#include <string>
#include <osg/Camera>
+#include <osg/Geometry>
#include <osg/GraphicsContext>
#include <osg/io_utils>
#include <osg/Math>
if (bufferMap.count(Camera::COLOR_BUFFER) != 0) {
farCamera->attach(
Camera::COLOR_BUFFER,
- bufferMap.find(Camera::COLOR_BUFFER)->second._texture);
+ bufferMap.find(Camera::COLOR_BUFFER)->second._texture.get());
}
_viewer->addSlave(farCamera, projection, view, useMasterSceneData);
installCullVisitor(farCamera);
osg::Vec3d projector = eye - osg::Vec3d(0.0,0.0, distance);
-
+#if 0
OSG_INFO<<"createParoramicSphericalDisplayDistortionMesh : Projector position = "<<projector<<std::endl;
OSG_INFO<<"createParoramicSphericalDisplayDistortionMesh : distance = "<<distance<<std::endl;
-
+#endif
// create the quad to visualize.
osg::Geometry* geometry = new osg::Geometry();
const SGPropertyNode* windowNode = (cameraNode
? cameraNode->getNode("window")
: 0);
- if (!window) {
- if (windowNode) {
- // New style window declaration / definition
- window = wBuild->buildWindow(windowNode);
-
- } else {
- return 0;
- }
+ if (!window && windowNode) {
+ // New style window declaration / definition
+ window = wBuild->buildWindow(windowNode);
+ }
+
+ if (!window) { // buildWindow can fail
+ SG_LOG(SG_GENERAL, SG_WARN, "CameraGroup::buildGUICamera: failed to build a window");
+ return NULL;
}
+
Camera* camera = new Camera;
camera->setAllowEventFocus(false);
camera->setGraphicsContext(window->gc.get());