main.cxx
options.cxx
util.cxx
+ positioninit.cxx
${RESOURCE_FILE}
)
main.hxx
options.hxx
util.hxx
+ positioninit.hxx
)
get_property(FG_SOURCES GLOBAL PROPERTY FG_SOURCES)
link_directories ( ${Boost_LIBRARY_DIRS} )
+get_property(FG_GROUPS_C GLOBAL PROPERTY FG_GROUPS_C)
+string(REPLACE "@" ";" groups ${FG_GROUPS_C} )
+foreach(g ${groups})
+ string(REPLACE "#" ";" g2 ${g})
+ list(GET g2 0 name)
+ list(REMOVE_AT g2 0)
+ source_group("${name}\\Sources" FILES ${g2})
+endforeach()
+
+get_property(FG_GROUPS_H GLOBAL PROPERTY FG_GROUPS_H)
+string(REPLACE "@" ";" groups ${FG_GROUPS_H} )
+foreach(g ${groups})
+ string(REPLACE "#" ";" g2 ${g})
+ list(GET g2 0 name)
+ list(REMOVE_AT g2 0)
+ source_group("${name}\\Headers" FILES ${g2})
+endforeach()
+
+source_group("Main\\Headers" FILES ${HEADERS})
+source_group("Main\\Sources" FILES ${SOURCES})
add_executable(fgfs ${SOURCES} ${FG_SOURCES} ${FG_HEADERS} ${HEADERS})
+# disable sqlite3 dynamic lib support
+# this should really be a SOURCE property, but the way we handle
+# Fcomponent sources is making that tricky
+add_definitions(-DSQLITE_OMIT_LOAD_EXTENSION)
+
get_property(FG_LIBS GLOBAL PROPERTY FG_LIBS)
#message(STATUS "fg libs ${FG_LIBS}")
#message(STATUS "OSG libs ${OPENSCENEGRAPH_LIBRARIES}")
#message(STATUS "SG libs ${SIMGEAR_LIBRARIES}")
if(RTI_FOUND)
- find_sg_component(hla SIMGEAR_LIBRARIES)
- find_sg_component(rti13 SIMGEAR_LIBRARIES)
- find_sg_component(rti SIMGEAR_LIBRARIES)
set(HLA_LIBRARIES ${RTI_LIBRARIES})
else()
set(HLA_LIBRARIES "")
target_link_libraries(fgfs JSBSim)
endif()
+include_directories(${PROJECT_SOURCE_DIR}/src/Canvas/ShivaVG/include)
+add_definitions(-DVG_API_EXPORT)
+
target_link_libraries(fgfs
${SIMGEAR_LIBRARIES}
${OPENSCENEGRAPH_LIBRARIES}
${PLIB_LIBRARIES}
${JPEG_LIBRARY}
${HLA_LIBRARIES}
+ ${SQLITE3_LIBRARY}
${EVENT_INPUT_LIBRARIES}
${SIMGEAR_CORE_LIBRARY_DEPENDENCIES}
${SIMGEAR_SCENE_LIBRARY_DEPENDENCIES}
${PLATFORM_LIBS}
+ ShivaVG
)
install(TARGETS fgfs RUNTIME DESTINATION bin)