#include STL_STRING
#include STL_FSTREAM
+#include <simgear/sg_inlines.h>
#include <simgear/debug/logstream.hxx>
#include <simgear/math/sg_random.h>
#include <simgear/misc/commands.hxx>
-#include <simgear/misc/props.hxx>
-#include <simgear/sg_inlines.h>
+#include <simgear/props/props.hxx>
#include <Cockpit/panel.hxx>
#include <Cockpit/panel_io.hxx>
#include <GUI/dialog.hxx>
#include <Scenery/tilemgr.hxx>
#if defined(HAVE_PLIB_PSL)
-#include <Scripting/scriptmgr.hxx>
+# include <Scripting/scriptmgr.hxx>
#endif
#include <Time/tmp.hxx>
vector<SGPropertyNode_ptr> subsystems = arg->getChildren("subsystem");
if (subsystems.size() == 0)
globals->get_subsystem_mgr()->reinit();
- else for (int i = 0; i < subsystems.size(); i++) {
+ else for ( unsigned int i = 0; i < subsystems.size(); i++ ) {
const char * name = subsystems[i]->getStringValue();
FGSubsystem * subsystem = globals->get_subsystem(name);
if (subsystem == 0) {
bool result = true;
vector<SGPropertyNode_ptr> subsystems = arg->getChildren("subsystem");
- for (int i = 0; i < subsystems.size(); i++) {
+ for ( unsigned int i = 0; i < subsystems.size(); i++ ) {
const char * name = subsystems[i]->getStringValue();
FGSubsystem * subsystem = globals->get_subsystem(name);
if (subsystem == 0) {
bool result = true;
vector<SGPropertyNode_ptr> subsystems = arg->getChildren("subsystem");
- for (int i = 0; i < subsystems.size(); i++) {
+ for ( unsigned int i = 0; i < subsystems.size(); i++ ) {
const char * name = subsystems[i]->getStringValue();
FGSubsystem * subsystem = globals->get_subsystem(name);
if (subsystem == 0) {