#include "fg_init.hxx"
#include "fg_commands.hxx"
+#include "fg_props.hxx"
SG_USING_STD(string);
SG_USING_STD(ifstream);
do_replay (const SGPropertyNode * arg)
{
// freeze the master fdm
- fgSetBool( "/sim/freeze/master", true );
- fgSetBool( "/sim/freeze/clock", true );
- fgSetBool( "/sim/replay/master", true );
+ fgSetBool( "/sim/freeze/replay", true );
FGReplay *r = (FGReplay *)(globals->get_subsystem( "replay" ));
fgSetDouble( "/sim/replay/start-time", r->get_start_time() );
fgSetDouble( "/sim/replay/end-time", r->get_end_time() );
- fgSetDouble( "/sim/replay/time", r->get_start_time() );
+ double duration = fgGetDouble( "/sim/replay/duration" );
+ if( duration && duration < (r->get_end_time() - r->get_start_time()) ) {
+ fgSetDouble( "/sim/replay/time", r->get_end_time() - duration );
+ } else {
+ fgSetDouble( "/sim/replay/time", r->get_start_time() );
+ }
cout << "start = " << r->get_start_time()
<< " end = " << r->get_end_time() << endl;
-\f
+static bool
+do_decrease_visibility (const SGPropertyNode * arg)
+{
+ double new_value = fgGetDouble("/environment/visibility-m") * 0.9;
+ fgSetDouble("/environment/visibility-m", new_value);
+ fgDefaultWeatherValue("visibility-m", new_value);
+ globals->get_subsystem("environment")->reinit();
+
+ return true;
+}
+
+static bool
+do_increase_visibility (const SGPropertyNode * arg)
+{
+ double new_value = fgGetDouble("/environment/visibility-m") * 1.1;
+ fgSetDouble("/environment/visibility-m", new_value);
+ fgDefaultWeatherValue("visibility-m", new_value);
+ globals->get_subsystem("environment")->reinit();
+
+ return true;
+}
+
+
////////////////////////////////////////////////////////////////////////
// Command setup.
////////////////////////////////////////////////////////////////////////
{ "presets-commit", do_presets_commit },
{ "log-level", do_log_level },
{ "replay", do_replay },
+ { "decrease-visibility", do_decrease_visibility },
+ { "increase-visibility", do_increase_visibility },
{ 0, 0 } // zero-terminated
};