#include <simgear/structure/OSGVersion.hxx>
#include <simgear/scene/material/EffectCullVisitor.hxx>
#include <simgear/scene/util/RenderConstants.hxx>
+#include <simgear/scene/tgdb/userdata.hxx>
#include <algorithm>
#include <cstring>
{
void CameraInfo::updateCameras()
{
- for (CameraMap::iterator ii = cameras.begin(); ii != cameras.end(); ++ii ) {
- float f = ii->second.scaleFactor;
- ii->second.camera->getViewport()->setViewport(x*f, y*f, width*f, height*f);
- }
+ bufferSize->set( osg::Vec2f( width, height ) );
+
+ for (CameraMap::iterator ii = cameras.begin(); ii != cameras.end(); ++ii ) {
+ float f = ii->second.scaleFactor;
+ if ( f == 0.0f ) continue;
+ ii->second.camera->getViewport()->setViewport(x*f, y*f, width*f, height*f);
+ }
+
+ for (RenderBufferMap::iterator ii = buffers.begin(); ii != buffers.end(); ++ii ) {
+ float f = ii->second.scaleFactor;
+ if ( f == 0.0f ) continue;
+ osg::Texture2D* texture = ii->second.texture.get();
+ if ( texture->getTextureHeight() != height*f || texture->getTextureWidth() != width*f ) {
+ texture->setTextureSize( width*f, height*f );
+ texture->dirtyTextureObject();
+ }
+ }
+}
+
+void CameraInfo::resized(double w, double h)
+{
+ bufferSize->set( osg::Vec2f( w, h ) );
+
+ for (RenderBufferMap::iterator ii = buffers.begin(); ii != buffers.end(); ++ii) {
+ float s = ii->second.scaleFactor;
+ if ( s == 0.0f ) continue;
+ ii->second.texture->setTextureSize( w * s, h * s );
+ ii->second.texture->dirtyTextureObject();
+ }
+
+ for (CameraMap::iterator ii = cameras.begin(); ii != cameras.end(); ++ii) {
+ RenderStageInfo& rsi = ii->second;
+ if (!rsi.resizable ||
+ rsi.camera->getRenderTargetImplementation() != osg::Camera::FRAME_BUFFER_OBJECT ||
+ rsi.scaleFactor == 0.0f )
+ continue;
+
+ Viewport* vp = rsi.camera->getViewport();
+ vp->width() = w * rsi.scaleFactor;
+ vp->height() = h * rsi.scaleFactor;
+
+ osgViewer::Renderer* renderer
+ = static_cast<osgViewer::Renderer*>(rsi.camera->getRenderer());
+ for (int i = 0; i < 2; ++i) {
+ osgUtil::SceneView* sceneView = renderer->getSceneView(i);
+ sceneView->getRenderStage()->setFrameBufferObject(0);
+ sceneView->getRenderStage()->setCameraRequiresSetUp(true);
+ if (sceneView->getRenderStageLeft()) {
+ sceneView->getRenderStageLeft()->setFrameBufferObject(0);
+ sceneView->getRenderStageLeft()->setCameraRequiresSetUp(true);
+ }
+ if (sceneView->getRenderStageRight()) {
+ sceneView->getRenderStageRight()->setFrameBufferObject(0);
+ sceneView->getRenderStageRight()->setCameraRequiresSetUp(true);
+ }
+ }
+ }
}
osg::Camera* CameraInfo::getCamera(CameraKind k) const
{
- CameraMap::const_iterator ii = cameras.find( k );
- if (ii == cameras.end())
- return 0;
- return ii->second.camera.get();
+ CameraMap::const_iterator ii = cameras.find( k );
+ if (ii == cameras.end())
+ return 0;
+ return ii->second.camera.get();
}
-osg::Camera* CameraInfo::getMainCamera() const
+osg::Texture2D* CameraInfo::getBuffer(RenderBufferInfo::Kind k) const
{
- return cameras.find( MAIN_CAMERA )->second.camera.get();
+ RenderBufferMap::const_iterator ii = buffers.find(k);
+ if (ii == buffers.end())
+ return 0;
+ return ii->second.texture.get();
}
int CameraInfo::getMainSlaveIndex() const
{
- return cameras.find( MAIN_CAMERA )->second.slaveIndex;
+ return cameras.find( MAIN_CAMERA )->second.slaveIndex;
+}
+
+void CameraInfo::setMatrices(osg::Camera* c)
+{
+ view->set( c->getViewMatrix() );
+ viewInverse->set( osg::Matrix::inverse( c->getViewMatrix() ) );
+ projInverse->set( osg::Matrix::inverse( c->getProjectionMatrix() ) );
}
void CameraGroup::update(const osg::Vec3d& position,
double masterZoomFactor = zoomFactor();
for (CameraList::iterator i = _cameras.begin(); i != _cameras.end(); ++i) {
const CameraInfo* info = i->get();
- const View::Slave& slave = _viewer->getSlave(info->getMainSlaveIndex());
+
+ Camera* camera = info->getCamera(MAIN_CAMERA);
+ if ( camera ) {
+ const View::Slave& slave = _viewer->getSlave(info->getMainSlaveIndex());
#if SG_OSG_VERSION_LESS_THAN(3,0,0)
- // refreshes camera viewports (for now)
- info->updateCameras();
+ // refreshes camera viewports (for now)
+ info->updateCameras();
#endif
- Camera* camera = info->getMainCamera();
- Matrix viewMatrix;
-
- if (info->flags & GUI) {
- viewMatrix = osg::Matrix(); // identifty transform on the GUI camera
- } else if ((info->flags & VIEW_ABSOLUTE) != 0)
- viewMatrix = slave._viewOffset;
- else
- viewMatrix = masterView * slave._viewOffset;
- camera->setViewMatrix(viewMatrix);
- Matrix projectionMatrix;
-
- if (info->flags & GUI) {
- projectionMatrix = osg::Matrix::ortho2D(0, info->width, 0, info->height);
- } else if ((info->flags & PROJECTION_ABSOLUTE) != 0) {
- if (info->flags & ENABLE_MASTER_ZOOM) {
- if (info->relativeCameraParent < _cameras.size()) {
- // template projection matrix and view matrix of the current camera
- osg::Matrix P0 = slave._projectionOffset;
- osg::Matrix R = viewMatrix;
-
- // The already known projection and view matrix of the parent camera
- const CameraInfo* parentInfo = _cameras[info->relativeCameraParent].get();
- RenderStageInfo prsi = parentInfo->cameras.find(CameraInfo::MAIN_CAMERA)->second;
- osg::Matrix pP = prsi.camera->getProjectionMatrix();
- osg::Matrix pR = prsi.camera->getViewMatrix();
+ Matrix viewMatrix;
+ if (info->flags & GUI) {
+ viewMatrix = osg::Matrix(); // identifty transform on the GUI camera
+ } else if ((info->flags & VIEW_ABSOLUTE) != 0)
+ viewMatrix = slave._viewOffset;
+ else
+ viewMatrix = masterView * slave._viewOffset;
+ camera->setViewMatrix(viewMatrix);
+ Matrix projectionMatrix;
+ if (info->flags & GUI) {
+ projectionMatrix = osg::Matrix::ortho2D(0, info->width, 0, info->height);
+ } else if ((info->flags & PROJECTION_ABSOLUTE) != 0) {
+ if (info->flags & ENABLE_MASTER_ZOOM) {
+ if (info->relativeCameraParent < _cameras.size()) {
+ // template projection matrix and view matrix of the current camera
+ osg::Matrix P0 = slave._projectionOffset;
+ osg::Matrix R = viewMatrix;
+
+ // The already known projection and view matrix of the parent camera
+ const CameraInfo* parentInfo = _cameras[info->relativeCameraParent].get();
+ RenderStageInfo prsi = parentInfo->cameras.find(MAIN_CAMERA)->second;
+ osg::Matrix pP = prsi.camera->getProjectionMatrix();
+ osg::Matrix pR = prsi.camera->getViewMatrix();
- // And the projection matrix derived from P0 so that the reference points match
- projectionMatrix = relativeProjection(P0, R, info->thisReference,
- pP, pR, info->parentReference);
+ // And the projection matrix derived from P0 so that the reference points match
+ projectionMatrix = relativeProjection(P0, R, info->thisReference,
+ pP, pR, info->parentReference);
+ } else {
+ // We want to zoom, so take the original matrix and apply the zoom to it.
+ projectionMatrix = slave._projectionOffset;
+ projectionMatrix.postMultScale(osg::Vec3d(masterZoomFactor, masterZoomFactor, 1));
+ }
} else {
- // We want to zoom, so take the original matrix and apply the zoom to it.
projectionMatrix = slave._projectionOffset;
- projectionMatrix.postMultScale(osg::Vec3d(masterZoomFactor, masterZoomFactor, 1));
}
} else {
- projectionMatrix = slave._projectionOffset;
+ projectionMatrix = masterProj * slave._projectionOffset;
}
- } else {
- projectionMatrix = masterProj * slave._projectionOffset;
- }
- CameraInfo::CameraMap::const_iterator ii = info->cameras.find(CameraInfo::FAR_CAMERA);
- if (ii == info->cameras.end() || !ii->second.camera.valid()) {
- camera->setProjectionMatrix(projectionMatrix);
- } else {
- Camera* farCamera = ii->second.camera;
- farCamera->setViewMatrix(viewMatrix);
- double left, right, bottom, top, parentNear, parentFar;
- projectionMatrix.getFrustum(left, right, bottom, top,
- parentNear, parentFar);
- if ((info->flags & FIXED_NEAR_FAR) == 0) {
- parentNear = _zNear;
- parentFar = _zFar;
- }
- if (parentFar < _nearField || _nearField == 0.0f) {
+ CameraMap::const_iterator ii = info->cameras.find(FAR_CAMERA);
+ if (ii == info->cameras.end() || !ii->second.camera.valid()) {
camera->setProjectionMatrix(projectionMatrix);
- camera->setCullMask(camera->getCullMask()
- | simgear::BACKGROUND_BIT);
- camera->setClearMask(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
- farCamera->setNodeMask(0);
} else {
- Matrix nearProj, farProj;
- makeNewProjMat(projectionMatrix, parentNear, _nearField,
- nearProj);
- makeNewProjMat(projectionMatrix, _nearField, parentFar,
- farProj);
- camera->setProjectionMatrix(nearProj);
- camera->setCullMask(camera->getCullMask()
- & ~simgear::BACKGROUND_BIT);
- camera->setClearMask(GL_DEPTH_BUFFER_BIT);
- farCamera->setProjectionMatrix(farProj);
- farCamera->setNodeMask(camera->getNodeMask());
+ Camera* farCamera = ii->second.camera;
+ farCamera->setViewMatrix(viewMatrix);
+ double left, right, bottom, top, parentNear, parentFar;
+ projectionMatrix.getFrustum(left, right, bottom, top,
+ parentNear, parentFar);
+ if ((info->flags & FIXED_NEAR_FAR) == 0) {
+ parentNear = _zNear;
+ parentFar = _zFar;
+ }
+ if (parentFar < _nearField || _nearField == 0.0f) {
+ camera->setProjectionMatrix(projectionMatrix);
+ camera->setCullMask(camera->getCullMask()
+ | simgear::BACKGROUND_BIT);
+ camera->setClearMask(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
+ farCamera->setNodeMask(0);
+ } else {
+ Matrix nearProj, farProj;
+ makeNewProjMat(projectionMatrix, parentNear, _nearField,
+ nearProj);
+ makeNewProjMat(projectionMatrix, _nearField, parentFar,
+ farProj);
+ camera->setProjectionMatrix(nearProj);
+ camera->setCullMask(camera->getCullMask()
+ & ~simgear::BACKGROUND_BIT);
+ camera->setClearMask(GL_DEPTH_BUFFER_BIT);
+ farCamera->setProjectionMatrix(farProj);
+ farCamera->setNodeMask(camera->getNodeMask());
+ }
+ }
+ } else {
+ bool viewDone = false;
+ Matrix viewMatrix;
+ bool projectionDone = false;
+ Matrix projectionMatrix;
+ for ( CameraMap::const_iterator ii = info->cameras.begin(); ii != info->cameras.end(); ++ii ) {
+ if ( ii->first == SHADOW_CAMERA ) {
+ globals->get_renderer()->updateShadowCamera(info, position);
+ continue;
+ }
+ if ( ii->second.fullscreen )
+ continue;
+
+ Camera* camera = ii->second.camera.get();
+ int slaveIndex = ii->second.slaveIndex;
+ const View::Slave& slave = _viewer->getSlave(slaveIndex);
+
+ if ( !viewDone ) {
+ if ((info->flags & VIEW_ABSOLUTE) != 0)
+ viewMatrix = slave._viewOffset;
+ else
+ viewMatrix = masterView * slave._viewOffset;
+ viewDone = true;
+ }
+
+ camera->setViewMatrix( viewMatrix );
+
+ if ( !projectionDone ) {
+ if ((info->flags & PROJECTION_ABSOLUTE) != 0) {
+ if (info->flags & ENABLE_MASTER_ZOOM) {
+ if (info->relativeCameraParent < _cameras.size()) {
+ // template projection matrix and view matrix of the current camera
+ osg::Matrix P0 = slave._projectionOffset;
+ osg::Matrix R = viewMatrix;
+
+ // The already known projection and view matrix of the parent camera
+ const CameraInfo* parentInfo = _cameras[info->relativeCameraParent].get();
+ RenderStageInfo prsi = parentInfo->cameras.find(MAIN_CAMERA)->second;
+ osg::Matrix pP = prsi.camera->getProjectionMatrix();
+ osg::Matrix pR = prsi.camera->getViewMatrix();
+
+ // And the projection matrix derived from P0 so that the reference points match
+ projectionMatrix = relativeProjection(P0, R, info->thisReference,
+ pP, pR, info->parentReference);
+
+ } else {
+ // We want to zoom, so take the original matrix and apply the zoom to it.
+ projectionMatrix = slave._projectionOffset;
+ projectionMatrix.postMultScale(osg::Vec3d(masterZoomFactor, masterZoomFactor, 1));
+ }
+ } else {
+ projectionMatrix = slave._projectionOffset;
+ }
+ } else {
+ projectionMatrix = masterProj * slave._projectionOffset;
+ }
+ projectionDone = true;
+ }
+
+ camera->setProjectionMatrix(projectionMatrix);
}
}
}
+
+ globals->get_renderer()->setPlanes( _zNear, _zFar );
}
void CameraGroup::setCameraParameters(float vfov, float aspectRatio)
const CameraInfo* info = _cameras.front();
- osg::Camera* camera = info->cameras.find(CameraInfo::MAIN_CAMERA)->second.camera.get();
+ osg::Camera* camera = info->getCamera(MAIN_CAMERA);
+ if ( !camera )
+ camera = info->getCamera( GEOMETRY_CAMERA );
const osg::Viewport* viewport = camera->getViewport();
if (!viewport) {
return 0.0;
// Mostly copied from osg's osgViewer/View.cpp
-static osg::Geometry* createParoramicSphericalDisplayDistortionMesh(
+static osg::Geometry* createPanoramicSphericalDisplayDistortionMesh(
const Vec3& origin, const Vec3& widthVector, const Vec3& heightVector,
double sphere_radius, double collar_radius,
Image* intensityMap = 0, const Matrix& projectorMatrix = Matrix())
#if 0
osg::Vec3d projector = eye - osg::Vec3d(0.0,0.0, distance);
- OSG_INFO<<"createParoramicSphericalDisplayDistortionMesh : Projector position = "<<projector<<std::endl;
- OSG_INFO<<"createParoramicSphericalDisplayDistortionMesh : distance = "<<distance<<std::endl;
+ OSG_INFO<<"createPanoramicSphericalDisplayDistortionMesh : Projector position = "<<projector<<std::endl;
+ OSG_INFO<<"createPanoramicSphericalDisplayDistortionMesh : distance = "<<distance<<std::endl;
#endif
// create the quad to visualize.
osg::Geometry* geometry = new osg::Geometry();
double radius = psNode->getDoubleValue("radius", 1.0);
double collar = psNode->getDoubleValue("collar", 0.45);
Geode* geode = new Geode();
- geode->addDrawable(createParoramicSphericalDisplayDistortionMesh(
+ geode->addDrawable(createPanoramicSphericalDisplayDistortionMesh(
Vec3(0.0f,0.0f,0.0f), Vec3(width,0.0f,0.0f),
Vec3(0.0f,height,0.0f), radius, collar));
}
const SGPropertyNode* psNode = cameraNode->getNode("panoramic-spherical");
bool useMasterSceneGraph = !psNode;
- CameraInfo* info = globals->get_renderer()->buildRenderingPipeline(this, cameraFlags, camera, vOff, pOff,
- useMasterSceneGraph);
+ CameraInfo* info = globals->get_renderer()->buildRenderingPipeline(this, cameraFlags, camera, vOff, pOff,
+ window->gc.get(), useMasterSceneGraph);
info->name = cameraNode->getStringValue("name");
info->physicalWidth = physicalWidth;
info->physicalHeight = physicalHeight;
}
Camera* camera = new Camera;
+ camera->setName( "GUICamera" );
camera->setAllowEventFocus(false);
camera->setGraphicsContext(window->gc.get());
camera->setViewport(new Viewport);
- // XXX Camera needs to be drawn last; eventually the render order
- // should be assigned by a camera manager.
- camera->setRenderOrder(osg::Camera::POST_RENDER, 100);
- camera->setClearMask(0);
+ camera->setClearMask(0);
camera->setInheritanceMask(CullSettings::ALL_VARIABLES
& ~(CullSettings::COMPUTE_NEAR_FAR_MODE
| CullSettings::CULLING_MODE
camera->setProjectionResizePolicy(Camera::FIXED);
camera->setReferenceFrame(Transform::ABSOLUTE_RF);
const int cameraFlags = GUI | DO_INTERSECTION_TEST;
- CameraInfo* result = globals->get_renderer()->buildRenderingPipeline(this, cameraFlags, camera, Matrixd::identity(),
- Matrixd::identity(), false);
+
+ CameraInfo* result = new CameraInfo(cameraFlags);
+ // The camera group will always update the camera
+ camera->setReferenceFrame(Transform::ABSOLUTE_RF);
+
+ getViewer()->addSlave(camera, Matrixd::identity(), Matrixd::identity(), false);
+ //installCullVisitor(camera);
+ int slaveIndex = getViewer()->getNumSlaves() - 1;
+ result->addCamera( MAIN_CAMERA, camera, slaveIndex );
+ camera->setRenderOrder(Camera::POST_RENDER, slaveIndex);
+ addCamera(result);
+
+ // XXX Camera needs to be drawn last; eventually the render order
+ // should be assigned by a camera manager.
+ camera->setRenderOrder(osg::Camera::POST_RENDER, 10000);
SGPropertyNode* viewportNode = cameraNode->getNode("viewport", true);
buildViewport(result, viewportNode, window->gc->getTraits());
// Disable statistics for the GUI camera.
- result->getMainCamera()->setStats(0);
+ camera->setStats(0);
result->updateCameras();
return result;
}
CameraGroup* CameraGroup::buildCameraGroup(osgViewer::Viewer* viewer,
SGPropertyNode* gnode)
{
+ sgUserDataInit( globals->get_props() );
+
CameraGroup* cgroup = new CameraGroup(viewer);
for (int i = 0; i < gnode->nChildren(); ++i) {
SGPropertyNode* pNode = gnode->getChild(i);
CameraInfo* info = i->get();
if (info->flags & GUI)
continue;
- osg::ref_ptr<osg::Camera> farCamera = info->getCamera(CameraInfo::FAR_CAMERA);
- osg::Camera* camera = info->getMainCamera();
- if (farCamera.valid() && farCamera->getNodeMask() != 0) {
- camera->setCullMask(nm & ~simgear::BACKGROUND_BIT);
- camera->setCullMaskLeft(nm & ~simgear::BACKGROUND_BIT);
- camera->setCullMaskRight(nm & ~simgear::BACKGROUND_BIT);
- farCamera->setCullMask(nm);
- farCamera->setCullMaskLeft(nm);
- farCamera->setCullMaskRight(nm);
+ osg::ref_ptr<osg::Camera> farCamera = info->getCamera(FAR_CAMERA);
+ osg::Camera* camera = info->getCamera( MAIN_CAMERA );
+ if (camera) {
+ if (farCamera.valid() && farCamera->getNodeMask() != 0) {
+ camera->setCullMask(nm & ~simgear::BACKGROUND_BIT);
+ camera->setCullMaskLeft(nm & ~simgear::BACKGROUND_BIT);
+ camera->setCullMaskRight(nm & ~simgear::BACKGROUND_BIT);
+ farCamera->setCullMask(nm);
+ farCamera->setCullMaskLeft(nm);
+ farCamera->setCullMaskRight(nm);
+ } else {
+ camera->setCullMask(nm);
+ camera->setCullMaskLeft(nm);
+ camera->setCullMaskRight(nm);
+ }
} else {
- camera->setCullMask(nm);
- camera->setCullMaskLeft(nm);
- camera->setCullMaskRight(nm);
+ camera = info->getCamera( GEOMETRY_CAMERA );
+ if (camera == 0) continue;
+ camera->setCullMask( nm & ~simgear::MODELLIGHT_BIT );
}
}
}
{
for (CameraIterator i = camerasBegin(), e = camerasEnd(); i != e; ++i) {
CameraInfo *info = i->get();
- const Viewport* viewport = info->getMainCamera()->getViewport();
+ Camera* camera = info->getCamera( MAIN_CAMERA );
+ if ( camera == 0 )
+ camera = info->getCamera( DISPLAY_CAMERA );
+ const Viewport* viewport = camera->getViewport();
info->x = viewport->x();
info->y = viewport->y();
info->width = viewport->width();
info->height = viewport->height();
+
+ info->resized( info->width, info->height );
}
}
return NULL;
}
- return info->getMainCamera();
+ return info->getCamera(MAIN_CAMERA);
}
static bool computeCameraIntersection(const CameraInfo* cinfo,
if (!(cinfo->flags & CameraGroup::DO_INTERSECTION_TEST))
return false;
- const Camera* camera = cinfo->getMainCamera();
+ const Camera* camera = cinfo->getCamera(MAIN_CAMERA);
+ if ( !camera )
+ camera = cinfo->getCamera( GEOMETRY_CAMERA );
if (camera->getGraphicsContext() != ea->getGraphicsContext())
return false;
Matrix startPtMat = Matrix::inverse(camera->getProjectionMatrix()
* windowMat);
Matrix endPtMat;
- const Camera* farCamera = cinfo->getCamera( CameraInfo::FAR_CAMERA );
+ const Camera* farCamera = cinfo->getCamera( FAR_CAMERA );
if (!farCamera || farCamera->getNodeMask() == 0)
endPtMat = startPtMat;
else