if USE_SDL
GFX_CODE = fg_os_sdl.cxx $(GFX_COMMON)
else
-if USE_OSGVIEWER
-GFX_CODE = fg_os_osgviewer.cxx $(GFX_COMMON)
-else
+if USE_GLUT
GFX_CODE = fg_os.cxx $(GFX_COMMON)
-endif
-endif
-
-if USE_OSGDEBUG
-OSG_LIBS = -losgViewerd -losgGAd -losgTextd -losgFXd -losgUtild -losgDBd -losgSimd -losgd -lOpenThreadsd
else
-OSG_LIBS = -losgViewer -losgGA -losgText -losgFX -losgUtil -losgDB -losgSim -losg -lOpenThreads
+GFX_CODE = fg_os_osgviewer.cxx $(GFX_COMMON)
+endif
endif
JSBSIM_LIBS = \
viewer.cxx viewer.hxx \
viewmgr.cxx viewmgr.hxx \
FGManipulator.cxx FGManipulator.hxx \
+ ViewPartitionNode.cxx ViewPartitionNode.hxx \
+ WindowSystemAdapter.hxx WindowSystemAdapter.cxx \
$(GFX_CODE)
fgfs_SOURCES = bootstrap.cxx
fgfs_LDADD = \
$(top_builddir)/src/Main/libMain.a \
$(top_builddir)/src/Aircraft/libAircraft.a \
- $(top_builddir)/src/ATC/libATC.a \
+ $(top_builddir)/src/ATCDCL/libATCDCL.a \
$(top_builddir)/src/Cockpit/libCockpit.a \
$(top_builddir)/src/Cockpit/built_in/libBuilt_in.a \
$(top_builddir)/src/FDM/libFlight.a \
- $(top_builddir)/src/FDM/Balloon/libBalloon.a \
$(top_builddir)/src/FDM/ExternalNet/libExternalNet.a \
$(top_builddir)/src/FDM/ExternalPipe/libExternalPipe.a \
$(JSBSIM_LIBS) \
$(top_builddir)/src/Airports/libAirports.a \
$(MPLAYER_LIBS) \
$(top_builddir)/src/AIModel/libAIModel.a \
+ $(top_builddir)/src/ATC/libATC.a \
$(top_builddir)/src/Systems/libSystems.a \
$(top_builddir)/src/Time/libTime.a \
$(top_builddir)/src/Traffic/libTraffic.a \