Camera* farCamera = 0;
if ((flags & (GUI | ORTHO)) == 0) {
- farCamera = simgear::clone(camera);
+ farCamera = new Camera;
+ farCamera->setAllowEventFocus(camera->getAllowEventFocus());
farCamera->setGraphicsContext(camera->getGraphicsContext());
+ farCamera->setCullingMode(camera->getCullingMode());
+ farCamera->setInheritanceMask(camera->getInheritanceMask());
+ farCamera->setReferenceFrame(Transform::ABSOLUTE_RF);
// Each camera's viewport is written when the window is
// resized; if the the viewport isn't copied here, it gets updated
// twice and ends up with the wrong value.
installCullVisitor(farCamera);
info->farCamera = farCamera;
info->farSlaveIndex = _viewer->getNumSlaves() - 1;
- farCamera->setRenderOrder(Camera::NESTED_RENDER, info->farSlaveIndex);
+ farCamera->setRenderOrder(Camera::POST_RENDER, info->farSlaveIndex);
camera->setCullMask(camera->getCullMask() & ~simgear::BACKGROUND_BIT);
+ camera->setClearMask(GL_DEPTH_BUFFER_BIT);
}
- camera->setClearMask(GL_DEPTH_BUFFER_BIT);
_viewer->addSlave(camera, view, projection, useMasterSceneData);
installCullVisitor(camera);
info->camera = camera;
info->slaveIndex = _viewer->getNumSlaves() - 1;
- camera->setRenderOrder(Camera::NESTED_RENDER, info->slaveIndex);
+ camera->setRenderOrder(Camera::POST_RENDER, info->slaveIndex);
_cameras.push_back(info);
return info;
}
double left, right, bottom, top, parentNear, parentFar;
projectionMatrix.getFrustum(left, right, bottom, top,
parentNear, parentFar);
- if (parentFar < 100.0) {
+ if (parentFar < _nearField || _nearField == 0.0f) {
camera->setProjectionMatrix(projectionMatrix);
camera->setCullMask(camera->getCullMask()
| simgear::BACKGROUND_BIT);
+ camera->setClearMask(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
farCamera->setNodeMask(0);
} else {
Matrix nearProj, farProj;
- makeNewProjMat(projectionMatrix, parentNear, 100.0, nearProj);
- makeNewProjMat(projectionMatrix, 100.0, parentFar, farProj);
+ makeNewProjMat(projectionMatrix, parentNear, _nearField,
+ nearProj);
+ makeNewProjMat(projectionMatrix, _nearField, parentFar,
+ farProj);
camera->setProjectionMatrix(nearProj);
camera->setCullMask(camera->getCullMask()
& ~simgear::BACKGROUND_BIT);
+ camera->setClearMask(GL_DEPTH_BUFFER_BIT);
farCamera->setProjectionMatrix(farProj);
farCamera->setNodeMask(camera->getNodeMask());
}
void CameraGroup::setCameraParameters(float vfov, float aspectRatio)
{
- const float zNear = .1f;
- const float zFar = 120000.0f;
_viewer->getCamera()->setProjectionMatrixAsPerspective(vfov,
1.0f / aspectRatio,
- zNear, zFar);
+ _zNear, _zFar);
}
}
cgroup->buildGUICamera(pNode);
}
}
+ bindMemberToNode(gnode, "znear", cgroup, &CameraGroup::_zNear, .4f);
+ bindMemberToNode(gnode, "zfar", cgroup, &CameraGroup::_zFar, 120000.0f);
+ bindMemberToNode(gnode, "near-field", cgroup, &CameraGroup::_nearField,
+ 100.0f);
return cgroup;
}
void CameraGroup::setCameraCullMasks(Node::NodeMask nm)
{
for (CameraIterator i = camerasBegin(), e = camerasEnd(); i != e; ++i) {
- if ((*i)->flags & GUI)
+ CameraInfo* info = i->get();
+ if (info->flags & GUI)
continue;
- (*i)->camera->setCullMask(nm & ~simgear::BACKGROUND_BIT);
- (*i)->farCamera->setCullMask(nm);
+ if (info->farCamera.valid() && info->farCamera->getNodeMask() != 0) {
+ info->camera->setCullMask(nm & ~simgear::BACKGROUND_BIT);
+ info->farCamera->setCullMask(nm);
+ } else {
+ info->camera->setCullMask(nm);
+ }
}
}
&& y >= viewport->y() - epsilon
&& y < viewport->y() + viewport->height() -1.0 + epsilon))
continue;
- LineSegmentIntersector::CoordinateFrame cf = Intersector::WINDOW;
+ Vec4d start(x, y, 0.0, 1.0);
+ Vec4d end(x, y, 1.0, 1.0);
+ Matrix windowMat = viewport->computeWindowMatrix();
+ Matrix startPtMat = Matrix::inverse(camera->getProjectionMatrix()
+ * windowMat);
+ Matrix endPtMat;
+ if (!cinfo->farCamera.valid() || cinfo->farCamera->getNodeMask() == 0)
+ endPtMat = startPtMat;
+ else
+ endPtMat = Matrix::inverse(cinfo->farCamera->getProjectionMatrix()
+ * windowMat);
+ start = start * startPtMat;
+ start /= start.w();
+ end = end * endPtMat;
+ end /= end.w();
ref_ptr<LineSegmentIntersector> picker
- = new LineSegmentIntersector(cf, x, y);
+ = new LineSegmentIntersector(Intersector::VIEW,
+ Vec3d(start.x(), start.y(), start.z()),
+ Vec3d(end.x(), end.y(), end.z()));
osgUtil::IntersectionVisitor iv(picker.get());
const_cast<Camera*>(camera)->accept(iv);
if (picker->containsIntersections()) {