-                        dist = dist * range;
-                        float angle = (view_heading - iradarEcho->heading);
-                        if( angle > SG_PI )
-                            angle -= 2.0*SG_PI;
-                        if( angle < - SG_PI )
-                            angle += 2.0*SG_PI;
-                        angle =  angle * fovFactor - SG_PI / 2.0;
-                        float x = cos( angle ) * dist;
-                        float y = sin( angle ) * dist;
-                        glColor3f(1.0f, 1.0f, 1.0f);
-                        float size = symbolSize * 0.5f;
-                        glBegin( GL_QUADS );
-                            glTexCoord2f( col, row);
-                            glVertex2f( x - size, y - size);
-                            glTexCoord2f( col+symbolSize, row);
-                            glVertex2f( x + size, y - size);
-                            glTexCoord2f( col+symbolSize, row+symbolSize);
-                            glVertex2f( x + size, y + size);
-                            glTexCoord2f( col, row+symbolSize);
-                            glVertex2f( x - size, y + size);
-                        glEnd();
-                    }
-                }
+        } else {
+            // rose
+        }
+
+        _vertices->clear();
+        _texCoords->clear();
+        _textGeode->removeDrawables(0, _textGeode->getNumDrawables());
+
+
+        update_weather();
+
+
+        osg::DrawArrays *quadPSet
+                = static_cast<osg::DrawArrays*>(_geom->getPrimitiveSet(0));
+        quadPSet->set(osg::PrimitiveSet::QUADS, 0, _vertices->size());
+        quadPSet->dirty();
+
+        // erase what is out of sight of antenna
+        /*
+            |\     /|
+            | \   / |
+            |  \ /  |
+            ---------
+            |       |
+            |       |
+            ---------
+        */
+
+        osg::DrawArrays *maskPSet
+                = static_cast<osg::DrawArrays*>(_geom->getPrimitiveSet(1));
+        osg::DrawArrays *trimaskPSet
+                = static_cast<osg::DrawArrays*>(_geom->getPrimitiveSet(2));
+
+        if (_display_mode == ARC) {
+            float xOffset = 256.0f;
+            float yOffset = 200.0f;
+
+            int firstQuadVert = _vertices->size();
+            _texCoords->push_back(osg::Vec2f(0.5f, 0.25f));
+            _vertices->push_back(osg::Vec2f(-xOffset, 0.0 + yOffset));
+            _texCoords->push_back(osg::Vec2f(1.0f, 0.25f));
+            _vertices->push_back(osg::Vec2f(xOffset, 0.0 + yOffset));
+            _texCoords->push_back(osg::Vec2f(1.0f, 0.5f));
+            _vertices->push_back(osg::Vec2f(xOffset, 256.0 + yOffset));
+            _texCoords->push_back(osg::Vec2f(0.5f, 0.5f));
+            _vertices->push_back(osg::Vec2f(-xOffset, 256.0 + yOffset));
+            maskPSet->set(osg::PrimitiveSet::QUADS, firstQuadVert, 4);
+
+            // The triangles aren't supposed to be textured, but there's
+            // no need to set up a different Geometry, switch modes,
+            // etc. I happen to know that there's a white pixel in the
+            // texture at 1.0, 0.0 :)
+            float centerY = tan(30 * SG_DEGREES_TO_RADIANS);
+            _vertices->push_back(osg::Vec2f(0.0, 0.0));
+            _vertices->push_back(osg::Vec2f(-256.0, 0.0));
+            _vertices->push_back(osg::Vec2f(-256.0, 256.0 * centerY));
+
+            _vertices->push_back(osg::Vec2f(0.0, 0.0));
+            _vertices->push_back(osg::Vec2f(256.0, 0.0));
+            _vertices->push_back(osg::Vec2f(256.0, 256.0 * centerY));
+
+            _vertices->push_back(osg::Vec2f(-256, 0.0));
+            _vertices->push_back(osg::Vec2f(256.0, 0.0));
+            _vertices->push_back(osg::Vec2f(-256.0, -256.0));
+
+            _vertices->push_back(osg::Vec2f(256, 0.0));
+            _vertices->push_back(osg::Vec2f(256.0, -256.0));
+            _vertices->push_back(osg::Vec2f(-256.0, -256.0));
+
+            const osg::Vec2f whiteSpot(1.0f, 0.0f);
+            for (int i = 0; i < 3 * 4; i++)
+                _texCoords->push_back(whiteSpot);
+
+            trimaskPSet->set(osg::PrimitiveSet::TRIANGLES, firstQuadVert + 4, 3 * 4);
+
+        } else {
+            maskPSet->set(osg::PrimitiveSet::QUADS, 0, 0);
+            trimaskPSet->set(osg::PrimitiveSet::TRIANGLES, 0, 0);
+        }
+
+        maskPSet->dirty();
+        trimaskPSet->dirty();
+
+        // draw without mask
+        _vertices->clear();
+        _texCoords->clear();
+
+        update_aircraft();
+        update_tacan();
+        update_heading_marker();
+
+        quadPSet->set(osg::PrimitiveSet::QUADS, 0, _vertices->size());
+        quadPSet->dirty();
+    }
+}
+
+
+void
+wxRadarBg::update_weather()
+{
+    string modeButton = _Instrument->getStringValue("mode", "wx");
+    _radarEchoBuffer = *sgEnviro.get_radar_echo();
+
+    // pretend we have a scan angle bigger then the FOV
+    // TODO:check real fov, enlarge if < nn, and do clipping if > mm
+    const float fovFactor = 1.45f;
+    _Instrument->setStringValue("status", modeButton.c_str());
+
+    list_of_SGWxRadarEcho *radarEcho = &_radarEchoBuffer;
+    list_of_SGWxRadarEcho::iterator iradarEcho, end = radarEcho->end();
+    const float LWClevel[] = { 0.1f, 0.5f, 2.1f };
+
+    // draw the cloud radar echo
+    bool drawClouds = _radar_weather_node->getBoolValue();
+    if (drawClouds) {
+
+        // we do that in 3 passes, one for each color level
+        // this is to 'merge' same colors together
+        for (int level = 0; level <= 2; level++) {
+            float col = level * UNIT;
+
+            for (iradarEcho = radarEcho->begin(); iradarEcho != end; ++iradarEcho) {
+                int cloudId = iradarEcho->cloudId;
+                bool upgrade = (cloudId >> 5) & 1;
+                float lwc = iradarEcho->LWC + (upgrade ? 1.0f : 0.0f);
+
+                // skip ns
+                if (iradarEcho->LWC >= 0.5 && iradarEcho->LWC <= 0.6)
+                    continue;
+
+                if (iradarEcho->lightning || lwc < LWClevel[level])
+                    continue;
+
+                float radius = sgSqrt(iradarEcho->dist) * SG_METER_TO_NM * _scale;
+                float size = iradarEcho->radius * 2.0 * SG_METER_TO_NM * _scale;
+
+                if (radius - size > 180)
+                    continue;
+
+                float angle = (iradarEcho->heading - _angle_offset) //* fovFactor
+                        + 0.5 * SG_PI;
+
+                // Rotate echo into position, and rotate echo to have
+                // a constant orientation towards the
+                // airplane. Compass headings increase in clockwise
+                // direction, while graphics rotations follow
+                // right-hand (counter-clockwise) rule.
+                const osg::Vec2f texBase(col, (UNIT * (float) (4 + (cloudId & 3))));
+
+                osg::Matrixf m(osg::Matrixf::scale(size, size, 1.0f)
+                        * osg::Matrixf::translate(0.0f, radius, 0.0f)
+                        * wxRotate(angle) * _centerTrans);
+                addQuad(_vertices, _texCoords, m, texBase);
+
+                //SG_LOG(SG_GENERAL, SG_DEBUG, "Radar: drawing clouds"
+                //        << " ID=" << cloudId
+                //        << " x=" << x
+                //        << " y="<< y
+                //        << " radius=" << radius
+                //        << " view_heading=" << _view_heading * SG_RADIANS_TO_DEGREES
+                //        << " heading=" << iradarEcho->heading * SG_RADIANS_TO_DEGREES
+                //        << " angle=" << angle * SG_RADIANS_TO_DEGREES);
             }
-            // erase what is out of sight of antenna
-            /*
-                |\     /|
-                | \   / |
-                |  \ /  |
-                ---------
-                |       |
-                |       |
-                ---------
-            */
-            float yOffset = 180.0f, xOffset = 256.0f;
-            if( display_mode != "arc" ) {
-                yOffset = 40.0f;
-                xOffset = 240.0f;
+        }
+    }
+
+    // draw lightning echos
+    bool drawLightning = _Instrument->getBoolValue("lightning", true);
+    if (drawLightning) {
+        const osg::Vec2f texBase(3 * UNIT, 4 * UNIT);
+
+        for (iradarEcho = radarEcho->begin(); iradarEcho != end; ++iradarEcho) {
+            if (!iradarEcho->lightning)
+                continue;
+
+            float size = UNIT * 0.5f;
+            float radius = iradarEcho->dist * _scale;
+            float angle = iradarEcho->heading * SG_DEGREES_TO_RADIANS
+                    - _angle_offset;
+
+            osg::Matrixf m(osg::Matrixf::scale(size, size, 1.0f)
+                    * wxRotate(-angle)
+                    * osg::Matrixf::translate(0.0f, radius, 0.0f)
+                    * wxRotate(angle) * _centerTrans);
+            addQuad(_vertices, _texCoords, m, texBase);
+        }
+    }
+}
+
+
+void
+wxRadarBg::update_data(FGAIBase *ac, double radius, double bearing, bool selected)
+{
+    osgText::Text *callsign = new osgText::Text;
+    callsign->setFont(_font.get());
+    callsign->setFontResolution(12, 12);
+    callsign->setCharacterSize(_font_size);
+    callsign->setColor(selected ? osg::Vec4(1, 1, 1, 1) : _font_color);
+    osg::Matrixf m(wxRotate(-bearing)
+            * osg::Matrixf::translate(0.0f, radius, 0.0f)
+            * wxRotate(bearing) * _centerTrans);
+
+    osg::Vec3 pos = m.preMult(osg::Vec3(16, 16, 0));
+    // cast to int's, otherwise text comes out ugly
+    callsign->setPosition(osg::Vec3((int)pos.x(), (int)pos.y(), 0));
+    callsign->setAlignment(osgText::Text::LEFT_BOTTOM_BASE_LINE);
+    callsign->setLineSpacing(_font_spacing);
+
+    stringstream text;
+    text << ac->_getCallsign() << endl
+            << setprecision(0) << fixed
+            << setw(3) << setfill('0') << ac->_getHeading() << "\xB0 "
+            << setw(0) << ac->_getAltitude() << "ft" << endl
+            << ac->_getSpeed() << "kts";
+
+    callsign->setText(text.str());
+    _textGeode->addDrawable(callsign);
+}
+
+
+void
+wxRadarBg::update_aircraft()
+{
+    if (!_ai_enabled_node->getBoolValue())
+        return;
+
+    bool draw_echoes = _radar_position_node->getBoolValue();
+    bool draw_symbols = _radar_symbol_node->getBoolValue();
+    bool draw_data = _radar_data_node->getBoolValue();
+    if (!draw_echoes && !draw_symbols && !draw_data)
+        return;
+
+    radar_list_type radar_list = _ai->get_ai_list();
+    //SG_LOG(SG_GENERAL, SG_DEBUG, "Radar: AI submodel list size" << radar_list.size());
+    if (radar_list.empty())
+        return;
+
+    //SG_LOG(SG_GENERAL, SG_DEBUG, "Radar: Loading AI submodels ");
+    const double echo_radii[] = {0, 1, 1.5, 1.5, 0.001, 0.1, 1.5, 2, 1.5, 1.5, 1.5};
+
+    double user_lat = _user_lat_node->getDoubleValue();
+    double user_lon = _user_lon_node->getDoubleValue();
+    double user_alt = _user_alt_node->getDoubleValue();
+
+    float limit = _radar_coverage_node->getFloatValue();
+    if (limit > 180)
+        limit = 180;
+    else if (limit < 0)
+        limit = 0;
+    limit *= SG_DEGREES_TO_RADIANS;
+
+    radar_list_iterator it = radar_list.begin();
+    radar_list_iterator end = radar_list.end();
+    FGAIBase *selected_ac = 0;
+    double selected_radius = 0;
+    double selected_bearing = 0;
+    int selected_id = fgGetInt("/instrumentation/radar/selected-id", -1);
+
+    for (; it != end; ++it) {
+        FGAIBase *ac = (*it).get();
+        int type       = ac->getType();
+        double lat     = ac->_getLatitude();
+        double lon     = ac->_getLongitude();
+        double alt     = ac->_getAltitude();
+        double heading = ac->_getHeading();
+
+        double range, bearing;
+        calcRangeBearing(user_lat, user_lon, lat, lon, range, bearing);
+
+        //SG_LOG(SG_GENERAL, SG_DEBUG,
+        /*        "Radar: ID=" << ac->getID() << "(" << radar_list.size() << ")"
+                << " type=" << type
+                << " view_heading=" << _view_heading * SG_RADIANS_TO_DEGREES
+                << " alt=" << alt
+                << " heading=" << heading
+                << " range=" << range
+                << " bearing=" << bearing);*/
+
+        bool isVisible = withinRadarHorizon(user_alt, alt, range);
+        //SG_LOG(SG_GENERAL, SG_DEBUG, "Radar: visible " << isVisible);
+        if (!isVisible)
+            continue;
+
+        if (!inRadarRange(type, range))
+            continue;
+
+        bearing *= SG_DEGREES_TO_RADIANS;
+        heading *= SG_DEGREES_TO_RADIANS;
+
+        float radius = range * _scale;
+        float angle = calcRelBearing(bearing, _view_heading);
+
+        if (angle > limit || angle < -limit)
+            continue;
+
+        bearing += _angle_offset;
+        heading += _angle_offset;
+
+        // pos mode
+        if (draw_echoes) {
+            float echo_radius = echo_radii[type] * 120;
+            float size = echo_radius * UNIT;
+
+            const osg::Vec2f texBase(3 * UNIT, 3 * UNIT);
+            osg::Matrixf m(osg::Matrixf::scale(size, size, 1.0f)
+                    * osg::Matrixf::translate(0.0f, radius, 0.0f)
+                    * wxRotate(bearing) * _centerTrans);
+            addQuad(_vertices, _texCoords, m, texBase);
+
+            //SG_LOG(SG_GENERAL, SG_DEBUG, "Radar:    drawing AI"
+                //<< " ID=" << ac->getID()
+                //<< " type=" << type
+            //        << " radius=" << radius
+            //        << " angle=" << angle * SG_RADIANS_TO_DEGREES);
+        }
+
+        // data mode
+        if (draw_symbols) {
+            const osg::Vec2f texBase(0, 3 * UNIT);
+            float size = 600 * UNIT;
+            osg::Matrixf m(osg::Matrixf::scale(size, size, 1.0f)
+                    * wxRotate(heading - bearing)
+                    * osg::Matrixf::translate(0.0f, radius, 0.0f)
+                    * wxRotate(bearing) * _centerTrans);
+            addQuad(_vertices, _texCoords, m, texBase);
+
+            //SG_LOG(SG_GENERAL, SG_DEBUG, "Radar:    drawing data"
+            //        << " x=" << x <<" y="<< y
+            //        << " bearing=" << angle * SG_RADIANS_TO_DEGREES
+            //        << " radius=" << radius);
+        }
+
+        if (draw_data) {
+            if (ac->getID() == selected_id) {
+                selected_ac = ac;
+                selected_radius = radius;
+                selected_bearing = bearing;
+            } else {
+                update_data(ac, radius, bearing, false);
             }
-             glDisable(GL_BLEND);
-               glColor4f(1.0f, 0.0f, 0.0f, 0.01f);
-            glBegin( GL_QUADS );
-                glTexCoord2f( 0.5f, 0.25f);
-                glVertex2f(-xOffset, 0.0 + yOffset);
-                glTexCoord2f( 1.0f, 0.25f);
-                glVertex2f(xOffset, 0.0 + yOffset);
-                glTexCoord2f( 1.0f, 0.5f);
-                glVertex2f(xOffset, 256.0 + yOffset);
-                glTexCoord2f( 0.5f, 0.5f);
-                glVertex2f(-xOffset, 256.0 + yOffset);
-            glEnd();
-
-            glColor4f(0.0f, 0.0f, 0.0f, 0.0f);
-//            glColor4f(0.0f, 1.0f, 0.0f, 1.0f);
-            glDisable(GL_ALPHA_TEST);
-            glBindTexture(GL_TEXTURE_2D, 0);
-
-            glBegin( GL_TRIANGLES );
-                glVertex2f(0.0, 0.0);
-                glVertex2f(-256.0, 0.0);
-                glVertex2f(-256.0, 256.0);
-
-                glVertex2f(0.0, 0.0);
-                glVertex2f(256.0, 0.0);
-                glVertex2f(256.0, 256.0);
-
-                glVertex2f(-256, 0.0);
-                glVertex2f(256.0, 0.0);
-                glVertex2f(-256.0, -256.0);
-
-                glVertex2f(256, 0.0);
-                glVertex2f(256.0, -256.0);
-                glVertex2f(-256.0, -256.0);
-            glEnd();
-
-            // DEBUG only
-/*            glColor4f(1.0f, 0.0f, 0.0f, 1.0f);
-            glBegin( GL_LINES );
-                glVertex2f(0.0, 0.0);
-                glVertex2f(-256.0, 256.0);
-                glVertex2f(0.0, 0.0);
-                glVertex2f(256.0, 256.0);
-            glEnd();*/
-
-            glEnable(GL_BLEND);
-            glEnable(GL_ALPHA_TEST);
         }
-    glPopMatrix();
-    odg->endCapture( resultTexture->getHandle() );
+    }
+    if (selected_ac) {
+        update_data(selected_ac, selected_radius, selected_bearing, true);
+    }
+}
+
+
+void
+wxRadarBg::update_tacan()
+{
+    // draw TACAN symbol
+    int mode = _radar_mode_control_node->getIntValue();
+    bool inRange = _tacan_in_range_node->getBoolValue();
+
+    if (mode != 1 || !inRange)
+        return;
+
+    float size = 600 * UNIT;
+    float radius = _tacan_distance_node->getFloatValue() * _scale;
+    float angle = _tacan_bearing_node->getFloatValue() * SG_DEGREES_TO_RADIANS
+            + _angle_offset;
+
+    const osg::Vec2f texBase(1 * UNIT, 3 * UNIT);
+    osg::Matrixf m(osg::Matrixf::scale(size, size, 1.0f)
+            * wxRotate(-angle)
+            * osg::Matrixf::translate(0.0f, radius, 0.0f)
+            * wxRotate(angle) * _centerTrans);
+    addQuad(_vertices, _texCoords, m, texBase);
+
+    //SG_LOG(SG_GENERAL, SG_DEBUG, "Radar:     drawing TACAN"
+    //        << " dist=" << radius
+    //        << " view_heading=" << _view_heading * SG_RADIANS_TO_DEGREES
+    //        << " bearing=" << angle * SG_RADIANS_TO_DEGREES
+    //        << " x=" << x << " y="<< y
+    //        << " size=" << size);
 }
+
+
+void
+wxRadarBg::update_heading_marker()
+{
+    if (!_radar_hdg_marker_node->getBoolValue())
+        return;
+
+    const osg::Vec2f texBase(2 * UNIT, 3 * UNIT);
+    float size = 600 * UNIT;
+    osg::Matrixf m(osg::Matrixf::scale(size, size, 1.0f)
+            * wxRotate(_view_heading + _angle_offset));
+
+    m *= _centerTrans;
+    addQuad(_vertices, _texCoords, m, texBase);
+
+    //SG_LOG(SG_GENERAL, SG_DEBUG, "Radar:   drawing heading marker"
+    //        << " x,y " << x <<","<< y
+    //        << " dist" << dist
+    //        << " view_heading" << _view_heading * SG_RADIANS_TO_DEGREES
+    //        << " heading " << iradarEcho->heading * SG_RADIANS_TO_DEGREES
+    //        << " angle " << angle * SG_RADIANS_TO_DEGREES);
+}
+
+
+void
+wxRadarBg::center_map()
+{
+    _lat = _user_lat_node->getDoubleValue();
+    _lon = _user_lon_node->getDoubleValue();
+    _x_offset = _y_offset = 0;
+}
+
+
+void
+wxRadarBg::apply_map_offset()
+{
+    double lat = _user_lat_node->getDoubleValue();
+    double lon = _user_lon_node->getDoubleValue();
+    double bearing, distance, az2;
+    geo_inverse_wgs_84(_lat, _lon, lat, lon, &bearing, &az2, &distance);
+    distance *= SG_METER_TO_NM * _scale;
+    bearing *= SG_DEGREES_TO_RADIANS;
+    _x_offset += sin(bearing) * distance;
+    _y_offset += cos(bearing) * distance;
+    _lat = lat;
+    _lon = lon;
+}
+
+
+bool
+wxRadarBg::withinRadarHorizon(double user_alt, double alt, double range_nm)
+{
+    // Radar Horizon  = 1.23(ht^1/2 + hr^1/2),
+    //don't allow negative altitudes (an approximation - yes altitudes can be negative)
+
+    if (user_alt < 0)
+        user_alt = 0;
+
+    if (alt < 0)
+        alt = 0;
+
+    double radarhorizon = 1.23 * (sqrt(alt) + sqrt(user_alt));
+    //SG_LOG(SG_GENERAL, SG_DEBUG, "Radar: horizon " << radarhorizon);
+    return radarhorizon >= range_nm;
+}
+
+
+bool
+wxRadarBg::inRadarRange(int type, double range_nm)
+{
+    //The Radar Equation:
+    //
+    // MaxRange^4 = (TxPower * AntGain^2 * lambda^2 * sigma)/((constant) * MDS)
+    //
+    // Where (constant) = (4*pi)3 and MDS is the Minimum Detectable Signal power.
+    //
+    // For a given radar we can assume that the only variable is sigma,
+    // the target radar cross section.
+    //
+    // Here, we will use a normalised rcs (sigma) for a standard taget and assume that this
+    // will provide a maximum range of 35nm;
+    //
+    // TODO - make the maximum range adjustable at runtime
+
+    const double sigma[] = {0, 1, 100, 100, 0.001, 0.1, 100, 100, 1, 1, 1};
+    double constant = _radar_ref_rng;
+
+    if (constant <= 0)
+        constant = 35;
+
+    double maxrange = constant * pow(sigma[type], 0.25);
+    //SG_LOG(SG_GENERAL, SG_DEBUG, "Radar: max range " << maxrange);
+    return maxrange >= range_nm;
+}
+
+
+void
+wxRadarBg::calcRangeBearing(double lat, double lon, double lat2, double lon2,
+        double &range, double &bearing) const
+{
+    // calculate the bearing and range of the second pos from the first
+    double az2, distance;
+    geo_inverse_wgs_84(lat, lon, lat2, lon2, &bearing, &az2, &distance);
+    range = distance *= SG_METER_TO_NM;
+}
+
+
+float
+wxRadarBg::calcRelBearing(float bearing, float heading)
+{
+    float angle = bearing - heading;
+
+    if (angle >= SG_PI)
+        angle -= 2.0 * SG_PI;
+
+    if (angle < -SG_PI)
+        angle += 2.0 * SG_PI;
+
+    return angle;
+}
+
+
+void
+wxRadarBg::updateFont()
+{
+    float red = _font_node->getFloatValue("color/red");
+    float green = _font_node->getFloatValue("color/green");
+    float blue = _font_node->getFloatValue("color/blue");
+    float alpha = _font_node->getFloatValue("color/alpha");
+    _font_color.set(red, green, blue, alpha);
+
+    _font_size = _font_node->getFloatValue("size");
+    _font_spacing = _font_size * _font_node->getFloatValue("line-spacing");
+    string path = _font_node->getStringValue("name", DEFAULT_FONT);
+
+    SGPath tpath;
+    if (path[0] != '/') {
+        tpath = globals->get_fg_root();
+        tpath.append("Fonts");
+        tpath.append(path);
+    } else {
+        tpath = path;
+    }
+
+#if (FG_OSG_VERSION >= 21000)
+    osg::ref_ptr<osgDB::ReaderWriter::Options> fontOptions = new osgDB::ReaderWriter::Options("monochrome");
+    osg::ref_ptr<osgText::Font> font = osgText::readFontFile(tpath.c_str(), fontOptions.get());
+#else
+    osg::ref_ptr<osgText::Font> font = osgText::readFontFile(tpath.c_str());
+#endif
+
+    if (font != 0) {
+        _font = font;
+        _font->setMinFilterHint(osg::Texture::NEAREST);
+        _font->setMagFilterHint(osg::Texture::NEAREST);
+        _font->setGlyphImageMargin(0);
+        _font->setGlyphImageMarginRatio(0);
+    }
+}
+
+void
+wxRadarBg::valueChanged(SGPropertyNode*)
+{
+    updateFont();
+}
+