*/
RenderBufferMap buffers;
void addBuffer(RenderBufferInfo::Kind k, osg::Texture2D* tex, float scale = 1.0 ) { buffers[k] = RenderBufferInfo(tex,scale); }
- osg::Texture2D* getBuffer(RenderBufferInfo::Kind k) { return buffers[k].texture.get(); }
+ osg::Texture2D* getBuffer(RenderBufferInfo::Kind k) const;
osg::ref_ptr<osg::TexGen> shadowTexGen[4];