util.cxx util.hxx \
viewer.cxx viewer.hxx \
viewmgr.cxx viewmgr.hxx \
+ CameraGroup.cxx CameraGroup.hxx \
FGManipulator.cxx FGManipulator.hxx \
ViewPartitionNode.cxx ViewPartitionNode.hxx \
WindowSystemAdapter.hxx WindowSystemAdapter.cxx \
+ WindowBuilder.hxx WindowBuilder.cxx \
$(GFX_CODE)
fgfs_SOURCES = bootstrap.cxx