traits->windowName = "FlightGear";
// XXX should check per window too.
traits->sampleBuffers = fgGetBool("/sim/rendering/multi-sample-buffers", traits->sampleBuffers);
- traits->samples = fgGetBool("/sim/rendering/multi-samples", traits->samples);
+ traits->samples = fgGetInt("/sim/rendering/multi-samples", traits->samples);
traits->vsync = fgGetBool("/sim/rendering/vsync-enable", traits->vsync);
if (fullscreen) {
unsigned width = 0;
if (traitsSet) {
GraphicsContext* gc = GraphicsContext::createGraphicsContext(traits);
if (gc) {
- gc->realize();
GraphicsWindow* window = WindowSystemAdapter::getWSA()
->registerWindow(gc, traits->windowName);
if (drawGUI)
traits->windowName = "FlightGear";
GraphicsContext* gc = GraphicsContext::createGraphicsContext(traits);
if (gc) {
- gc->realize();
defaultWindow = WindowSystemAdapter::getWSA()
->registerWindow(gc, defaultWindowName);
return defaultWindow;