GraphicsContext::Traits* traits = new osg::GraphicsContext::Traits;
traits->readDISPLAY();
+ if (traits->displayNum < 0)
+ traits->displayNum = 0;
+ if (traits->screenNum < 0)
+ traits->screenNum = 0;
int cbits = (bpp <= 16) ? 5 : 8;
int zbits = (bpp <= 16) ? 16 : 24;
traits->red = traits->green = traits->blue = cbits;
traits->windowName = "FlightGear";
// XXX should check per window too.
traits->sampleBuffers = fgGetBool("/sim/rendering/multi-sample-buffers", traits->sampleBuffers);
- traits->samples = fgGetBool("/sim/rendering/multi-samples", traits->samples);
+ traits->samples = fgGetInt("/sim/rendering/multi-samples", traits->samples);
traits->vsync = fgGetBool("/sim/rendering/vsync-enable", traits->vsync);
if (fullscreen) {
unsigned width = 0;
string windowName;
if (winNode->hasChild("window-name"))
windowName = winNode->getStringValue("window-name");
- else if (winNode->hasChild("name"))
+ else if (winNode->hasChild("name"))
windowName = winNode->getStringValue("name");
GraphicsWindow* result = 0;
if (!windowName.empty()) {
if (traitsSet) {
GraphicsContext* gc = GraphicsContext::createGraphicsContext(traits);
if (gc) {
- gc->realize();
GraphicsWindow* window = WindowSystemAdapter::getWSA()
->registerWindow(gc, traits->windowName);
if (drawGUI)
traits->windowName = "FlightGear";
GraphicsContext* gc = GraphicsContext::createGraphicsContext(traits);
if (gc) {
- gc->realize();
defaultWindow = WindowSystemAdapter::getWSA()
->registerWindow(gc, defaultWindowName);
return defaultWindow;