#include <string.h> // strcmp()
#include <simgear/compiler.h>
-#include <simgear/misc/exception.hxx>
#include STL_STRING
#include STL_FSTREAM
-#include <simgear/debug/logstream.hxx>
-#include <simgear/misc/commands.hxx>
-#include <simgear/misc/props.hxx>
#include <simgear/sg_inlines.h>
+#include <simgear/debug/logstream.hxx>
+#include <simgear/math/sg_random.h>
+#include <simgear/structure/exception.hxx>
+#include <simgear/structure/commands.hxx>
+#include <simgear/props/props.hxx>
#include <Cockpit/panel.hxx>
#include <Cockpit/panel_io.hxx>
+#include <Cockpit/hud.hxx>
+#include <Environment/environment.hxx>
#include <FDM/flight.hxx>
#include <GUI/gui.h>
#include <GUI/new_gui.hxx>
#include <GUI/dialog.hxx>
+#include <Aircraft/replay.hxx>
#include <Scenery/tilemgr.hxx>
#if defined(HAVE_PLIB_PSL)
-#include <Scripting/scriptmgr.hxx>
+# include <Scripting/scriptmgr.hxx>
#endif
+#include <Scripting/NasalSys.hxx>
+#include <Time/sunsolver.hxx>
#include <Time/tmp.hxx>
#include "fg_init.hxx"
+#include "fg_io.hxx"
#include "fg_commands.hxx"
-
-SG_USING_STD(string);
-SG_USING_STD(ifstream);
-SG_USING_STD(ofstream);
-
#include "fg_props.hxx"
-#include "fg_io.hxx"
#include "globals.hxx"
+#include "logger.hxx"
#include "util.hxx"
#include "viewmgr.hxx"
+SG_USING_STD(string);
+SG_USING_STD(ifstream);
+SG_USING_STD(ofstream);
+
\f
////////////////////////////////////////////////////////////////////////
}
#endif // HAVE_PLIB_PSL
+/**
+ * Built-in command: run a Nasal script.
+ */
+static bool
+do_nasal (const SGPropertyNode * arg)
+{
+ return ((FGNasalSys*)globals->get_subsystem("nasal"))->handleCommand(arg);
+}
/**
* Built-in command: exit FlightGear.
bool result = true;
vector<SGPropertyNode_ptr> subsystems = arg->getChildren("subsystem");
- if (subsystems.size() == 0)
+ if (subsystems.size() == 0) {
globals->get_subsystem_mgr()->reinit();
- else for (int i = 0; i < subsystems.size(); i++) {
- const char * name = subsystems[i]->getStringValue();
- FGSubsystem * subsystem = globals->get_subsystem(name);
- if (subsystem == 0) {
- result = false;
- SG_LOG(SG_GENERAL, SG_ALERT, "Subsystem " << name << "not found");
- } else {
- subsystem->reinit();
+ } else {
+ for ( unsigned int i = 0; i < subsystems.size(); i++ ) {
+ const char * name = subsystems[i]->getStringValue();
+ SGSubsystem * subsystem = globals->get_subsystem(name);
+ if (subsystem == 0) {
+ result = false;
+ SG_LOG( SG_GENERAL, SG_ALERT,
+ "Subsystem " << name << "not found" );
+ } else {
+ subsystem->reinit();
+ }
}
}
+
+ globals->get_event_mgr()->reinit();
+
return result;
}
+#if 0
+ //
+ // these routines look useful ??? but are never used in the code ???
+ //
/**
* Built-in command: suspend one or more subsystems.
bool result = true;
vector<SGPropertyNode_ptr> subsystems = arg->getChildren("subsystem");
- for (int i = 0; i < subsystems.size(); i++) {
+ for ( unsigned int i = 0; i < subsystems.size(); i++ ) {
const char * name = subsystems[i]->getStringValue();
- FGSubsystem * subsystem = globals->get_subsystem(name);
+ SGSubsystem * subsystem = globals->get_subsystem(name);
if (subsystem == 0) {
result = false;
SG_LOG(SG_GENERAL, SG_ALERT, "Subsystem " << name << "not found");
bool result = true;
vector<SGPropertyNode_ptr> subsystems = arg->getChildren("subsystem");
- for (int i = 0; i < subsystems.size(); i++) {
+ for ( unsigned int i = 0; i < subsystems.size(); i++ ) {
const char * name = subsystems[i]->getStringValue();
- FGSubsystem * subsystem = globals->get_subsystem(name);
+ SGSubsystem * subsystem = globals->get_subsystem(name);
if (subsystem == 0) {
result = false;
SG_LOG(SG_GENERAL, SG_ALERT, "Subsystem " << name << "not found");
return result;
}
+#endif
+
/**
* Built-in command: load flight.
return false;
}
SG_LOG(SG_INPUT, SG_INFO, "Loaded new panel from " << panel_path);
- current_panel->unbind();
- delete current_panel;
- current_panel = new_panel;
- current_panel->bind();
+ globals->get_current_panel()->unbind();
+ delete globals->get_current_panel();
+ globals->set_current_panel( new_panel );
+ globals->get_current_panel()->bind();
return true;
}
static bool
do_panel_mouse_click (const SGPropertyNode * arg)
{
- if (current_panel != 0)
- return current_panel
+ if (globals->get_current_panel() != 0)
+ return globals->get_current_panel()
->doMouseAction(arg->getIntValue("button"),
arg->getBoolValue("is-down") ? PU_DOWN : PU_UP,
arg->getIntValue("x-pos"),
}
+/**
+ * Built-in command: hires capture screen.
+ */
+static bool
+do_hires_screen_capture (const SGPropertyNode * arg)
+{
+ fgHiResDump();
+ return true;
+}
+
+
/**
* Reload the tile cache.
*/
}
+/**
+ * Set the sea level outside air temperature and assigning that to all
+ * boundary and aloft environment layers.
+ */
+static bool
+do_set_sea_level_degc (const SGPropertyNode * arg)
+{
+ double temp_sea_level_degc = arg->getDoubleValue("temp-degc", 15.0);
+
+ SGPropertyNode *node, *child;
+
+ // boundary layers
+ node = fgGetNode( "/environment/config/boundary" );
+ if ( node != NULL ) {
+ int i = 0;
+ while ( ( child = node->getNode( "entry", i ) ) != NULL ) {
+ child->setDoubleValue( "temperature-sea-level-degc",
+ temp_sea_level_degc );
+ ++i;
+ }
+ }
+
+ // aloft layers
+ node = fgGetNode( "/environment/config/aloft" );
+ if ( node != NULL ) {
+ int i = 0;
+ while ( ( child = node->getNode( "entry", i ) ) != NULL ) {
+ child->setDoubleValue( "temperature-sea-level-degc",
+ temp_sea_level_degc );
+ ++i;
+ }
+ }
+
+ return true;
+}
+
+
+/**
+ * Set the outside air temperature at the "current" altitude by first
+ * calculating the corresponding sea level temp, and assigning that to
+ * all boundary and aloft environment layers.
+ */
+static bool
+do_set_oat_degc (const SGPropertyNode * arg)
+{
+ const string &temp_str = arg->getStringValue("temp-degc", "15.0");
+
+ // check for an altitude specified in the arguments, otherwise use
+ // current aircraft altitude.
+ const SGPropertyNode *altitude_ft = arg->getChild("altitude-ft");
+ if ( altitude_ft == NULL ) {
+ altitude_ft = fgGetNode("/position/altitude-ft");
+ }
+
+ FGEnvironment dummy; // instantiate a dummy so we can leech a method
+ dummy.set_elevation_ft( altitude_ft->getDoubleValue() );
+ dummy.set_temperature_degc( atof( temp_str.c_str() ) );
+ double temp_sea_level_degc = dummy.get_temperature_sea_level_degc();
+
+ cout << "Altitude = " << altitude_ft->getDoubleValue() << endl;
+ cout << "Temp at alt (C) = " << atof( temp_str.c_str() ) << endl;
+ cout << "Temp sea level (C) = " << temp_sea_level_degc << endl;
+
+ SGPropertyNode *node, *child;
+
+ // boundary layers
+ node = fgGetNode( "/environment/config/boundary" );
+ if ( node != NULL ) {
+ int i = 0;
+ while ( ( child = node->getNode( "entry", i ) ) != NULL ) {
+ child->setDoubleValue( "temperature-sea-level-degc",
+ temp_sea_level_degc );
+ ++i;
+ }
+ }
+
+ // aloft layers
+ node = fgGetNode( "/environment/config/aloft" );
+ if ( node != NULL ) {
+ int i = 0;
+ while ( ( child = node->getNode( "entry", i ) ) != NULL ) {
+ child->setDoubleValue( "temperature-sea-level-degc",
+ temp_sea_level_degc );
+ ++i;
+ }
+ }
+
+ return true;
+}
+
+/**
+ * Set the sea level outside air dewpoint and assigning that to all
+ * boundary and aloft environment layers.
+ */
+static bool
+do_set_dewpoint_sea_level_degc (const SGPropertyNode * arg)
+{
+ double dewpoint_sea_level_degc = arg->getDoubleValue("dewpoint-degc", 5.0);
+
+ SGPropertyNode *node, *child;
+
+ // boundary layers
+ node = fgGetNode( "/environment/config/boundary" );
+ if ( node != NULL ) {
+ int i = 0;
+ while ( ( child = node->getNode( "entry", i ) ) != NULL ) {
+ child->setDoubleValue( "dewpoint-sea-level-degc",
+ dewpoint_sea_level_degc );
+ ++i;
+ }
+ }
+
+ // aloft layers
+ node = fgGetNode( "/environment/config/aloft" );
+ if ( node != NULL ) {
+ int i = 0;
+ while ( ( child = node->getNode( "entry", i ) ) != NULL ) {
+ child->setDoubleValue( "dewpoint-sea-level-degc",
+ dewpoint_sea_level_degc );
+ ++i;
+ }
+ }
+
+ return true;
+}
+
+
+/**
+ * Set the outside air dewpoint at the "current" altitude by first
+ * calculating the corresponding sea level dewpoint, and assigning
+ * that to all boundary and aloft environment layers.
+ */
+static bool
+do_set_dewpoint_degc (const SGPropertyNode * arg)
+{
+ const string &dewpoint_str = arg->getStringValue("dewpoint-degc", "5.0");
+
+ // check for an altitude specified in the arguments, otherwise use
+ // current aircraft altitude.
+ const SGPropertyNode *altitude_ft = arg->getChild("altitude-ft");
+ if ( altitude_ft == NULL ) {
+ altitude_ft = fgGetNode("/position/altitude-ft");
+ }
+
+ FGEnvironment dummy; // instantiate a dummy so we can leech a method
+ dummy.set_elevation_ft( altitude_ft->getDoubleValue() );
+ dummy.set_dewpoint_degc( atof( dewpoint_str.c_str() ) );
+ double dewpoint_sea_level_degc = dummy.get_dewpoint_sea_level_degc();
+
+ cout << "Altitude = " << altitude_ft->getDoubleValue() << endl;
+ cout << "Dewpoint at alt (C) = " << atof( dewpoint_str.c_str() ) << endl;
+ cout << "Dewpoint at sea level (C) = " << dewpoint_sea_level_degc << endl;
+
+ SGPropertyNode *node, *child;
+
+ // boundary layers
+ node = fgGetNode( "/environment/config/boundary" );
+ if ( node != NULL ) {
+ int i = 0;
+ while ( ( child = node->getNode( "entry", i ) ) != NULL ) {
+ child->setDoubleValue( "dewpoint-sea-level-degc",
+ dewpoint_sea_level_degc );
+ ++i;
+ }
+ }
+
+ // aloft layers
+ node = fgGetNode( "/environment/config/aloft" );
+ if ( node != NULL ) {
+ int i = 0;
+ while ( ( child = node->getNode( "entry", i ) ) != NULL ) {
+ child->setDoubleValue( "dewpoint-sea-level-degc",
+ dewpoint_sea_level_degc );
+ ++i;
+ }
+ }
+
+ return true;
+}
+
/**
* Update the lighting manually.
*/
static bool
-do_lighting_update (const SGPropertyNode * arg)
+do_timeofday (const SGPropertyNode * arg)
{
- fgUpdateSkyAndLightingParams();
- return true;
+ const string &offset_type = arg->getStringValue("timeofday", "noon");
+
+ static const SGPropertyNode *longitude
+ = fgGetNode("/position/longitude-deg");
+ static const SGPropertyNode *latitude
+ = fgGetNode("/position/latitude-deg");
+ static const SGPropertyNode *cur_time_override
+ = fgGetNode("/sim/time/cur-time-override", true);
+
+ int orig_warp = globals->get_warp();
+ SGTime *t = globals->get_time_params();
+ time_t cur_time = t->get_cur_time();
+ // cout << "cur_time = " << cur_time << endl;
+ // cout << "orig_warp = " << orig_warp << endl;
+
+ int warp = 0;
+ if ( offset_type == "real" ) {
+ warp = -orig_warp;
+ } else if ( offset_type == "dawn" ) {
+ warp = fgTimeSecondsUntilSunAngle( cur_time,
+ longitude->getDoubleValue()
+ * SGD_DEGREES_TO_RADIANS,
+ latitude->getDoubleValue()
+ * SGD_DEGREES_TO_RADIANS,
+ 90.0, true );
+ } else if ( offset_type == "morning" ) {
+ warp = fgTimeSecondsUntilSunAngle( cur_time,
+ longitude->getDoubleValue()
+ * SGD_DEGREES_TO_RADIANS,
+ latitude->getDoubleValue()
+ * SGD_DEGREES_TO_RADIANS,
+ 75.0, true );
+ } else if ( offset_type == "noon" ) {
+ warp = fgTimeSecondsUntilSunAngle( cur_time,
+ longitude->getDoubleValue()
+ * SGD_DEGREES_TO_RADIANS,
+ latitude->getDoubleValue()
+ * SGD_DEGREES_TO_RADIANS,
+ 0.0, true );
+ } else if ( offset_type == "afternoon" ) {
+ warp = fgTimeSecondsUntilSunAngle( cur_time,
+ longitude->getDoubleValue()
+ * SGD_DEGREES_TO_RADIANS,
+ latitude->getDoubleValue()
+ * SGD_DEGREES_TO_RADIANS,
+ 60.0, false );
+ } else if ( offset_type == "dusk" ) {
+ warp = fgTimeSecondsUntilSunAngle( cur_time,
+ longitude->getDoubleValue()
+ * SGD_DEGREES_TO_RADIANS,
+ latitude->getDoubleValue()
+ * SGD_DEGREES_TO_RADIANS,
+ 90.0, false );
+ } else if ( offset_type == "evening" ) {
+ warp = fgTimeSecondsUntilSunAngle( cur_time,
+ longitude->getDoubleValue()
+ * SGD_DEGREES_TO_RADIANS,
+ latitude->getDoubleValue()
+ * SGD_DEGREES_TO_RADIANS,
+ 100.0, false );
+ } else if ( offset_type == "midnight" ) {
+ warp = fgTimeSecondsUntilSunAngle( cur_time,
+ longitude->getDoubleValue()
+ * SGD_DEGREES_TO_RADIANS,
+ latitude->getDoubleValue()
+ * SGD_DEGREES_TO_RADIANS,
+ 180.0, false );
+ }
+ // cout << "warp = " << warp << endl;
+ globals->set_warp( orig_warp + warp );
+
+ t->update( longitude->getDoubleValue() * SGD_DEGREES_TO_RADIANS,
+ latitude->getDoubleValue() * SGD_DEGREES_TO_RADIANS,
+ cur_time_override->getLongValue(),
+ globals->get_warp() );
+
+ return true;
}
}
+/**
+ * Built-in command: randomize a numeric property value.
+ *
+ * property: the name of the property value to randomize.
+ * min: the minimum allowed value.
+ * max: the maximum allowed value.
+ */
+static bool
+do_property_randomize (const SGPropertyNode * arg)
+{
+ SGPropertyNode * prop = get_prop(arg);
+ double min = arg->getDoubleValue("min", DBL_MIN);
+ double max = arg->getDoubleValue("max", DBL_MAX);
+ prop->setDoubleValue(sg_random() * (max - min) + min);
+ return true;
+}
+
+
+/**
+ * Built-in command: reinit the data logging system based on the
+ * current contents of the /logger tree.
+ */
+static bool
+do_data_logging_commit (const SGPropertyNode * arg)
+{
+ FGLogger *log = (FGLogger *)globals->get_subsystem("logger");
+ log->reinit();
+ return true;
+}
+
+/**
+ * Built-in command: Add a dialog to the GUI system. Does *not*
+ * display the dialog. The property node should have the same format
+ * as a dialog XML configuration. It must include:
+ *
+ * name: the name of the GUI dialog for future reference.
+ */
+static bool
+do_dialog_new (const SGPropertyNode * arg)
+{
+ NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");
+
+ // Note the casting away of const: this is *real*. Doing a
+ // "dialog-apply" command later on will mutate this property node.
+ // I'm not convinced that this isn't the Right Thing though; it
+ // allows client to create a node, pass it to dialog-new, and get
+ // the values back from the dialog by reading the same node.
+ // Perhaps command arguments are not as "const" as they would
+ // seem?
+ gui->newDialog((SGPropertyNode*)arg);
+ return true;
+}
+
/**
* Built-in command: Show an XML-configured dialog.
*
do_dialog_close (const SGPropertyNode * arg)
{
NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");
+ if(arg->hasValue("dialog-name"))
+ return gui->closeDialog(arg->getStringValue("dialog-name"));
return gui->closeActiveDialog();
}
}
+/**
+ * Redraw GUI (applying new widget colors). Doesn't reload the dialogs,
+ * unlike reinit().
+ */
+static bool
+do_gui_redraw (const SGPropertyNode * arg)
+{
+ NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");
+ gui->redraw();
+ return true;
+}
+
/**
* Built-in command: commit presets (read from in /sim/presets/)
*/
return true;
}
+/**
+ * Built-in command: replay the FDR buffer
+ */
+static bool
+do_replay (const SGPropertyNode * arg)
+{
+ // freeze the master fdm
+ fgSetInt( "/sim/freeze/replay-state", 1 );
+
+ FGReplay *r = (FGReplay *)(globals->get_subsystem( "replay" ));
+
+ fgSetDouble( "/sim/replay/start-time", r->get_start_time() );
+ fgSetDouble( "/sim/replay/end-time", r->get_end_time() );
+ double duration = fgGetDouble( "/sim/replay/duration" );
+ if( duration && duration < (r->get_end_time() - r->get_start_time()) ) {
+ fgSetDouble( "/sim/replay/time", r->get_end_time() - duration );
+ } else {
+ fgSetDouble( "/sim/replay/time", r->get_start_time() );
+ }
+
+ cout << "start = " << r->get_start_time()
+ << " end = " << r->get_end_time() << endl;
+
+ return true;
+}
+
+
+
+static bool
+do_decrease_visibility (const SGPropertyNode * arg)
+{
+ double new_value = fgGetDouble("/environment/visibility-m") * 0.9;
+ fgSetDouble("/environment/visibility-m", new_value);
+ fgDefaultWeatherValue("visibility-m", new_value);
+ globals->get_subsystem("environment")->reinit();
+
+ return true;
+}
+
+static bool
+do_increase_visibility (const SGPropertyNode * arg)
+{
+ double new_value = fgGetDouble("/environment/visibility-m") * 1.1;
+ fgSetDouble("/environment/visibility-m", new_value);
+ fgDefaultWeatherValue("visibility-m", new_value);
+ globals->get_subsystem("environment")->reinit();
+
+ return true;
+}
+
+static bool
+do_hud_brightkey(const SGPropertyNode *)
+{
+ HUD_brightkey( true );
+ return true;
+}
+
+static bool
+do_hud_masterswitch(const SGPropertyNode *)
+{
+ HUD_masterswitch( true );
+ return true;
+}
+
+static bool
+do_hud_init(const SGPropertyNode *)
+{
+ fgHUDInit(0); // minimal HUD
+ return true;
+}
+
+static bool
+do_hud_init2(const SGPropertyNode *)
+{
+ fgHUDInit2(0); // normal HUD
+ return true;
+}
+
+/**
+ * An fgcommand to allow loading of xml files via nasal,
+ * the xml file's structure will be made available within
+ * a (definable) property tree node
+ *
+ * @param filename a string to hold the complete path & filename of a XML file
+ * @param targetnode a string pointing to a location within the property tree
+ * where to store the parsed XML file
+ */
+
+static bool
+do_load_xml_to_proptree(const SGPropertyNode * node)
+{
+ // SG_LOG(SG_GENERAL, SG_ALERT, "fgcommand loadxml executed");
+
+ SGPropertyNode * targetnode;
+ targetnode = fgGetNode(node->getNode("targetnode")->getStringValue(),true);
+
+ const char *filename = node->getNode("filename")->getStringValue();
+ try {
+ fgLoadProps(filename, targetnode);
+ } catch (const sg_exception &e) {
+ string errmsg = "Error reading file " + string(filename) + ":\n";
+ guiErrorMessage(errmsg.c_str(), e);
+ return false;
+ }
+
+ return true;
+}
+
+
+/**
+ * an fgcommand to allow saving of xml files via nasal,
+ * the file's structure will be determined based on what's
+ * encountered in the passed (source) property tree node
+ *
+ * @param filename a string to hold the complete path & filename of the (new)
+ * XML file
+ * @param sourcenode a string pointing to a location within the property tree
+ * where to find the nodes that should be written recursively into an XML file
+ *
+ * TODO:
+ * deal with already existing filenames, optionally return error/success
+ * values in a separate node to provide status information
+ *
+ * note: it's directly using writeProperties, which is not necessarily
+ * preferable, but for now it should work ...
+ */
+
+static bool
+do_save_xml_from_proptree(const SGPropertyNode * node)
+{
+ //TODO: do Parameter validation !
+ SGPropertyNode * sourcenode;
+ sourcenode = fgGetNode(node->getNode("sourcenode")->getStringValue(),true);
+
+ const char *filename = node->getNode("filename")->getStringValue();
+ try {
+ writeProperties (filename, sourcenode, true);
+ } catch (const sg_exception &e) {
+ string errmsg = "Error writing file " + string(filename) + ":\n";
+ guiErrorMessage(errmsg.c_str(), e);
+ return false;
+ }
+
+ return true;
+}
-\f
////////////////////////////////////////////////////////////////////////
// Command setup.
////////////////////////////////////////////////////////////////////////
#if defined(HAVE_PLIB_PSL)
{ "script", do_script },
#endif // HAVE_PLIB_PSL
+ { "nasal", do_nasal },
{ "exit", do_exit },
{ "reinit", do_reinit },
{ "suspend", do_reinit },
{ "preferences-load", do_preferences_load },
{ "view-cycle", do_view_cycle },
{ "screen-capture", do_screen_capture },
+ { "hires-screen-capture", do_hires_screen_capture },
{ "tile-cache-reload", do_tile_cache_reload },
- { "lighting-update", do_lighting_update },
+ { "set-sea-level-air-temp-degc", do_set_sea_level_degc },
+ { "set-outside-air-temp-degc", do_set_oat_degc },
+ { "set-dewpoint-sea-level-air-temp-degc", do_set_dewpoint_sea_level_degc },
+ { "set-dewpoint-temp-degc", do_set_dewpoint_degc },
+ { "timeofday", do_timeofday },
{ "property-toggle", do_property_toggle },
{ "property-assign", do_property_assign },
{ "property-adjust", do_property_adjust },
{ "property-swap", do_property_swap },
{ "property-scale", do_property_scale },
{ "property-cycle", do_property_cycle },
+ { "property-randomize", do_property_randomize },
+ { "data-logging-commit", do_data_logging_commit },
+ { "dialog-new", do_dialog_new },
{ "dialog-show", do_dialog_show },
{ "dialog-close", do_dialog_close },
- { "dialog-show", do_dialog_show },
{ "dialog-update", do_dialog_update },
{ "dialog-apply", do_dialog_apply },
+ { "gui-redraw", do_gui_redraw },
{ "presets-commit", do_presets_commit },
{ "log-level", do_log_level },
+ { "replay", do_replay },
+ { "decrease-visibility", do_decrease_visibility },
+ { "increase-visibility", do_increase_visibility },
+ { "hud-brightkey", do_hud_brightkey },
+ { "hud-masterswitch", do_hud_masterswitch },
+ { "hud-init", do_hud_init },
+ { "hud-init2", do_hud_init2 },
+ { "loadxml", do_load_xml_to_proptree},
+ { "savexml", do_save_xml_from_proptree },
{ 0, 0 } // zero-terminated
};