EXTRA_DIST = 3dfx.sh runfgfs.in runfgfs.bat.in \
- fg_os_sdl.cxx fg_os.cxx fg_os_osgviewer.cxx fg_os.hxx
+ fg_os_osgviewer.cxx fg_os.hxx
MPLAYER_LIBS = $(top_builddir)/src/MultiPlayer/libMultiPlayer.a
THREAD_LIBS =
endif
-if USE_SDL
-GFX_CODE = fg_os_sdl.cxx fg_os.hxx
-else
-if USE_OSGVIEWER
-GFX_CODE = fg_os_osgviewer.cxx fg_os.hxx
-else
-GFX_CODE = fg_os.cxx fg_os.hxx
-endif
-endif
-
-if USE_OSGDEBUG
-OSG_LIBS = -losgViewerd -losgGAd -losgTextd -losgFXd -losgUtild -losgDBd -losgSimd -losgd -lOpenThreadsd
-else
-OSG_LIBS = -losgViewer -losgGA -losgText -losgFX -losgUtil -losgDB -losgSim -losg -lOpenThreads
-endif
+GFX_CODE = fg_os_osgviewer.cxx fg_os_common.cxx fg_os.hxx
JSBSIM_LIBS = \
$(top_builddir)/src/FDM/JSBSim/libJSBSim.a \
util.cxx util.hxx \
viewer.cxx viewer.hxx \
viewmgr.cxx viewmgr.hxx \
- FGManipulator.cxx FGManipulator.hxx \
+ CameraGroup.cxx CameraGroup.hxx \
+ FGEventHandler.cxx FGEventHandler.hxx \
+ ViewPartitionNode.cxx ViewPartitionNode.hxx \
+ WindowSystemAdapter.hxx WindowSystemAdapter.cxx \
+ WindowBuilder.hxx WindowBuilder.cxx \
$(GFX_CODE)
fgfs_SOURCES = bootstrap.cxx
fgfs_LDADD = \
$(top_builddir)/src/Main/libMain.a \
$(top_builddir)/src/Aircraft/libAircraft.a \
- $(top_builddir)/src/ATC/libATC.a \
+ $(top_builddir)/src/ATCDCL/libATCDCL.a \
$(top_builddir)/src/Cockpit/libCockpit.a \
$(top_builddir)/src/Cockpit/built_in/libBuilt_in.a \
$(top_builddir)/src/FDM/libFlight.a \
- $(top_builddir)/src/FDM/Balloon/libBalloon.a \
$(top_builddir)/src/FDM/ExternalNet/libExternalNet.a \
$(top_builddir)/src/FDM/ExternalPipe/libExternalPipe.a \
$(JSBSIM_LIBS) \
$(top_builddir)/src/Airports/libAirports.a \
$(MPLAYER_LIBS) \
$(top_builddir)/src/AIModel/libAIModel.a \
+ $(top_builddir)/src/ATC/libATC.a \
$(top_builddir)/src/Systems/libSystems.a \
$(top_builddir)/src/Time/libTime.a \
$(top_builddir)/src/Traffic/libTraffic.a \