#include <simgear/structure/OSGVersion.hxx>
#include <simgear/scene/material/EffectCullVisitor.hxx>
#include <simgear/scene/util/RenderConstants.hxx>
+#include <simgear/scene/tgdb/userdata.hxx>
#include <algorithm>
#include <cstring>
0.0, 0.0, center*ratio, 1.0));
}
}
+}
-void installCullVisitor(Camera* camera)
+namespace flightgear
{
- osgViewer::Renderer* renderer
- = static_cast<osgViewer::Renderer*>(camera->getRenderer());
- for (int i = 0; i < 2; ++i) {
- osgUtil::SceneView* sceneView = renderer->getSceneView(i);
-#if SG_OSG_VERSION_LESS_THAN(3,0,0)
- sceneView->setCullVisitor(new simgear::EffectCullVisitor);
-#else
- osg::ref_ptr<osgUtil::CullVisitor::Identifier> identifier;
- identifier = sceneView->getCullVisitor()->getIdentifier();
- sceneView->setCullVisitor(new simgear::EffectCullVisitor);
- sceneView->getCullVisitor()->setIdentifier(identifier.get());
-
- identifier = sceneView->getCullVisitorLeft()->getIdentifier();
- sceneView->setCullVisitorLeft(sceneView->getCullVisitor()->clone());
- sceneView->getCullVisitorLeft()->setIdentifier(identifier.get());
-
- identifier = sceneView->getCullVisitorRight()->getIdentifier();
- sceneView->setCullVisitorRight(sceneView->getCullVisitor()->clone());
- sceneView->getCullVisitorRight()->setIdentifier(identifier.get());
-#endif
+void CameraInfo::updateCameras()
+{
+ bufferSize->set( osg::Vec2f( width, height ) );
+
+ for (CameraMap::iterator ii = cameras.begin(); ii != cameras.end(); ++ii ) {
+ float f = ii->second.scaleFactor;
+ if ( f == 0.0f ) continue;
+ ii->second.camera->getViewport()->setViewport(x*f, y*f, width*f, height*f);
+ }
+
+ for (RenderBufferMap::iterator ii = buffers.begin(); ii != buffers.end(); ++ii ) {
+ float f = ii->second.scaleFactor;
+ if ( f == 0.0f ) continue;
+ osg::Texture2D* texture = ii->second.texture.get();
+ if ( texture->getTextureHeight() != height*f || texture->getTextureWidth() != width*f ) {
+ texture->setTextureSize( width*f, height*f );
+ texture->dirtyTextureObject();
+ }
}
}
+
+void CameraInfo::resized(double w, double h)
+{
+ bufferSize->set( osg::Vec2f( w, h ) );
+
+ for (RenderBufferMap::iterator ii = buffers.begin(); ii != buffers.end(); ++ii) {
+ float s = ii->second.scaleFactor;
+ if ( s == 0.0f ) continue;
+ ii->second.texture->setTextureSize( w * s, h * s );
+ ii->second.texture->dirtyTextureObject();
+ }
+
+ for (CameraMap::iterator ii = cameras.begin(); ii != cameras.end(); ++ii) {
+ RenderStageInfo& rsi = ii->second;
+ if (!rsi.resizable ||
+ rsi.camera->getRenderTargetImplementation() != osg::Camera::FRAME_BUFFER_OBJECT ||
+ rsi.scaleFactor == 0.0f )
+ continue;
+
+ Viewport* vp = rsi.camera->getViewport();
+ vp->width() = w * rsi.scaleFactor;
+ vp->height() = h * rsi.scaleFactor;
+
+ osgViewer::Renderer* renderer
+ = static_cast<osgViewer::Renderer*>(rsi.camera->getRenderer());
+ for (int i = 0; i < 2; ++i) {
+ osgUtil::SceneView* sceneView = renderer->getSceneView(i);
+ sceneView->getRenderStage()->setFrameBufferObject(0);
+ sceneView->getRenderStage()->setCameraRequiresSetUp(true);
+ if (sceneView->getRenderStageLeft()) {
+ sceneView->getRenderStageLeft()->setFrameBufferObject(0);
+ sceneView->getRenderStageLeft()->setCameraRequiresSetUp(true);
+ }
+ if (sceneView->getRenderStageRight()) {
+ sceneView->getRenderStageRight()->setFrameBufferObject(0);
+ sceneView->getRenderStageRight()->setCameraRequiresSetUp(true);
+ }
+ }
+ }
}
-namespace flightgear
+osg::Camera* CameraInfo::getCamera(CameraKind k) const
{
-void updateCameras(const CameraInfo* info)
+ CameraMap::const_iterator ii = cameras.find( k );
+ if (ii == cameras.end())
+ return 0;
+ return ii->second.camera.get();
+}
+
+osg::Texture2D* CameraInfo::getBuffer(RenderBufferInfo::Kind k) const
{
- if (info->camera.valid())
- info->camera->getViewport()->setViewport(info->x, info->y,
- info->width, info->height);
- if (info->farCamera.valid())
- info->farCamera->getViewport()->setViewport(info->x, info->y,
- info->width, info->height);
+ RenderBufferMap::const_iterator ii = buffers.find(k);
+ if (ii == buffers.end())
+ return 0;
+ return ii->second.texture.get();
}
-CameraInfo* CameraGroup::addCamera(unsigned flags, Camera* camera,
- const Matrix& view,
- const Matrix& projection,
- bool useMasterSceneData)
+int CameraInfo::getMainSlaveIndex() const
{
- CameraInfo* info = new CameraInfo(flags);
- // The camera group will always update the camera
- camera->setReferenceFrame(Transform::ABSOLUTE_RF);
+ return cameras.find( MAIN_CAMERA )->second.slaveIndex;
+}
- Camera* farCamera = 0;
- if ((flags & (GUI | ORTHO)) == 0) {
- farCamera = new Camera;
- farCamera->setAllowEventFocus(camera->getAllowEventFocus());
- farCamera->setGraphicsContext(camera->getGraphicsContext());
- farCamera->setCullingMode(camera->getCullingMode());
- farCamera->setInheritanceMask(camera->getInheritanceMask());
- farCamera->setReferenceFrame(Transform::ABSOLUTE_RF);
- // Each camera's viewport is written when the window is
- // resized; if the the viewport isn't copied here, it gets updated
- // twice and ends up with the wrong value.
- farCamera->setViewport(simgear::clone(camera->getViewport()));
- farCamera->setDrawBuffer(camera->getDrawBuffer());
- farCamera->setReadBuffer(camera->getReadBuffer());
- farCamera->setRenderTargetImplementation(
- camera->getRenderTargetImplementation());
- const Camera::BufferAttachmentMap& bufferMap
- = camera->getBufferAttachmentMap();
- if (bufferMap.count(Camera::COLOR_BUFFER) != 0) {
- farCamera->attach(
- Camera::COLOR_BUFFER,
- bufferMap.find(Camera::COLOR_BUFFER)->second._texture.get());
- }
- _viewer->addSlave(farCamera, projection, view, useMasterSceneData);
- installCullVisitor(farCamera);
- info->farCamera = farCamera;
- info->farSlaveIndex = _viewer->getNumSlaves() - 1;
- farCamera->setRenderOrder(Camera::POST_RENDER, info->farSlaveIndex);
- camera->setCullMask(camera->getCullMask() & ~simgear::BACKGROUND_BIT);
- camera->setClearMask(GL_DEPTH_BUFFER_BIT);
- }
- _viewer->addSlave(camera, projection, view, useMasterSceneData);
- installCullVisitor(camera);
- info->camera = camera;
- info->slaveIndex = _viewer->getNumSlaves() - 1;
- camera->setRenderOrder(Camera::POST_RENDER, info->slaveIndex);
- _cameras.push_back(info);
- return info;
+void CameraInfo::setMatrices(osg::Camera* c)
+{
+ view->set( c->getViewMatrix() );
+ viewInverse->set( osg::Matrix::inverse( c->getViewMatrix() ) );
+ projInverse->set( osg::Matrix::inverse( c->getProjectionMatrix() ) );
}
void CameraGroup::update(const osg::Vec3d& position,
double masterZoomFactor = zoomFactor();
for (CameraList::iterator i = _cameras.begin(); i != _cameras.end(); ++i) {
const CameraInfo* info = i->get();
- const View::Slave& slave = _viewer->getSlave(info->slaveIndex);
+
+ Camera* camera = info->getCamera(MAIN_CAMERA);
+ if ( camera ) {
+ const View::Slave& slave = _viewer->getSlave(info->getMainSlaveIndex());
#if SG_OSG_VERSION_LESS_THAN(3,0,0)
- // refreshes camera viewports (for now)
- updateCameras(info);
+ // refreshes camera viewports (for now)
+ info->updateCameras();
#endif
- Camera* camera = info->camera.get();
- Matrix viewMatrix;
- if ((info->flags & VIEW_ABSOLUTE) != 0)
- viewMatrix = slave._viewOffset;
- else
- viewMatrix = masterView * slave._viewOffset;
- camera->setViewMatrix(viewMatrix);
- Matrix projectionMatrix;
- if ((info->flags & PROJECTION_ABSOLUTE) != 0) {
- if (info->flags & ENABLE_MASTER_ZOOM) {
- if (info->relativeCameraParent < _cameras.size()) {
- // template projection matrix and view matrix of the current camera
- osg::Matrix P0 = slave._projectionOffset;
- osg::Matrix R = viewMatrix;
-
- // The already known projection and view matrix of the parent camera
- const CameraInfo* parentInfo = _cameras[info->relativeCameraParent].get();
- osg::Matrix pP = parentInfo->camera->getProjectionMatrix();
- osg::Matrix pR = parentInfo->camera->getViewMatrix();
+ Matrix viewMatrix;
+ if (info->flags & GUI) {
+ viewMatrix = osg::Matrix(); // identifty transform on the GUI camera
+ } else if ((info->flags & VIEW_ABSOLUTE) != 0)
+ viewMatrix = slave._viewOffset;
+ else
+ viewMatrix = masterView * slave._viewOffset;
+ camera->setViewMatrix(viewMatrix);
+ Matrix projectionMatrix;
+ if (info->flags & GUI) {
+ projectionMatrix = osg::Matrix::ortho2D(0, info->width, 0, info->height);
+ } else if ((info->flags & PROJECTION_ABSOLUTE) != 0) {
+ if (info->flags & ENABLE_MASTER_ZOOM) {
+ if (info->relativeCameraParent < _cameras.size()) {
+ // template projection matrix and view matrix of the current camera
+ osg::Matrix P0 = slave._projectionOffset;
+ osg::Matrix R = viewMatrix;
+
+ // The already known projection and view matrix of the parent camera
+ const CameraInfo* parentInfo = _cameras[info->relativeCameraParent].get();
+ RenderStageInfo prsi = parentInfo->cameras.find(MAIN_CAMERA)->second;
+ osg::Matrix pP = prsi.camera->getProjectionMatrix();
+ osg::Matrix pR = prsi.camera->getViewMatrix();
- // And the projection matrix derived from P0 so that the reference points match
- projectionMatrix = relativeProjection(P0, R, info->thisReference,
- pP, pR, info->parentReference);
+ // And the projection matrix derived from P0 so that the reference points match
+ projectionMatrix = relativeProjection(P0, R, info->thisReference,
+ pP, pR, info->parentReference);
+ } else {
+ // We want to zoom, so take the original matrix and apply the zoom to it.
+ projectionMatrix = slave._projectionOffset;
+ projectionMatrix.postMultScale(osg::Vec3d(masterZoomFactor, masterZoomFactor, 1));
+ }
} else {
- // We want to zoom, so take the original matrix and apply the zoom to it.
projectionMatrix = slave._projectionOffset;
- projectionMatrix.postMultScale(osg::Vec3d(masterZoomFactor, masterZoomFactor, 1));
}
} else {
- projectionMatrix = slave._projectionOffset;
+ projectionMatrix = masterProj * slave._projectionOffset;
}
- } else {
- projectionMatrix = masterProj * slave._projectionOffset;
- }
- if (!info->farCamera.valid()) {
- camera->setProjectionMatrix(projectionMatrix);
- } else {
- Camera* farCamera = info->farCamera.get();
- farCamera->setViewMatrix(viewMatrix);
- double left, right, bottom, top, parentNear, parentFar;
- projectionMatrix.getFrustum(left, right, bottom, top,
- parentNear, parentFar);
- if ((info->flags & FIXED_NEAR_FAR) == 0) {
- parentNear = _zNear;
- parentFar = _zFar;
- }
- if (parentFar < _nearField || _nearField == 0.0f) {
+ CameraMap::const_iterator ii = info->cameras.find(FAR_CAMERA);
+ if (ii == info->cameras.end() || !ii->second.camera.valid()) {
camera->setProjectionMatrix(projectionMatrix);
- camera->setCullMask(camera->getCullMask()
- | simgear::BACKGROUND_BIT);
- camera->setClearMask(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
- farCamera->setNodeMask(0);
} else {
- Matrix nearProj, farProj;
- makeNewProjMat(projectionMatrix, parentNear, _nearField,
- nearProj);
- makeNewProjMat(projectionMatrix, _nearField, parentFar,
- farProj);
- camera->setProjectionMatrix(nearProj);
- camera->setCullMask(camera->getCullMask()
- & ~simgear::BACKGROUND_BIT);
- camera->setClearMask(GL_DEPTH_BUFFER_BIT);
- farCamera->setProjectionMatrix(farProj);
- farCamera->setNodeMask(camera->getNodeMask());
+ Camera* farCamera = ii->second.camera;
+ farCamera->setViewMatrix(viewMatrix);
+ double left, right, bottom, top, parentNear, parentFar;
+ projectionMatrix.getFrustum(left, right, bottom, top,
+ parentNear, parentFar);
+ if ((info->flags & FIXED_NEAR_FAR) == 0) {
+ parentNear = _zNear;
+ parentFar = _zFar;
+ }
+ if (parentFar < _nearField || _nearField == 0.0f) {
+ camera->setProjectionMatrix(projectionMatrix);
+ camera->setCullMask(camera->getCullMask()
+ | simgear::BACKGROUND_BIT);
+ camera->setClearMask(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
+ farCamera->setNodeMask(0);
+ } else {
+ Matrix nearProj, farProj;
+ makeNewProjMat(projectionMatrix, parentNear, _nearField,
+ nearProj);
+ makeNewProjMat(projectionMatrix, _nearField, parentFar,
+ farProj);
+ camera->setProjectionMatrix(nearProj);
+ camera->setCullMask(camera->getCullMask()
+ & ~simgear::BACKGROUND_BIT);
+ camera->setClearMask(GL_DEPTH_BUFFER_BIT);
+ farCamera->setProjectionMatrix(farProj);
+ farCamera->setNodeMask(camera->getNodeMask());
+ }
+ }
+ } else {
+ bool viewDone = false;
+ Matrix viewMatrix;
+ bool projectionDone = false;
+ Matrix projectionMatrix;
+ for ( CameraMap::const_iterator ii = info->cameras.begin(); ii != info->cameras.end(); ++ii ) {
+ if ( ii->first == SHADOW_CAMERA ) {
+ globals->get_renderer()->updateShadowCamera(info, position);
+ continue;
+ }
+ if ( ii->second.fullscreen )
+ continue;
+
+ Camera* camera = ii->second.camera.get();
+ int slaveIndex = ii->second.slaveIndex;
+ const View::Slave& slave = _viewer->getSlave(slaveIndex);
+
+ if ( !viewDone ) {
+ if ((info->flags & VIEW_ABSOLUTE) != 0)
+ viewMatrix = slave._viewOffset;
+ else
+ viewMatrix = masterView * slave._viewOffset;
+ viewDone = true;
+ }
+
+ camera->setViewMatrix( viewMatrix );
+
+ if ( !projectionDone ) {
+ if ((info->flags & PROJECTION_ABSOLUTE) != 0) {
+ if (info->flags & ENABLE_MASTER_ZOOM) {
+ if (info->relativeCameraParent < _cameras.size()) {
+ // template projection matrix and view matrix of the current camera
+ osg::Matrix P0 = slave._projectionOffset;
+ osg::Matrix R = viewMatrix;
+
+ // The already known projection and view matrix of the parent camera
+ const CameraInfo* parentInfo = _cameras[info->relativeCameraParent].get();
+ RenderStageInfo prsi = parentInfo->cameras.find(MAIN_CAMERA)->second;
+ osg::Matrix pP = prsi.camera->getProjectionMatrix();
+ osg::Matrix pR = prsi.camera->getViewMatrix();
+
+ // And the projection matrix derived from P0 so that the reference points match
+ projectionMatrix = relativeProjection(P0, R, info->thisReference,
+ pP, pR, info->parentReference);
+
+ } else {
+ // We want to zoom, so take the original matrix and apply the zoom to it.
+ projectionMatrix = slave._projectionOffset;
+ projectionMatrix.postMultScale(osg::Vec3d(masterZoomFactor, masterZoomFactor, 1));
+ }
+ } else {
+ projectionMatrix = slave._projectionOffset;
+ }
+ } else {
+ projectionMatrix = masterProj * slave._projectionOffset;
+ }
+ projectionDone = true;
+ }
+
+ camera->setProjectionMatrix(projectionMatrix);
}
}
}
+
+ globals->get_renderer()->setPlanes( _zNear, _zFar );
}
void CameraGroup::setCameraParameters(float vfov, float aspectRatio)
const CameraInfo* info = _cameras.front();
- const osg::Viewport* viewport = info->camera->getViewport();
+ osg::Camera* camera = info->getCamera(MAIN_CAMERA);
+ if ( !camera )
+ camera = info->getCamera( GEOMETRY_CAMERA );
+ const osg::Viewport* viewport = camera->getViewport();
if (!viewport) {
return 0.0;
}
// Mostly copied from osg's osgViewer/View.cpp
-static osg::Geometry* createParoramicSphericalDisplayDistortionMesh(
+static osg::Geometry* createPanoramicSphericalDisplayDistortionMesh(
const Vec3& origin, const Vec3& widthVector, const Vec3& heightVector,
double sphere_radius, double collar_radius,
Image* intensityMap = 0, const Matrix& projectorMatrix = Matrix())
bool flip = false;
bool texcoord_flip = false;
+#if 0
osg::Vec3d projector = eye - osg::Vec3d(0.0,0.0, distance);
-#if 0
- OSG_INFO<<"createParoramicSphericalDisplayDistortionMesh : Projector position = "<<projector<<std::endl;
- OSG_INFO<<"createParoramicSphericalDisplayDistortionMesh : distance = "<<distance<<std::endl;
+ OSG_INFO<<"createPanoramicSphericalDisplayDistortionMesh : Projector position = "<<projector<<std::endl;
+ OSG_INFO<<"createPanoramicSphericalDisplayDistortionMesh : distance = "<<distance<<std::endl;
#endif
// create the quad to visualize.
osg::Geometry* geometry = new osg::Geometry();
osg::Vec2Array* texcoords1 = intensityMap==0 ? new osg::Vec2Array : 0;
osg::Vec4Array* colors = new osg::Vec4Array;
+#if 0
osg::Vec3 bottom = origin;
osg::Vec3 dx = xAxis*(width/((float)(noSteps-2)));
osg::Vec3 dy = yAxis*(height/((float)(noSteps-1)));
-
+#endif
osg::Vec3 top = origin + yAxis*height;
osg::Vec3 screenCenter = origin + widthVector*0.5f + heightVector*0.5f;
for(int i=0;i<noSteps;++i)
{
- osg::Vec3 cursor = bottom+dy*(float)i;
+ //osg::Vec3 cursor = bottom+dy*(float)i;
for(int j=0;j<noSteps;++j)
{
osg::Vec2 texcoord(double(i)/double(noSteps-1), double(j)/double(noSteps-1));
double radius = psNode->getDoubleValue("radius", 1.0);
double collar = psNode->getDoubleValue("collar", 0.45);
Geode* geode = new Geode();
- geode->addDrawable(createParoramicSphericalDisplayDistortionMesh(
+ geode->addDrawable(createPanoramicSphericalDisplayDistortionMesh(
Vec3(0.0f,0.0f,0.0f), Vec3(width,0.0f,0.0f),
Vec3(0.0f,height,0.0f), radius, collar));
parentCameraIndex = i;
}
if (_cameras.size() <= parentCameraIndex) {
- SG_LOG(SG_GENERAL, SG_ALERT, "CameraGroup::buildCamera: "
+ SG_LOG(SG_VIEW, SG_ALERT, "CameraGroup::buildCamera: "
"failed to find parent camera for relative camera!");
return 0;
}
}
const SGPropertyNode* psNode = cameraNode->getNode("panoramic-spherical");
bool useMasterSceneGraph = !psNode;
- CameraInfo* info = addCamera(cameraFlags, camera, vOff, pOff,
- useMasterSceneGraph);
+ CameraInfo* info = globals->get_renderer()->buildRenderingPipeline(this, cameraFlags, camera, vOff, pOff,
+ window->gc.get(), useMasterSceneGraph);
info->name = cameraNode->getStringValue("name");
info->physicalWidth = physicalWidth;
info->physicalHeight = physicalHeight;
// out of the SceneView objects in the viewer, and the coordinates
// of mouse events are somewhat bizzare.
buildViewport(info, viewportNode, window->gc->getTraits());
- updateCameras(info);
+ info->updateCameras();
// Distortion camera needs the viewport which is created by addCamera().
if (psNode) {
info->flags = info->flags | VIEW_ABSOLUTE;
}
if (!window) { // buildWindow can fail
- SG_LOG(SG_GENERAL, SG_WARN, "CameraGroup::buildGUICamera: failed to build a window");
+ SG_LOG(SG_VIEW, SG_WARN, "CameraGroup::buildGUICamera: failed to build a window");
return NULL;
}
Camera* camera = new Camera;
+ camera->setName( "GUICamera" );
camera->setAllowEventFocus(false);
camera->setGraphicsContext(window->gc.get());
camera->setViewport(new Viewport);
- // XXX Camera needs to be drawn last; eventually the render order
- // should be assigned by a camera manager.
- camera->setRenderOrder(osg::Camera::POST_RENDER, 100);
- camera->setClearMask(0);
+ camera->setClearMask(0);
camera->setInheritanceMask(CullSettings::ALL_VARIABLES
& ~(CullSettings::COMPUTE_NEAR_FAR_MODE
| CullSettings::CULLING_MODE
camera->setCullingMode(osg::CullSettings::NO_CULLING);
camera->setProjectionResizePolicy(Camera::FIXED);
camera->setReferenceFrame(Transform::ABSOLUTE_RF);
- const int cameraFlags = GUI;
- CameraInfo* result = addCamera(cameraFlags, camera, Matrixd::identity(),
- Matrixd::identity(), false);
+ const int cameraFlags = GUI | DO_INTERSECTION_TEST;
+
+ CameraInfo* result = new CameraInfo(cameraFlags);
+ // The camera group will always update the camera
+ camera->setReferenceFrame(Transform::ABSOLUTE_RF);
+
+ getViewer()->addSlave(camera, Matrixd::identity(), Matrixd::identity(), false);
+ //installCullVisitor(camera);
+ int slaveIndex = getViewer()->getNumSlaves() - 1;
+ result->addCamera( MAIN_CAMERA, camera, slaveIndex );
+ camera->setRenderOrder(Camera::POST_RENDER, slaveIndex);
+ addCamera(result);
+
+ // XXX Camera needs to be drawn last; eventually the render order
+ // should be assigned by a camera manager.
+ camera->setRenderOrder(osg::Camera::POST_RENDER, 10000);
SGPropertyNode* viewportNode = cameraNode->getNode("viewport", true);
buildViewport(result, viewportNode, window->gc->getTraits());
// Disable statistics for the GUI camera.
- result->camera->setStats(0);
- updateCameras(result);
+ camera->setStats(0);
+ result->updateCameras();
return result;
}
CameraGroup* CameraGroup::buildCameraGroup(osgViewer::Viewer* viewer,
SGPropertyNode* gnode)
{
+ sgUserDataInit( globals->get_props() );
+
CameraGroup* cgroup = new CameraGroup(viewer);
for (int i = 0; i < gnode->nChildren(); ++i) {
SGPropertyNode* pNode = gnode->getChild(i);
CameraInfo* info = i->get();
if (info->flags & GUI)
continue;
- if (info->farCamera.valid() && info->farCamera->getNodeMask() != 0) {
- info->camera->setCullMask(nm & ~simgear::BACKGROUND_BIT);
- info->camera->setCullMaskLeft(nm & ~simgear::BACKGROUND_BIT);
- info->camera->setCullMaskRight(nm & ~simgear::BACKGROUND_BIT);
- info->farCamera->setCullMask(nm);
- info->farCamera->setCullMaskLeft(nm);
- info->farCamera->setCullMaskRight(nm);
+ osg::ref_ptr<osg::Camera> farCamera = info->getCamera(FAR_CAMERA);
+ osg::Camera* camera = info->getCamera( MAIN_CAMERA );
+ if (camera) {
+ if (farCamera.valid() && farCamera->getNodeMask() != 0) {
+ camera->setCullMask(nm & ~simgear::BACKGROUND_BIT);
+ camera->setCullMaskLeft(nm & ~simgear::BACKGROUND_BIT);
+ camera->setCullMaskRight(nm & ~simgear::BACKGROUND_BIT);
+ farCamera->setCullMask(nm);
+ farCamera->setCullMaskLeft(nm);
+ farCamera->setCullMaskRight(nm);
+ } else {
+ camera->setCullMask(nm);
+ camera->setCullMaskLeft(nm);
+ camera->setCullMaskRight(nm);
+ }
} else {
- info->camera->setCullMask(nm);
- info->camera->setCullMaskLeft(nm);
- info->camera->setCullMaskRight(nm);
+ camera = info->getCamera( GEOMETRY_CAMERA );
+ if (camera == 0) continue;
+ camera->setCullMask( nm & ~simgear::MODELLIGHT_BIT );
}
}
}
{
for (CameraIterator i = camerasBegin(), e = camerasEnd(); i != e; ++i) {
CameraInfo *info = i->get();
- const Viewport* viewport = info->camera->getViewport();
+ Camera* camera = info->getCamera( MAIN_CAMERA );
+ if ( camera == 0 )
+ camera = info->getCamera( DISPLAY_CAMERA );
+ const Viewport* viewport = camera->getViewport();
info->x = viewport->x();
info->y = viewport->y();
info->width = viewport->width();
info->height = viewport->height();
+
+ info->resized( info->width, info->height );
}
}
+const CameraInfo* CameraGroup::getGUICamera() const
+{
+ ConstCameraIterator result
+ = std::find_if(camerasBegin(), camerasEnd(),
+ FlagTester<CameraInfo>(GUI));
+ if (result == camerasEnd()) {
+ return NULL;
+ }
+
+ return *result;
+}
+
Camera* getGUICamera(CameraGroup* cgroup)
{
- CameraGroup::CameraIterator end = cgroup->camerasEnd();
- CameraGroup::CameraIterator result
- = std::find_if(cgroup->camerasBegin(), end,
- FlagTester<CameraInfo>(CameraGroup::GUI));
- if (result != end)
- return (*result)->camera.get();
- else
- return 0;
+ const CameraInfo* info = cgroup->getGUICamera();
+ if (!info) {
+ return NULL;
+ }
+
+ return info->getCamera(MAIN_CAMERA);
}
+static bool computeCameraIntersection(const CameraInfo* cinfo,
+ const osgGA::GUIEventAdapter* ea,
+ osgUtil::LineSegmentIntersector::Intersections& intersections)
+{
+ using osgUtil::Intersector;
+ using osgUtil::LineSegmentIntersector;
+ double x, y;
+ eventToWindowCoords(ea, x, y);
+
+ if (!(cinfo->flags & CameraGroup::DO_INTERSECTION_TEST))
+ return false;
+
+ const Camera* camera = cinfo->getCamera(MAIN_CAMERA);
+ if ( !camera )
+ camera = cinfo->getCamera( GEOMETRY_CAMERA );
+ if (camera->getGraphicsContext() != ea->getGraphicsContext())
+ return false;
+
+ const Viewport* viewport = camera->getViewport();
+ double epsilon = 0.5;
+ if (!(x >= viewport->x() - epsilon
+ && x < viewport->x() + viewport->width() -1.0 + epsilon
+ && y >= viewport->y() - epsilon
+ && y < viewport->y() + viewport->height() -1.0 + epsilon))
+ return false;
+
+ Vec4d start(x, y, 0.0, 1.0);
+ Vec4d end(x, y, 1.0, 1.0);
+ Matrix windowMat = viewport->computeWindowMatrix();
+ Matrix startPtMat = Matrix::inverse(camera->getProjectionMatrix()
+ * windowMat);
+ Matrix endPtMat;
+ const Camera* farCamera = cinfo->getCamera( FAR_CAMERA );
+ if (!farCamera || farCamera->getNodeMask() == 0)
+ endPtMat = startPtMat;
+ else
+ endPtMat = Matrix::inverse(farCamera->getProjectionMatrix()
+ * windowMat);
+ start = start * startPtMat;
+ start /= start.w();
+ end = end * endPtMat;
+ end /= end.w();
+ ref_ptr<LineSegmentIntersector> picker
+ = new LineSegmentIntersector(Intersector::VIEW,
+ Vec3d(start.x(), start.y(), start.z()),
+ Vec3d(end.x(), end.y(), end.z()));
+ osgUtil::IntersectionVisitor iv(picker.get());
+ const_cast<Camera*>(camera)->accept(iv);
+ if (picker->containsIntersections()) {
+ intersections = picker->getIntersections();
+ return true;
+ }
+
+ return false;
+}
+
bool computeIntersections(const CameraGroup* cgroup,
const osgGA::GUIEventAdapter* ea,
osgUtil::LineSegmentIntersector::Intersections& intersections)
{
- using osgUtil::Intersector;
- using osgUtil::LineSegmentIntersector;
- double x, y;
- eventToWindowCoords(ea, x, y);
+ // test the GUI first
+ const CameraInfo* guiCamera = cgroup->getGUICamera();
+ if (guiCamera && computeCameraIntersection(guiCamera, ea, intersections))
+ return true;
+
// Find camera that contains event
for (CameraGroup::ConstCameraIterator iter = cgroup->camerasBegin(),
e = cgroup->camerasEnd();
iter != e;
++iter) {
const CameraInfo* cinfo = iter->get();
- if ((cinfo->flags & CameraGroup::DO_INTERSECTION_TEST) == 0)
+ if (cinfo == guiCamera)
continue;
- const Camera* camera = cinfo->camera.get();
- if (camera->getGraphicsContext() != ea->getGraphicsContext())
- continue;
- const Viewport* viewport = camera->getViewport();
- double epsilon = 0.5;
- if (!(x >= viewport->x() - epsilon
- && x < viewport->x() + viewport->width() -1.0 + epsilon
- && y >= viewport->y() - epsilon
- && y < viewport->y() + viewport->height() -1.0 + epsilon))
- continue;
- Vec4d start(x, y, 0.0, 1.0);
- Vec4d end(x, y, 1.0, 1.0);
- Matrix windowMat = viewport->computeWindowMatrix();
- Matrix startPtMat = Matrix::inverse(camera->getProjectionMatrix()
- * windowMat);
- Matrix endPtMat;
- if (!cinfo->farCamera.valid() || cinfo->farCamera->getNodeMask() == 0)
- endPtMat = startPtMat;
- else
- endPtMat = Matrix::inverse(cinfo->farCamera->getProjectionMatrix()
- * windowMat);
- start = start * startPtMat;
- start /= start.w();
- end = end * endPtMat;
- end /= end.w();
- ref_ptr<LineSegmentIntersector> picker
- = new LineSegmentIntersector(Intersector::VIEW,
- Vec3d(start.x(), start.y(), start.z()),
- Vec3d(end.x(), end.y(), end.z()));
- osgUtil::IntersectionVisitor iv(picker.get());
- const_cast<Camera*>(camera)->accept(iv);
- if (picker->containsIntersections()) {
- intersections = picker->getIntersections();
+
+ if (computeCameraIntersection(cinfo, ea, intersections))
return true;
- } else {
- break;
- }
}
+
intersections.clear();
return false;
}