WEATHER_LIBS = $(top_builddir)/src/Environment/libEnvironment.a
endif
+if ENABLE_MPLAYER_AS
+MPLAYER_LIBS = $(top_builddir)/src/MultiPlayer/libMultiPlayer.a
+else
+MPLAYER_LIBS =
+endif
+
if ENABLE_NETWORK_OLK
-NETWORK_LIBS = \
- $(top_builddir)/src/Network/libNetwork.a \
- $(top_builddir)/src/NetworkOLK/libNetworkOLK.a
+NETWORK_LIBS = $(top_builddir)/src/NetworkOLK/libNetworkOLK.a
else
-NETWORK_LIBS = \
- $(top_builddir)/src/Network/libNetwork.a
+NETWORK_LIBS =
endif
+
if WITH_THREADS
THREAD_LIBS = -lsgthreads
else
THREAD_LIBS =
endif
+if HAVE_PLIB_PSL
+SCRIPTING_LIBS = $(top_builddir)/src/Scripting/libScripting.a
+PSL_LIBS = -lplibpsl
+else
+SCRIPTING_LIBS =
+PSL_LIBS =
+endif
+
AM_CXXFLAGS = -DPKGLIBDIR=\"$(pkglibdir)\"
EXTRA_DIST = 3dfx.sh runfgfs.in runfgfs.bat.in
$(top_builddir)/src/FDM/libFlight.a \
$(top_builddir)/src/FDM/Balloon/libBalloon.a \
$(top_builddir)/src/FDM/ExternalNet/libExternalNet.a \
+ $(top_builddir)/src/FDM/ExternalPipe/libExternalPipe.a \
$(top_builddir)/src/FDM/JSBSim/libJSBSim.a \
$(top_builddir)/src/FDM/YASim/libYASim.a \
$(top_builddir)/src/FDM/JSBSim/filtersjb/libfiltersjb.a \
$(top_builddir)/src/Input/libInput.a \
$(top_builddir)/src/Instrumentation/libInstrumentation.a \
$(top_builddir)/src/Model/libModel.a \
+ $(top_builddir)/src/Network/libNetwork.a \
$(top_builddir)/src/Navaids/libNavaids.a \
$(top_builddir)/src/Scenery/libScenery.a \
+ $(SCRIPTING_LIBS) \
$(top_builddir)/src/Sound/libSound.a \
$(top_builddir)/src/Airports/libAirports.a \
+ $(MPLAYER_LIBS) \
$(NETWORK_LIBS) \
$(top_builddir)/src/Objects/libObjects.a \
$(top_builddir)/src/Systems/libSystems.a \
-lsgserial \
$(THREAD_LIBS) \
-lplibpu -lplibfnt -lplibjs -lplibnet -lplibssg -lplibsg -lplibul \
+ $(PSL_LIBS) \
-lmk4 -lz \
$(opengl_LIBS) \
$(audio_LIBS)