#include <Cockpit/panel.hxx>
#include <Cockpit/panel_io.hxx>
+#include <Cockpit/hud.hxx>
#include <Environment/environment.hxx>
#include <FDM/flight.hxx>
#include <GUI/gui.h>
#include <GUI/new_gui.hxx>
#include <GUI/dialog.hxx>
-#include <Replay/replay.hxx>
+#include <Aircraft/replay.hxx>
#include <Scenery/tilemgr.hxx>
#if defined(HAVE_PLIB_PSL)
# include <Scripting/scriptmgr.hxx>
#include "fg_commands.hxx"
#include "fg_props.hxx"
#include "globals.hxx"
-#include "logger.cxx"
+#include "logger.hxx"
#include "util.hxx"
#include "viewmgr.hxx"
return result;
}
+#if 0
+ //
+ // these routines look useful ??? but are never used in the code ???
+ //
+
/**
* Built-in command: suspend one or more subsystems.
*
return result;
}
+#endif
+
/**
* Built-in command: load flight.
}
+/**
+ * Built-in command: hires capture screen.
+ */
+static bool
+do_hires_screen_capture (const SGPropertyNode * arg)
+{
+ fgHiResDump();
+ return true;
+}
+
+
/**
* Reload the tile cache.
*/
}
+/**
+ * Set the sea level outside air temperature and assigning that to all
+ * boundary and aloft environment layers.
+ */
+static bool
+do_set_sea_level_degc (const SGPropertyNode * arg)
+{
+ double temp_sea_level_degc = arg->getDoubleValue("temp-degc", 15.0);
+
+ SGPropertyNode *node, *child;
+
+ // boundary layers
+ node = fgGetNode( "/environment/config/boundary" );
+ if ( node != NULL ) {
+ int i = 0;
+ while ( ( child = node->getNode( "entry", i ) ) != NULL ) {
+ child->setDoubleValue( "temperature-sea-level-degc",
+ temp_sea_level_degc );
+ ++i;
+ }
+ }
+
+ // aloft layers
+ node = fgGetNode( "/environment/config/aloft" );
+ if ( node != NULL ) {
+ int i = 0;
+ while ( ( child = node->getNode( "entry", i ) ) != NULL ) {
+ child->setDoubleValue( "temperature-sea-level-degc",
+ temp_sea_level_degc );
+ ++i;
+ }
+ }
+
+ return true;
+}
+
+
/**
* Set the outside air temperature at the "current" altitude by first
* calculating the corresponding sea level temp, and assigning that to
{
const string &temp_str = arg->getStringValue("temp-degc", "15.0");
- static const SGPropertyNode *altitude_ft
- = fgGetNode("/position/altitude-ft");
+ // check for an altitude specified in the arguments, otherwise use
+ // current aircraft altitude.
+ const SGPropertyNode *altitude_ft = arg->getChild("altitude-ft");
+ if ( altitude_ft == NULL ) {
+ altitude_ft = fgGetNode("/position/altitude-ft");
+ }
FGEnvironment dummy; // instantiate a dummy so we can leech a method
dummy.set_elevation_ft( altitude_ft->getDoubleValue() );
return true;
}
+/**
+ * Set the sea level outside air dewpoint and assigning that to all
+ * boundary and aloft environment layers.
+ */
+static bool
+do_set_dewpoint_sea_level_degc (const SGPropertyNode * arg)
+{
+ double dewpoint_sea_level_degc = arg->getDoubleValue("dewpoint-degc", 5.0);
+
+ SGPropertyNode *node, *child;
+
+ // boundary layers
+ node = fgGetNode( "/environment/config/boundary" );
+ if ( node != NULL ) {
+ int i = 0;
+ while ( ( child = node->getNode( "entry", i ) ) != NULL ) {
+ child->setDoubleValue( "dewpoint-sea-level-degc",
+ dewpoint_sea_level_degc );
+ ++i;
+ }
+ }
+
+ // aloft layers
+ node = fgGetNode( "/environment/config/aloft" );
+ if ( node != NULL ) {
+ int i = 0;
+ while ( ( child = node->getNode( "entry", i ) ) != NULL ) {
+ child->setDoubleValue( "dewpoint-sea-level-degc",
+ dewpoint_sea_level_degc );
+ ++i;
+ }
+ }
+
+ return true;
+}
+
+
+/**
+ * Set the outside air dewpoint at the "current" altitude by first
+ * calculating the corresponding sea level dewpoint, and assigning
+ * that to all boundary and aloft environment layers.
+ */
+static bool
+do_set_dewpoint_degc (const SGPropertyNode * arg)
+{
+ const string &dewpoint_str = arg->getStringValue("dewpoint-degc", "5.0");
+
+ // check for an altitude specified in the arguments, otherwise use
+ // current aircraft altitude.
+ const SGPropertyNode *altitude_ft = arg->getChild("altitude-ft");
+ if ( altitude_ft == NULL ) {
+ altitude_ft = fgGetNode("/position/altitude-ft");
+ }
+
+ FGEnvironment dummy; // instantiate a dummy so we can leech a method
+ dummy.set_elevation_ft( altitude_ft->getDoubleValue() );
+ dummy.set_dewpoint_degc( atof( dewpoint_str.c_str() ) );
+ double dewpoint_sea_level_degc = dummy.get_dewpoint_sea_level_degc();
+
+ cout << "Altitude = " << altitude_ft->getDoubleValue() << endl;
+ cout << "Dewpoint at alt (C) = " << atof( dewpoint_str.c_str() ) << endl;
+ cout << "Dewpoint at sea level (C) = " << dewpoint_sea_level_degc << endl;
+
+ SGPropertyNode *node, *child;
+
+ // boundary layers
+ node = fgGetNode( "/environment/config/boundary" );
+ if ( node != NULL ) {
+ int i = 0;
+ while ( ( child = node->getNode( "entry", i ) ) != NULL ) {
+ child->setDoubleValue( "dewpoint-sea-level-degc",
+ dewpoint_sea_level_degc );
+ ++i;
+ }
+ }
+
+ // aloft layers
+ node = fgGetNode( "/environment/config/aloft" );
+ if ( node != NULL ) {
+ int i = 0;
+ while ( ( child = node->getNode( "entry", i ) ) != NULL ) {
+ child->setDoubleValue( "dewpoint-sea-level-degc",
+ dewpoint_sea_level_degc );
+ ++i;
+ }
+ }
+
+ return true;
+}
+
/**
* Update the lighting manually.
*/
do_replay (const SGPropertyNode * arg)
{
// freeze the master fdm
- fgSetBool( "/sim/freeze/replay", true );
+ fgSetInt( "/sim/freeze/replay-state", 1 );
FGReplay *r = (FGReplay *)(globals->get_subsystem( "replay" ));
return true;
}
+static bool
+do_hud_brightkey(const SGPropertyNode *)
+{
+ HUD_brightkey( true );
+ return true;
+}
+
+static bool
+do_hud_masterswitch(const SGPropertyNode *)
+{
+ HUD_masterswitch( true );
+ return true;
+}
+
+static bool
+do_hud_init(const SGPropertyNode *)
+{
+ fgHUDInit(0); // minimal HUD
+ return true;
+}
+
+static bool
+do_hud_init2(const SGPropertyNode *)
+{
+ fgHUDInit2(0); // normal HUD
+ return true;
+}
+
+/**
+ * An fgcommand to allow loading of xml files via nasal,
+ * the xml file's structure will be made available within
+ * a (definable) property tree node
+ *
+ * @param filename a string to hold the complete path & filename of a XML file
+ * @param targetnode a string pointing to a location within the property tree
+ * where to store the parsed XML file
+ */
+
+static bool
+do_load_xml_to_proptree(const SGPropertyNode * node)
+{
+ // SG_LOG(SG_GENERAL, SG_ALERT, "fgcommand loadxml executed");
+
+ SGPropertyNode * targetnode;
+ targetnode = fgGetNode(node->getNode("targetnode")->getStringValue(),true);
+
+ const char *filename = node->getNode("filename")->getStringValue();
+ try {
+ fgLoadProps(filename, targetnode);
+ } catch (const sg_exception &e) {
+ string errmsg = "Error reading file " + string(filename) + ":\n";
+ guiErrorMessage(errmsg.c_str(), e);
+ return false;
+ }
+
+ return true;
+}
+
+
+/**
+ * an fgcommand to allow saving of xml files via nasal,
+ * the file's structure will be determined based on what's
+ * encountered in the passed (source) property tree node
+ *
+ * @param filename a string to hold the complete path & filename of the (new)
+ * XML file
+ * @param sourcenode a string pointing to a location within the property tree
+ * where to find the nodes that should be written recursively into an XML file
+ *
+ * TODO:
+ * deal with already existing filenames, optionally return error/success
+ * values in a separate node to provide status information
+ *
+ * note: it's directly using writeProperties, which is not necessarily
+ * preferable, but for now it should work ...
+ */
+
+static bool
+do_save_xml_from_proptree(const SGPropertyNode * node)
+{
+ //TODO: do Parameter validation !
+ SGPropertyNode * sourcenode;
+ sourcenode = fgGetNode(node->getNode("sourcenode")->getStringValue(),true);
+
+ const char *filename = node->getNode("filename")->getStringValue();
+ try {
+ writeProperties (filename, sourcenode, true);
+ } catch (const sg_exception &e) {
+ string errmsg = "Error writing file " + string(filename) + ":\n";
+ guiErrorMessage(errmsg.c_str(), e);
+ return false;
+ }
+
+ return true;
+}
+
////////////////////////////////////////////////////////////////////////
// Command setup.
{ "preferences-load", do_preferences_load },
{ "view-cycle", do_view_cycle },
{ "screen-capture", do_screen_capture },
+ { "hires-screen-capture", do_hires_screen_capture },
{ "tile-cache-reload", do_tile_cache_reload },
+ { "set-sea-level-air-temp-degc", do_set_sea_level_degc },
{ "set-outside-air-temp-degc", do_set_oat_degc },
+ { "set-dewpoint-sea-level-air-temp-degc", do_set_dewpoint_sea_level_degc },
+ { "set-dewpoint-temp-degc", do_set_dewpoint_degc },
{ "timeofday", do_timeofday },
{ "property-toggle", do_property_toggle },
{ "property-assign", do_property_assign },
{ "dialog-new", do_dialog_new },
{ "dialog-show", do_dialog_show },
{ "dialog-close", do_dialog_close },
- { "dialog-show", do_dialog_show },
{ "dialog-update", do_dialog_update },
{ "dialog-apply", do_dialog_apply },
{ "presets-commit", do_presets_commit },
{ "replay", do_replay },
{ "decrease-visibility", do_decrease_visibility },
{ "increase-visibility", do_increase_visibility },
+ { "hud-brightkey", do_hud_brightkey },
+ { "hud-masterswitch", do_hud_masterswitch },
+ { "hud-init", do_hud_init },
+ { "hud-init2", do_hud_init2 },
+ { "loadxml", do_load_xml_to_proptree},
+ { "savexml", do_save_xml_from_proptree },
{ 0, 0 } // zero-terminated
};