#include "fg_os.hxx"
+namespace flightgear
+{
class FGManipulator : public osgGA::MatrixManipulator {
public:
FGManipulator();
int release_keys[128];
void handleStats(osgGA::GUIActionAdapter& us);
};
+
+void eventToWindowCoords(const osgGA::GUIEventAdapter* ea, double& x, double& y);
+void eventToWindowCoordsYDown(const osgGA::GUIEventAdapter* ea,
+ double& x, double& y);
+}
#endif