EXTRA_DIST = 3dfx.sh runfgfs.in runfgfs.bat.in \
- fg_os_sdl.cxx fg_os.cxx fg_os.hxx
+ fg_os_sdl.cxx fg_os.cxx fg_os_osgviewer.cxx fg_os.hxx
MPLAYER_LIBS = $(top_builddir)/src/MultiPlayer/libMultiPlayer.a
if USE_SDL
GFX_CODE = fg_os_sdl.cxx fg_os.hxx
else
+if USE_OSGVIEWER
+GFX_CODE = fg_os_osgviewer.cxx fg_os.hxx
+else
GFX_CODE = fg_os.cxx fg_os.hxx
endif
+endif
+
+if USE_OSGDEBUG
+OSG_LIBS = -losgViewerd -losgGAd -losgTextd -losgFXd -losgUtild -losgDBd -losgSimd -losgd -lOpenThreadsd
+else
+OSG_LIBS = -losgViewer -losgGA -losgText -losgFX -losgUtil -losgDB -losgSim -losg -lOpenThreads
+endif
JSBSIM_LIBS = \
$(top_builddir)/src/FDM/JSBSim/libJSBSim.a \
util.cxx util.hxx \
viewer.cxx viewer.hxx \
viewmgr.cxx viewmgr.hxx \
+ FGManipulator.cxx FGManipulator.hxx \
$(GFX_CODE)
fgfs_SOURCES = bootstrap.cxx
$(top_builddir)/src/Input/libInput.a \
$(top_builddir)/src/Instrumentation/KLN89/libKLN89.a \
$(top_builddir)/src/Instrumentation/libInstrumentation.a \
+ $(top_builddir)/src/Instrumentation/HUD/libHUD.a \
$(top_builddir)/src/Model/libModel.a \
$(top_builddir)/src/Network/libNetwork.a \
$(top_builddir)/src/Navaids/libNavaids.a \
$(top_builddir)/src/Traffic/libTraffic.a \
$(top_builddir)/src/Environment/libEnvironment.a \
-lsgroute -lsgsky -lsgsound -lsgephem -lsgmaterial -lsgtgdb -lsgmodel \
- -lsgtiming -lsgio -lsgscreen -lsgmath -lsgbucket -lsgprops -lsgdebug \
- -lsgmagvar -lsgmisc -lsgnasal -lsgxml -lsgsound -lsgserial \
+ -lsgutil -lsgtiming -lsgio -lsgscreen -lsgmath -lsgbucket -lsgprops \
+ -lsgdebug -lsgmagvar -lsgmisc -lsgnasal -lsgxml -lsgsound -lsgserial \
-lsgstructure -lsgenvironment \
+ -lplibpuaux -lplibpu -lplibfnt -lplibjs -lplibnet \
+ -lplibsg -lplibul \
+ $(OSG_LIBS) \
$(THREAD_LIBS) \
- -lplibpuaux -lplibpu -lplibfnt -lplibjs -lplibnet -lplibssgaux -lplibssg -lplibsg -lplibul \
$(network_LIBS) \
-lz \
$(opengl_LIBS) \