-if ENABLE_WEATHERCM
-WEATHER_LIBS = $(top_builddir)/src/WeatherCM/libWeatherCM.a
-else
-WEATHER_LIBS = $(top_builddir)/src/Environment/libEnvironment.a
-endif
+EXTRA_DIST = 3dfx.sh runfgfs.in runfgfs.bat.in \
+ fg_os_sdl.cxx fg_os.cxx fg_os.hxx
if ENABLE_MPLAYER_AS
MPLAYER_LIBS = $(top_builddir)/src/MultiPlayer/libMultiPlayer.a
MPLAYER_LIBS =
endif
+if ENABLE_SP_FDM
+SP_FDM_LIBS = $(top_builddir)/src/FDM/SP/libSPFDM.a
+else
+SP_FDM_LIBS =
+endif
+
if WITH_THREADS
THREAD_LIBS = -lsgthreads $(thread_LIBS)
else
THREAD_LIBS =
endif
+if USE_SDL
+GFX_CODE = fg_os_sdl.cxx fg_os.hxx
+else
+GFX_CODE = fg_os.cxx fg_os.hxx
+endif
+
if FG_USE_CLOUDS_3D
CLOUD3D_LIBS = -lsgclouds3d
else
CLOUD3D_LIBS =
endif
-AM_CXXFLAGS = -DPKGLIBDIR=\"$(pkglibdir)\"
-
-EXTRA_DIST = 3dfx.sh runfgfs.in runfgfs.bat.in
+AM_CXXFLAGS = -DPKGLIBDIR=\"$(pkgdatadir)\"
-bin_PROGRAMS = fgfs
+bin_PROGRAMS = fgfs metar
noinst_SCRIPTS = runfgfs.bat runfgfs
libMain_a_SOURCES = \
main.cxx main.hxx \
+ renderer.cxx renderer.hxx \
fg_commands.cxx fg_commands.hxx \
fg_init.cxx fg_init.hxx \
fg_io.cxx fg_io.hxx \
splash.cxx splash.hxx \
util.cxx util.hxx \
viewer.cxx viewer.hxx \
- viewmgr.cxx viewmgr.hxx
+ viewmgr.cxx viewmgr.hxx \
+ $(GFX_CODE)
fgfs_SOURCES = bootstrap.cxx
$(top_builddir)/src/Main/libMain.a \
$(top_builddir)/src/Aircraft/libAircraft.a \
$(top_builddir)/src/ATC/libATC.a \
- $(top_builddir)/src/Autopilot/libAutopilot.a \
$(top_builddir)/src/Cockpit/libCockpit.a \
$(top_builddir)/src/Cockpit/built_in/libBuilt_in.a \
$(top_builddir)/src/Controls/libControls.a \
$(top_builddir)/src/FDM/JSBSim/filtersjb/libfiltersjb.a \
$(top_builddir)/src/FDM/LaRCsim/libLaRCsim.a \
$(top_builddir)/src/FDM/UIUCModel/libUIUCModel.a \
+ $(SP_FDM_LIBS) \
$(top_builddir)/src/GUI/libGUI.a \
+ $(top_builddir)/src/Autopilot/libAutopilot.a \
$(top_builddir)/src/Input/libInput.a \
$(top_builddir)/src/Instrumentation/libInstrumentation.a \
$(top_builddir)/src/Model/libModel.a \
+ $(top_builddir)/src/AIModel/libAIModel.a \
$(top_builddir)/src/Network/libNetwork.a \
$(top_builddir)/src/Navaids/libNavaids.a \
$(top_builddir)/src/Scenery/libScenery.a \
$(top_builddir)/src/Sound/libSound.a \
$(top_builddir)/src/Airports/libAirports.a \
$(MPLAYER_LIBS) \
- $(top_builddir)/src/Objects/libObjects.a \
$(top_builddir)/src/Replay/libReplay.a \
$(top_builddir)/src/Systems/libSystems.a \
$(top_builddir)/src/Time/libTime.a \
- $(WEATHER_LIBS) \
+ $(top_builddir)/src/Traffic/libTraffic.a \
+ $(top_builddir)/src/Environment/libEnvironment.a \
$(CLOUD3D_LIBS) \
-lsgroute -lsgsky -lsgsound -lsgephem -lsgmaterial -lsgtgdb -lsgmodel \
-lsgtiming -lsgio -lsgscreen -lsgmath -lsgbucket -lsgprops -lsgdebug \
- -lsgmagvar -lsgmisc -lnasal -lsgxml -lsgsound -lsgserial -lsgstructure \
+ -lsgmagvar -lsgmisc -lsgnasal -lsgxml -lsgsound -lsgserial \
+ -lsgstructure -lsgenvironment \
$(THREAD_LIBS) \
-lplibpu -lplibfnt -lplibjs -lplibnet -lplibssg -lplibsg -lplibul \
$(network_LIBS) \
-lz \
$(opengl_LIBS) \
- $(audio_LIBS)
+ $(openal_LIBS)
+
+metar_SOURCES = metar_main.cxx
+
+metar_LDADD = \
+ -lsgenvironment -lsgio -lsgbucket -lsgmisc -lsgstructure -lsgdebug \
+ -lplibnet -lplibul $(network_LIBS) \
+ -lz $(base_LIBS)
INCLUDES = -I$(top_srcdir) -I$(top_srcdir)/src