switch (ea.getEventType()) {
case osgGA::GUIEventAdapter::FRAME:
- if (idleHandler)
- (*idleHandler)();
- if (drawHandler)
- (*drawHandler)();
mouseWarped = false;
handleStats(us);
return true;
(*mouseMotionHandler)(x, y);
return true;
case osgGA::GUIEventAdapter::RESIZE:
+ CameraGroup::getDefault()->resized();
if (resizable && windowResizeHandler)
(*windowResizeHandler)(ea.getWindowWidth(), ea.getWindowHeight());
return true;