// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#ifdef HAVE_CONFIG_H
+# include <config.h>
+#endif
+
#include "CameraGroup.hxx"
#include "globals.hxx"
#include "WindowSystemAdapter.hxx"
#include <simgear/props/props.hxx>
#include <simgear/structure/OSGUtils.hxx>
+#include <simgear/scene/material/EffectCullVisitor.hxx>
#include <simgear/scene/util/RenderConstants.hxx>
#include <algorithm>
#include <osgUtil/IntersectionVisitor>
#include <osgViewer/GraphicsWindow>
+#include <osgViewer/Renderer>
namespace flightgear
{
void installCullVisitor(Camera* camera)
{
-#if 0 // Not yet
osgViewer::Renderer* renderer
= static_cast<osgViewer::Renderer*>(camera->getRenderer());
for (int i = 0; i < 2; ++i) {
osgUtil::SceneView* sceneView = renderer->getSceneView(i);
sceneView->setCullVisitor(new simgear::EffectCullVisitor);
}
-#endif
}
}
Camera* farCamera = 0;
if ((flags & (GUI | ORTHO)) == 0) {
- farCamera = simgear::clone(camera);
+ farCamera = new Camera;
+ farCamera->setAllowEventFocus(camera->getAllowEventFocus());
farCamera->setGraphicsContext(camera->getGraphicsContext());
+ farCamera->setCullingMode(camera->getCullingMode());
+ farCamera->setInheritanceMask(camera->getInheritanceMask());
+ farCamera->setReferenceFrame(Transform::ABSOLUTE_RF);
// Each camera's viewport is written when the window is
// resized; if the the viewport isn't copied here, it gets updated
// twice and ends up with the wrong value.
installCullVisitor(farCamera);
info->farCamera = farCamera;
info->farSlaveIndex = _viewer->getNumSlaves() - 1;
- farCamera->setRenderOrder(Camera::NESTED_RENDER, info->farSlaveIndex);
+ farCamera->setRenderOrder(Camera::POST_RENDER, info->farSlaveIndex);
camera->setCullMask(camera->getCullMask() & ~simgear::BACKGROUND_BIT);
+ camera->setClearMask(GL_DEPTH_BUFFER_BIT);
}
- camera->setClearMask(GL_DEPTH_BUFFER_BIT);
_viewer->addSlave(camera, view, projection, useMasterSceneData);
installCullVisitor(camera);
info->camera = camera;
info->slaveIndex = _viewer->getNumSlaves() - 1;
- camera->setRenderOrder(Camera::NESTED_RENDER, info->slaveIndex);
+ camera->setRenderOrder(Camera::POST_RENDER, info->slaveIndex);
_cameras.push_back(info);
return info;
}
double left, right, bottom, top, parentNear, parentFar;
projectionMatrix.getFrustum(left, right, bottom, top,
parentNear, parentFar);
- if (parentFar < 100.0) {
+ if (parentFar < _nearField || _nearField == 0.0f) {
camera->setProjectionMatrix(projectionMatrix);
camera->setCullMask(camera->getCullMask()
| simgear::BACKGROUND_BIT);
+ camera->setClearMask(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
farCamera->setNodeMask(0);
} else {
Matrix nearProj, farProj;
- makeNewProjMat(projectionMatrix, parentNear, 100.0, nearProj);
- makeNewProjMat(projectionMatrix, 100.0, parentFar, farProj);
+ makeNewProjMat(projectionMatrix, parentNear, _nearField,
+ nearProj);
+ makeNewProjMat(projectionMatrix, _nearField, parentFar,
+ farProj);
camera->setProjectionMatrix(nearProj);
camera->setCullMask(camera->getCullMask()
& ~simgear::BACKGROUND_BIT);
+ camera->setClearMask(GL_DEPTH_BUFFER_BIT);
farCamera->setProjectionMatrix(farProj);
farCamera->setNodeMask(camera->getNodeMask());
}
void CameraGroup::setCameraParameters(float vfov, float aspectRatio)
{
- const float zNear = .1f;
- const float zFar = 120000.0f;
- _viewer->getCamera()->setProjectionMatrixAsPerspective(vfov,
- 1.0f / aspectRatio,
- zNear, zFar);
+ if (vfov != 0.0f && aspectRatio != 0.0f)
+ _viewer->getCamera()
+ ->setProjectionMatrixAsPerspective(vfov,
+ 1.0f / aspectRatio,
+ _zNear, _zFar);
}
}
WindowBuilder *wBuild = WindowBuilder::getWindowBuilder();
const SGPropertyNode* windowNode = cameraNode->getNode("window");
GraphicsWindow* window = 0;
- static int cameraNum = 0;
int cameraFlags = DO_INTERSECTION_TEST;
if (windowNode) {
// New style window declaration / definition
| CullSettings::VIEW_FRUSTUM_CULLING);
camera->setInheritanceMask(CullSettings::ALL_VARIABLES
& ~(CullSettings::CULL_MASK
- | CullSettings::CULLING_MODE));
+ | CullSettings::CULLING_MODE
+#if defined(HAVE_CULLSETTINGS_CLEAR_MASK)
+ | CullSettings::CLEAR_MASK
+#endif
+ ));
osg::Matrix pOff;
osg::Matrix vOff;
const SGPropertyNode* windowNode = (cameraNode
? cameraNode->getNode("window")
: 0);
- static int cameraNum = 0;
if (!window) {
if (windowNode) {
// New style window declaration / definition
camera->setClearMask(0);
camera->setInheritanceMask(CullSettings::ALL_VARIABLES
& ~(CullSettings::COMPUTE_NEAR_FAR_MODE
- | CullSettings::CULLING_MODE));
+ | CullSettings::CULLING_MODE
+#if defined(HAVE_CULLSETTINGS_CLEAR_MASK)
+ | CullSettings::CLEAR_MASK
+#endif
+ ));
camera->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
camera->setCullingMode(osg::CullSettings::NO_CULLING);
camera->setProjectionResizePolicy(Camera::FIXED);
cgroup->buildGUICamera(pNode);
}
}
+ bindMemberToNode(gnode, "znear", cgroup, &CameraGroup::_zNear, .1f);
+ bindMemberToNode(gnode, "zfar", cgroup, &CameraGroup::_zFar, 120000.0f);
+ bindMemberToNode(gnode, "near-field", cgroup, &CameraGroup::_nearField,
+ 100.0f);
return cgroup;
}
void CameraGroup::setCameraCullMasks(Node::NodeMask nm)
{
for (CameraIterator i = camerasBegin(), e = camerasEnd(); i != e; ++i) {
- if ((*i)->flags & GUI)
+ CameraInfo* info = i->get();
+ if (info->flags & GUI)
continue;
- (*i)->camera->setCullMask(nm & ~simgear::BACKGROUND_BIT);
- (*i)->farCamera->setCullMask(nm);
+ if (info->farCamera.valid() && info->farCamera->getNodeMask() != 0) {
+ info->camera->setCullMask(nm & ~simgear::BACKGROUND_BIT);
+ info->farCamera->setCullMask(nm);
+ } else {
+ info->camera->setCullMask(nm);
+ }
}
}
Matrix windowMat = viewport->computeWindowMatrix();
Matrix startPtMat = Matrix::inverse(camera->getProjectionMatrix()
* windowMat);
- Matrix endPtMat
- = Matrix::inverse(cinfo->farCamera->getProjectionMatrix()
- * windowMat);
+ Matrix endPtMat;
+ if (!cinfo->farCamera.valid() || cinfo->farCamera->getNodeMask() == 0)
+ endPtMat = startPtMat;
+ else
+ endPtMat = Matrix::inverse(cinfo->farCamera->getProjectionMatrix()
+ * windowMat);
start = start * startPtMat;
start /= start.w();
end = end * endPtMat;