fgTie("/environment/wind-down", getWindDown, setWindDown);
// View
+ fgTie("/sim/field-of-view", getFOV, setFOV);
fgTie("/sim/view/axes/long", (double(*)())0, setViewAxisLong);
fgTie("/sim/view/axes/lat", (double(*)())0, setViewAxisLat);
// View.
////////////////////////////////////////////////////////////////////////
+double
+FGBFI::getFOV ()
+{
+ globals->get_current_view()->get_fov();
+}
+
+void
+FGBFI::setFOV (double fov)
+{
+ globals->get_current_view()->set_fov( fov );
+}
+
void
FGBFI::setViewAxisLong (double axis)
{