#include <osg/Referenced>
#include <osg/Node>
#include <osg/TextureRectangle>
+#include <osg/Texture2D>
+#include <osg/TexGen>
+#include <osgUtil/RenderBin>
// For osgUtil::LineSegmentIntersector::Intersections, which is a typedef.
#include <osgUtil/LineSegmentIntersector>
class GraphicsWindow;
+struct RenderBufferInfo {
+ enum Kind {
+ DEPTH_BUFFER,
+ NORMAL_BUFFER,
+ DIFFUSE_BUFFER,
+ SPEC_EMIS_BUFFER,
+ LIGHTING_BUFFER,
+ SHADOW_BUFFER
+ };
+
+ RenderBufferInfo(osg::Texture2D* t = 0, float s = 1.0 ) : texture(t), scaleFactor(s) {}
+ osg::ref_ptr<osg::Texture2D> texture;
+ float scaleFactor;
+};
+typedef std::map<RenderBufferInfo::Kind,RenderBufferInfo> RenderBufferMap;
+typedef std::map<osg::Camera::BufferComponent,size_t> AttachmentMap;
+
+struct RenderStageInfo {
+ RenderStageInfo(osg::Camera* camera_ = 0, int si = -1, bool fs = false)
+ : camera(camera_), slaveIndex(si), scaleFactor(1.0f), fullscreen(fs)
+ , resizable(true)
+ {
+ }
+
+ osg::ref_ptr<osg::Camera> camera;
+ AttachmentMap buffers;
+ int slaveIndex;
+ float scaleFactor;
+ bool fullscreen;
+ bool resizable;
+};
+
+enum CameraKind {
+ MAIN_CAMERA,
+ FAR_CAMERA,
+ GEOMETRY_CAMERA,
+ SHADOW_CAMERA,
+ BLOOM_CAMERA_1,
+ BLOOM_CAMERA_2,
+ AO_CAMERA_1,
+ AO_CAMERA_2,
+ AO_CAMERA_3,
+ LIGHTING_CAMERA,
+ DISPLAY_CAMERA
+};
+typedef std::map<CameraKind,RenderStageInfo> CameraMap;
+
/** A wrapper around osg::Camera that contains some extra information.
*/
struct CameraInfo : public osg::Referenced
{
- CameraInfo(unsigned flags_, osg::Camera* camera_ = 0)
- : flags(flags_), camera(camera_), slaveIndex(-1), farSlaveIndex(-1),
+ CameraInfo(unsigned flags_)
+ : flags(flags_),
x(0.0), y(0.0), width(0.0), height(0.0),
physicalWidth(0), physicalHeight(0), bezelHeightTop(0),
bezelHeightBottom(0), bezelWidthLeft(0), bezelWidthRight(0),
- relativeCameraParent(~0u)
+ relativeCameraParent(~0u),
+ bufferSize( new osg::Uniform("fg_BufferSize", osg::Vec2f() ) ),
+ projInverse( new osg::Uniform( "fg_ProjectionMatrixInverse", osg::Matrixf() ) ),
+ viewInverse( new osg::Uniform( "fg_ViewMatrixInverse",osg::Matrixf() ) ),
+ view( new osg::Uniform( "fg_ViewMatrix",osg::Matrixf() ) ),
+ du( new osg::Uniform( "fg_du",osg::Vec4() ) ),
+ dv( new osg::Uniform( "fg_dv",osg::Vec4() ) )
{
}
+
/** Update and resize cameras
*/
void updateCameras();
+ void resized(double w, double h);
/** The name as given in the config file.
*/
std::string name;
/** Properties of the camera. @see CameraGroup::Flags.
*/
unsigned flags;
- /** the camera object
- */
- osg::ref_ptr<osg::Camera> camera;
- /** camera for rendering far field, if needed
- */
- osg::ref_ptr<osg::Camera> farCamera;
- /** Index of this camera in the osgViewer::Viewer slave list.
- */
- int slaveIndex;
- /** index of far camera in slave list
- */
- int farSlaveIndex;
+
/** Viewport parameters.
*/
double x;
/** The parent camera for relative camera configurations.
*/
unsigned relativeCameraParent;
+
+ /** the camera objects
+ */
+ CameraMap cameras;
+ void addCamera( CameraKind k, osg::Camera* c, int si = -1, bool fs = false ) { cameras[k].camera = c; cameras[k].slaveIndex = si; cameras[k].fullscreen = fs; }
+ void addCamera( CameraKind k, osg::Camera* c, bool fs ) { cameras[k].camera = c; cameras[k].fullscreen = fs; }
+ void addCamera( CameraKind k, osg::Camera* c, float s ) { cameras[k].camera = c; cameras[k].scaleFactor = s; }
+ osg::Camera* getCamera(CameraKind k) const;
+ int getMainSlaveIndex() const;
+ RenderStageInfo& getRenderStageInfo( CameraKind k ) { return cameras[k]; }
+
+ /** the buffer objects
+ */
+ RenderBufferMap buffers;
+ void addBuffer(RenderBufferInfo::Kind k, osg::Texture2D* tex, float scale = 1.0 ) { buffers[k] = RenderBufferInfo(tex,scale); }
+ osg::Texture2D* getBuffer(RenderBufferInfo::Kind k) const;
+
+ osg::ref_ptr<osg::TexGen> shadowTexGen[4];
+
+ osg::ref_ptr<osg::Uniform> bufferSize;
+ //osg::ref_ptr<osg::Uniform> bloomOffset[2];
+ osg::ref_ptr<osg::Uniform> projInverse;
+ osg::ref_ptr<osg::Uniform> viewInverse;
+ osg::ref_ptr<osg::Uniform> view;
+ osg::ref_ptr<osg::Uniform> du;
+ osg::ref_ptr<osg::Uniform> dv;
+
+ void setMatrices( osg::Camera* c );
+
+ osgUtil::RenderBin::RenderBinList savedTransparentBins;
/** The reference points in the parents projection space.
*/
osg::Vec2d parentReference[2];