#include <Airports/xmlloader.hxx>
#include <Network/HTTPClient.hxx>
#include <Viewer/viewmgr.hxx>
-#include <Viewer/viewer.hxx>
+#include <Viewer/view.hxx>
#include <Environment/presets.hxx>
#include <Navaids/NavDataCache.hxx>
return true;
}
-/**
- * Built-in command: play an audio message (i.e. a wav file) This is
- * fire and forget. Call this once per message and it will get dumped
- * into a queue. Messages are played sequentially so they do not
- * overlap.
- */
-static bool
-do_play_audio_sample (const SGPropertyNode * arg)
-{
- SGSoundMgr *smgr = globals->get_soundmgr();
- if (!smgr) {
- SG_LOG(SG_GENERAL, SG_WARN, "play-audio-sample: sound-manager not running");
- return false;
- }
-
- string path = arg->getStringValue("path");
- string file = arg->getStringValue("file");
- float volume = arg->getFloatValue("volume");
- // cout << "playing " << path << " / " << file << endl;
- try {
- FGSampleQueue *queue = globals->get_chatter_queue();
- if ( !queue ) {
- queue = new FGSampleQueue(smgr, "chatter");
- queue->tie_to_listener();
- globals->set_chatter_queue(queue);
- }
-
- SGSoundSample *msg = new SGSoundSample(file.c_str(), path);
- msg->set_volume( volume );
- queue->add( msg );
-
- return true;
-
- } catch (const sg_io_exception&) {
- SG_LOG(SG_GENERAL, SG_ALERT, "play-audio-sample: "
- "failed to load" << path << '/' << file);
- return false;
- }
-}
-
/**
* Built-in command: commit presets (read from in /sim/presets/)
*/
static bool
do_set_scenery_paths(const SGPropertyNode* arg)
{
- SGPropertyNode* sim = fgGetNode("/sim", true);
- sim->removeChildren("fg-scenery");
-
globals->clear_fg_scenery();
std::string terrasyncPath(fgGetString("/sim/terrasync/scenery-dir"));
globals->append_fg_scenery(root.str());
}
- // might need to drop ground-nets from the DB. Also need to drop
- // them from memory, but this is tricky since FGAirportDynamics holds
- // an instance directly, and AI code may have pointers to ground-net
- // nodes. For now we'll leave-in memory versions untouched.
- flightgear::NavDataCache::instance()->dropGroundnetsIfRequired();
-
return true;
}
{ "open-browser", do_open_browser },
{ "gui-redraw", do_gui_redraw },
{ "add-model", do_add_model },
- { "play-audio-sample", do_play_audio_sample },
{ "presets-commit", do_presets_commit },
{ "log-level", do_log_level },
{ "replay", do_replay },