// fg_commands.cxx - internal FGFS commands.
+#ifdef HAVE_CONFIG_H
+# include "config.h"
+#endif
+
#include <string.h> // strcmp()
#include <simgear/compiler.h>
-#include <simgear/misc/exception.hxx>
#include STL_STRING
#include STL_FSTREAM
#include <simgear/sg_inlines.h>
#include <simgear/debug/logstream.hxx>
#include <simgear/math/sg_random.h>
-#include <simgear/misc/commands.hxx>
+#include <simgear/scene/material/mat.hxx>
+#include <simgear/structure/exception.hxx>
+#include <simgear/structure/commands.hxx>
#include <simgear/props/props.hxx>
#include <Cockpit/panel.hxx>
#include <Cockpit/panel_io.hxx>
+#include <Cockpit/hud.hxx>
+#include <Environment/environment.hxx>
#include <FDM/flight.hxx>
#include <GUI/gui.h>
#include <GUI/new_gui.hxx>
#include <GUI/dialog.hxx>
-#include <Replay/replay.hxx>
+#include <Aircraft/replay.hxx>
#include <Scenery/tilemgr.hxx>
+#include <Scenery/scenery.hxx>
#if defined(HAVE_PLIB_PSL)
# include <Scripting/scriptmgr.hxx>
#endif
+#include <Scripting/NasalSys.hxx>
+#include <Sound/fg_fx.hxx>
+#include <Time/sunsolver.hxx>
#include <Time/tmp.hxx>
#include "fg_init.hxx"
+#include "fg_io.hxx"
#include "fg_commands.hxx"
#include "fg_props.hxx"
+#include "globals.hxx"
+#include "logger.hxx"
+#include "util.hxx"
+#include "viewmgr.hxx"
+#include "main.hxx"
SG_USING_STD(string);
SG_USING_STD(ifstream);
SG_USING_STD(ofstream);
-#include "fg_props.hxx"
-#include "fg_io.hxx"
-#include "globals.hxx"
-#include "util.hxx"
-#include "viewmgr.hxx"
-
\f
////////////////////////////////////////////////////////////////////////
}
#endif // HAVE_PLIB_PSL
+/**
+ * Built-in command: run a Nasal script.
+ */
+static bool
+do_nasal (const SGPropertyNode * arg)
+{
+ return ((FGNasalSys*)globals->get_subsystem("nasal"))->handleCommand(arg);
+}
/**
* Built-in command: exit FlightGear.
static bool
do_exit (const SGPropertyNode * arg)
{
- SG_LOG(SG_INPUT, SG_INFO, "Program exit requested.");
- fgExit(arg->getIntValue("status", 0));
- return true;
+ SG_LOG(SG_INPUT, SG_INFO, "Program exit requested.");
+ fgSetBool("/sim/signals/exit", true);
+
+ if (fgGetBool("/sim/startup/save-on-exit")) {
+#ifdef _MSC_VER
+ char* envp = ::getenv( "APPDATA" );
+ if ( envp != NULL ) {
+ SGPath config( envp );
+ config.append( "flightgear.org" );
+#else
+ if ( homedir != NULL ) {
+ SGPath config( homedir );
+ config.append( ".fgfs" );
+#endif
+ config.append( "autosave.xml" );
+ config.create_dir( 0700 );
+ SG_LOG(SG_IO, SG_INFO, "Saving user settings to " << config.str());
+ try {
+ writeProperties(config.str(), globals->get_props(), false, SGPropertyNode::USERARCHIVE);
+ } catch (const sg_exception &e) {
+ guiErrorMessage("Error writing autosave.xml: ", e);
+ }
+
+ SG_LOG(SG_INPUT, SG_DEBUG, "Finished Saving user settings");
+ }
+ }
+ fgExit(arg->getIntValue("status", 0));
+ return true;
}
} else {
for ( unsigned int i = 0; i < subsystems.size(); i++ ) {
const char * name = subsystems[i]->getStringValue();
- FGSubsystem * subsystem = globals->get_subsystem(name);
+ SGSubsystem * subsystem = globals->get_subsystem(name);
if (subsystem == 0) {
result = false;
SG_LOG( SG_GENERAL, SG_ALERT,
}
}
+ globals->get_event_mgr()->reinit();
+
return result;
}
+#if 0
+ //
+ // these routines look useful ??? but are never used in the code ???
+ //
+
/**
* Built-in command: suspend one or more subsystems.
*
vector<SGPropertyNode_ptr> subsystems = arg->getChildren("subsystem");
for ( unsigned int i = 0; i < subsystems.size(); i++ ) {
const char * name = subsystems[i]->getStringValue();
- FGSubsystem * subsystem = globals->get_subsystem(name);
+ SGSubsystem * subsystem = globals->get_subsystem(name);
if (subsystem == 0) {
result = false;
SG_LOG(SG_GENERAL, SG_ALERT, "Subsystem " << name << "not found");
vector<SGPropertyNode_ptr> subsystems = arg->getChildren("subsystem");
for ( unsigned int i = 0; i < subsystems.size(); i++ ) {
const char * name = subsystems[i]->getStringValue();
- FGSubsystem * subsystem = globals->get_subsystem(name);
+ SGSubsystem * subsystem = globals->get_subsystem(name);
if (subsystem == 0) {
result = false;
SG_LOG(SG_GENERAL, SG_ALERT, "Subsystem " << name << "not found");
return result;
}
+#endif
+
/**
* Built-in command: load flight.
SG_LOG(SG_INPUT, SG_INFO, "Restored flight from " << file);
return true;
} else {
- SG_LOG(SG_INPUT, SG_ALERT, "Cannot load flight from " << file);
+ SG_LOG(SG_INPUT, SG_WARN, "Cannot load flight from " << file);
return false;
}
}
globals->get_viewmgr()->next_view();
fix_hud_visibility();
globals->get_tile_mgr()->refresh_view_timestamps();
-// fgReshape(fgGetInt("/sim/startup/xsize"), fgGetInt("/sim/startup/ysize"));
return true;
}
return true;
}
+static bool
+do_dump_scene_graph (const SGPropertyNode*)
+{
+ fgDumpSceneGraph();
+ return true;
+}
+
+/**
+ * Built-in command: hires capture screen.
+ */
+static bool
+do_hires_screen_capture (const SGPropertyNode * arg)
+{
+ fgHiResDump();
+ return true;
+}
+
/**
* Reload the tile cache.
if ( !freeze ) {
fgSetBool("/sim/freeze/master", true);
}
- // BusyCursor(0);
if ( globals->get_tile_mgr()->init() ) {
// Load the local scenery data
double visibility_meters = fgGetDouble("/environment/visibility-m");
"Error in Tile Manager initialization!" );
exit(-1);
}
- // BusyCursor(1);
if ( !freeze ) {
fgSetBool("/sim/freeze/master", false);
}
}
+/**
+ * Set the sea level outside air temperature and assigning that to all
+ * boundary and aloft environment layers.
+ */
+static bool
+do_set_sea_level_degc (const SGPropertyNode * arg)
+{
+ double temp_sea_level_degc = arg->getDoubleValue("temp-degc", 15.0);
+
+ SGPropertyNode *node, *child;
+
+ // boundary layers
+ node = fgGetNode( "/environment/config/boundary" );
+ if ( node != NULL ) {
+ int i = 0;
+ while ( ( child = node->getNode( "entry", i ) ) != NULL ) {
+ child->setDoubleValue( "temperature-sea-level-degc",
+ temp_sea_level_degc );
+ ++i;
+ }
+ }
+
+ // aloft layers
+ node = fgGetNode( "/environment/config/aloft" );
+ if ( node != NULL ) {
+ int i = 0;
+ while ( ( child = node->getNode( "entry", i ) ) != NULL ) {
+ child->setDoubleValue( "temperature-sea-level-degc",
+ temp_sea_level_degc );
+ ++i;
+ }
+ }
+
+ return true;
+}
+
+
+/**
+ * Set the outside air temperature at the "current" altitude by first
+ * calculating the corresponding sea level temp, and assigning that to
+ * all boundary and aloft environment layers.
+ */
+static bool
+do_set_oat_degc (const SGPropertyNode * arg)
+{
+ const string &temp_str = arg->getStringValue("temp-degc", "15.0");
+
+ // check for an altitude specified in the arguments, otherwise use
+ // current aircraft altitude.
+ const SGPropertyNode *altitude_ft = arg->getChild("altitude-ft");
+ if ( altitude_ft == NULL ) {
+ altitude_ft = fgGetNode("/position/altitude-ft");
+ }
+
+ FGEnvironment dummy; // instantiate a dummy so we can leech a method
+ dummy.set_elevation_ft( altitude_ft->getDoubleValue() );
+ dummy.set_temperature_degc( atof( temp_str.c_str() ) );
+ double temp_sea_level_degc = dummy.get_temperature_sea_level_degc();
+
+ //cout << "Altitude = " << altitude_ft->getDoubleValue() << endl;
+ //cout << "Temp at alt (C) = " << atof( temp_str.c_str() ) << endl;
+ //cout << "Temp sea level (C) = " << temp_sea_level_degc << endl;
+
+ SGPropertyNode *node, *child;
+
+ // boundary layers
+ node = fgGetNode( "/environment/config/boundary" );
+ if ( node != NULL ) {
+ int i = 0;
+ while ( ( child = node->getNode( "entry", i ) ) != NULL ) {
+ child->setDoubleValue( "temperature-sea-level-degc",
+ temp_sea_level_degc );
+ ++i;
+ }
+ }
+
+ // aloft layers
+ node = fgGetNode( "/environment/config/aloft" );
+ if ( node != NULL ) {
+ int i = 0;
+ while ( ( child = node->getNode( "entry", i ) ) != NULL ) {
+ child->setDoubleValue( "temperature-sea-level-degc",
+ temp_sea_level_degc );
+ ++i;
+ }
+ }
+
+ return true;
+}
+
+/**
+ * Set the sea level outside air dewpoint and assigning that to all
+ * boundary and aloft environment layers.
+ */
+static bool
+do_set_dewpoint_sea_level_degc (const SGPropertyNode * arg)
+{
+ double dewpoint_sea_level_degc = arg->getDoubleValue("dewpoint-degc", 5.0);
+
+ SGPropertyNode *node, *child;
+
+ // boundary layers
+ node = fgGetNode( "/environment/config/boundary" );
+ if ( node != NULL ) {
+ int i = 0;
+ while ( ( child = node->getNode( "entry", i ) ) != NULL ) {
+ child->setDoubleValue( "dewpoint-sea-level-degc",
+ dewpoint_sea_level_degc );
+ ++i;
+ }
+ }
+
+ // aloft layers
+ node = fgGetNode( "/environment/config/aloft" );
+ if ( node != NULL ) {
+ int i = 0;
+ while ( ( child = node->getNode( "entry", i ) ) != NULL ) {
+ child->setDoubleValue( "dewpoint-sea-level-degc",
+ dewpoint_sea_level_degc );
+ ++i;
+ }
+ }
+
+ return true;
+}
+
+
+/**
+ * Set the outside air dewpoint at the "current" altitude by first
+ * calculating the corresponding sea level dewpoint, and assigning
+ * that to all boundary and aloft environment layers.
+ */
+static bool
+do_set_dewpoint_degc (const SGPropertyNode * arg)
+{
+ const string &dewpoint_str = arg->getStringValue("dewpoint-degc", "5.0");
+
+ // check for an altitude specified in the arguments, otherwise use
+ // current aircraft altitude.
+ const SGPropertyNode *altitude_ft = arg->getChild("altitude-ft");
+ if ( altitude_ft == NULL ) {
+ altitude_ft = fgGetNode("/position/altitude-ft");
+ }
+
+ FGEnvironment dummy; // instantiate a dummy so we can leech a method
+ dummy.set_elevation_ft( altitude_ft->getDoubleValue() );
+ dummy.set_dewpoint_degc( atof( dewpoint_str.c_str() ) );
+ double dewpoint_sea_level_degc = dummy.get_dewpoint_sea_level_degc();
+
+ //cout << "Altitude = " << altitude_ft->getDoubleValue() << endl;
+ //cout << "Dewpoint at alt (C) = " << atof( dewpoint_str.c_str() ) << endl;
+ //cout << "Dewpoint at sea level (C) = " << dewpoint_sea_level_degc << endl;
+
+ SGPropertyNode *node, *child;
+
+ // boundary layers
+ node = fgGetNode( "/environment/config/boundary" );
+ if ( node != NULL ) {
+ int i = 0;
+ while ( ( child = node->getNode( "entry", i ) ) != NULL ) {
+ child->setDoubleValue( "dewpoint-sea-level-degc",
+ dewpoint_sea_level_degc );
+ ++i;
+ }
+ }
+
+ // aloft layers
+ node = fgGetNode( "/environment/config/aloft" );
+ if ( node != NULL ) {
+ int i = 0;
+ while ( ( child = node->getNode( "entry", i ) ) != NULL ) {
+ child->setDoubleValue( "dewpoint-sea-level-degc",
+ dewpoint_sea_level_degc );
+ ++i;
+ }
+ }
+
+ return true;
+}
+
/**
* Update the lighting manually.
*/
static bool
-do_lighting_update (const SGPropertyNode * arg)
+do_timeofday (const SGPropertyNode * arg)
{
- fgUpdateSkyAndLightingParams();
- return true;
+ const string &offset_type = arg->getStringValue("timeofday", "noon");
+
+ static const SGPropertyNode *longitude
+ = fgGetNode("/position/longitude-deg");
+ static const SGPropertyNode *latitude
+ = fgGetNode("/position/latitude-deg");
+ static const SGPropertyNode *cur_time_override
+ = fgGetNode("/sim/time/cur-time-override", true);
+
+ int orig_warp = globals->get_warp();
+ SGTime *t = globals->get_time_params();
+ time_t cur_time = t->get_cur_time();
+ // cout << "cur_time = " << cur_time << endl;
+ // cout << "orig_warp = " << orig_warp << endl;
+
+ int warp = 0;
+ if ( offset_type == "real" ) {
+ warp = -orig_warp;
+ } else if ( offset_type == "dawn" ) {
+ warp = fgTimeSecondsUntilSunAngle( cur_time,
+ longitude->getDoubleValue()
+ * SGD_DEGREES_TO_RADIANS,
+ latitude->getDoubleValue()
+ * SGD_DEGREES_TO_RADIANS,
+ 90.0, true );
+ } else if ( offset_type == "morning" ) {
+ warp = fgTimeSecondsUntilSunAngle( cur_time,
+ longitude->getDoubleValue()
+ * SGD_DEGREES_TO_RADIANS,
+ latitude->getDoubleValue()
+ * SGD_DEGREES_TO_RADIANS,
+ 75.0, true );
+ } else if ( offset_type == "noon" ) {
+ warp = fgTimeSecondsUntilSunAngle( cur_time,
+ longitude->getDoubleValue()
+ * SGD_DEGREES_TO_RADIANS,
+ latitude->getDoubleValue()
+ * SGD_DEGREES_TO_RADIANS,
+ 0.0, true );
+ } else if ( offset_type == "afternoon" ) {
+ warp = fgTimeSecondsUntilSunAngle( cur_time,
+ longitude->getDoubleValue()
+ * SGD_DEGREES_TO_RADIANS,
+ latitude->getDoubleValue()
+ * SGD_DEGREES_TO_RADIANS,
+ 60.0, false );
+ } else if ( offset_type == "dusk" ) {
+ warp = fgTimeSecondsUntilSunAngle( cur_time,
+ longitude->getDoubleValue()
+ * SGD_DEGREES_TO_RADIANS,
+ latitude->getDoubleValue()
+ * SGD_DEGREES_TO_RADIANS,
+ 90.0, false );
+ } else if ( offset_type == "evening" ) {
+ warp = fgTimeSecondsUntilSunAngle( cur_time,
+ longitude->getDoubleValue()
+ * SGD_DEGREES_TO_RADIANS,
+ latitude->getDoubleValue()
+ * SGD_DEGREES_TO_RADIANS,
+ 100.0, false );
+ } else if ( offset_type == "midnight" ) {
+ warp = fgTimeSecondsUntilSunAngle( cur_time,
+ longitude->getDoubleValue()
+ * SGD_DEGREES_TO_RADIANS,
+ latitude->getDoubleValue()
+ * SGD_DEGREES_TO_RADIANS,
+ 180.0, false );
+ }
+ // cout << "warp = " << warp << endl;
+ globals->set_warp( orig_warp + warp );
+
+ t->update( longitude->getDoubleValue() * SGD_DEGREES_TO_RADIANS,
+ latitude->getDoubleValue() * SGD_DEGREES_TO_RADIANS,
+ cur_time_override->getLongValue(),
+ globals->get_warp() );
+
+ return true;
}
}
+/**
+ * Built-in command: reinit the data logging system based on the
+ * current contents of the /logger tree.
+ */
+static bool
+do_data_logging_commit (const SGPropertyNode * arg)
+{
+ FGLogger *log = (FGLogger *)globals->get_subsystem("logger");
+ log->reinit();
+ return true;
+}
+
+/**
+ * Built-in command: Add a dialog to the GUI system. Does *not*
+ * display the dialog. The property node should have the same format
+ * as a dialog XML configuration. It must include:
+ *
+ * name: the name of the GUI dialog for future reference.
+ */
+static bool
+do_dialog_new (const SGPropertyNode * arg)
+{
+ NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");
+
+ // Note the casting away of const: this is *real*. Doing a
+ // "dialog-apply" command later on will mutate this property node.
+ // I'm not convinced that this isn't the Right Thing though; it
+ // allows client to create a node, pass it to dialog-new, and get
+ // the values back from the dialog by reading the same node.
+ // Perhaps command arguments are not as "const" as they would
+ // seem?
+ gui->newDialog((SGPropertyNode*)arg);
+ return true;
+}
+
/**
* Built-in command: Show an XML-configured dialog.
*
do_dialog_close (const SGPropertyNode * arg)
{
NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");
+ if(arg->hasValue("dialog-name"))
+ return gui->closeDialog(arg->getStringValue("dialog-name"));
return gui->closeActiveDialog();
}
do_dialog_update (const SGPropertyNode * arg)
{
NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");
- FGDialog * dialog = gui->getActiveDialog();
+ FGDialog * dialog;
+ if (arg->hasValue("dialog-name"))
+ dialog = gui->getDialog(arg->getStringValue("dialog-name"));
+ else
+ dialog = gui->getActiveDialog();
+
if (dialog != 0) {
- if (arg->hasValue("object-name")) {
- dialog->updateValue(arg->getStringValue("object-name"));
- } else {
- dialog->updateValues();
- }
+ dialog->updateValues(arg->getStringValue("object-name"));
return true;
} else {
return false;
do_dialog_apply (const SGPropertyNode * arg)
{
NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");
- FGDialog * dialog = gui->getActiveDialog();
+ FGDialog * dialog;
+ if (arg->hasValue("dialog-name"))
+ dialog = gui->getDialog(arg->getStringValue("dialog-name"));
+ else
+ dialog = gui->getActiveDialog();
+
if (dialog != 0) {
- if (arg->hasValue("object-name")) {
- const char * name = arg->getStringValue("object-name");
- dialog->applyValue(name);
- dialog->updateValue(name);
- } else {
- dialog->applyValues();
- dialog->updateValues();
- }
+ dialog->applyValues(arg->getStringValue("object-name"));
return true;
} else {
return false;
}
+/**
+ * Redraw GUI (applying new widget colors). Doesn't reload the dialogs,
+ * unlike reinit().
+ */
+static bool
+do_gui_redraw (const SGPropertyNode * arg)
+{
+ NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");
+ gui->redraw();
+ return true;
+}
+
+/**
+ * Built-in command: play an audio message (i.e. a wav file) This is
+ * fire and forget. Call this once per message and it will get dumped
+ * into a queue. Messages are played sequentially so they do not
+ * overlap.
+ */
+static bool
+do_play_audio_sample (const SGPropertyNode * arg)
+{
+ FGFX *fx = (FGFX *)globals->get_subsystem("fx");
+ string path = arg->getStringValue("path");
+ string file = arg->getStringValue("file");
+ double volume = arg->getDoubleValue("volume");
+ // cout << "playing " << path << " / " << file << endl;
+ try {
+ fx->play_message( path, file, volume );
+ return true;
+
+ } catch (const sg_io_exception& e) {
+ SG_LOG(SG_GENERAL, SG_ALERT, "play-audio-sample: "
+ "failed to load" << path << '/' << file);
+ return false;
+ }
+}
+
/**
* Built-in command: commit presets (read from in /sim/presets/)
*/
// don't get lost when we subsequently delete this fdm
// and create a new one.
cur_fdm_state->unbind();
-
+
// set position from presets
fgInitPosition();
- // BusyCursor(0);
fgReInitSubsystems();
globals->get_tile_mgr()->update( fgGetDouble("/environment/visibility-m") );
do_replay (const SGPropertyNode * arg)
{
// freeze the master fdm
- fgSetBool( "/sim/freeze/replay", true );
+ fgSetInt( "/sim/freeze/replay-state", 1 );
FGReplay *r = (FGReplay *)(globals->get_subsystem( "replay" ));
fgSetDouble( "/sim/replay/time", r->get_start_time() );
}
- cout << "start = " << r->get_start_time()
- << " end = " << r->get_end_time() << endl;
+ // cout << "start = " << r->get_start_time()
+ // << " end = " << r->get_end_time() << endl;
return true;
}
-
static bool
do_decrease_visibility (const SGPropertyNode * arg)
{
return true;
}
+static bool
+do_hud_init(const SGPropertyNode *)
+{
+ fgHUDInit(0); // minimal HUD
+ return true;
+}
+
+static bool
+do_hud_init2(const SGPropertyNode *)
+{
+ fgHUDInit2(0); // normal HUD
+ return true;
+}
+
+
+/**
+ * An fgcommand to allow loading of xml files via nasal,
+ * the xml file's structure will be made available within
+ * a property tree node defined under argument "targetnode",
+ * or in the given argument tree under "data" otherwise.
+ *
+ * @param filename a string to hold the complete path & filename of an XML file
+ * @param targetnode a string pointing to a location within the property tree
+ * where to store the parsed XML file. If <targetnode> is undefined, then the
+ * file contents are stored under a node <data> in the argument tree.
+ */
+
+static bool
+do_load_xml_to_proptree(const SGPropertyNode * arg)
+{
+ SGPath file(arg->getStringValue("filename"));
+ if (file.str().empty())
+ return false;
+
+ if (file.extension() != "xml")
+ file.concat(".xml");
+
+ SGPropertyNode *targetnode;
+ if (arg->hasValue("targetnode"))
+ targetnode = fgGetNode(arg->getStringValue("targetnode"), true);
+ else
+ targetnode = const_cast<SGPropertyNode *>(arg)->getNode("data", true);
+
+ try {
+ readProperties(file.c_str(), targetnode, true);
+ } catch (const sg_exception &e) {
+ SG_LOG(SG_IO, SG_WARN, "loadxml: " << e.getFormattedMessage());
+ return false;
+ }
+
+ return true;
+}
+
+
+/**
+ * An fgcommand to allow saving of xml files via nasal,
+ * the file's structure will be determined based on what's
+ * encountered in the passed (source) property tree node
+ *
+ * @param filename a string to hold the complete path & filename of the (new)
+ * XML file
+ * @param sourcenode a string pointing to a location within the property tree
+ * where to find the nodes that should be written recursively into an XML file
+ * @param data if no sourcenode is given, then the file contents are taken from
+ * the argument tree's "data" node.
+ */
+
+static bool
+do_save_xml_from_proptree(const SGPropertyNode * arg)
+{
+ SGPath file(arg->getStringValue("filename"));
+ if (file.str().empty())
+ return false;
+
+ if (file.extension() != "xml")
+ file.concat(".xml");
+
+ SGPropertyNode *sourcenode;
+ if (arg->hasValue("sourcenode"))
+ sourcenode = fgGetNode(arg->getStringValue("sourcenode"), true);
+ else if (arg->getNode("data", false))
+ sourcenode = const_cast<SGPropertyNode *>(arg)->getNode("data");
+ else
+ return false;
+
+ try {
+ writeProperties (file.c_str(), sourcenode, true);
+ } catch (const sg_exception &e) {
+ SG_LOG(SG_IO, SG_WARN, "savexml: " << e.getFormattedMessage());
+ return false;
+ }
+
+ return true;
+}
+
+static bool
+do_press_cockpit_button (const SGPropertyNode *arg)
+{
+ const char *prefix = arg->getStringValue("prefix");
+
+ if (arg->getBoolValue("guarded") && fgGetDouble((string(prefix) + "-guard").c_str()) < 1)
+ return true;
+
+ string prop = string(prefix) + "-button";
+ double value;
+
+ if (arg->getBoolValue("latching"))
+ value = fgGetDouble(prop.c_str()) > 0 ? 0 : 1;
+ else
+ value = 1;
+
+ fgSetDouble(prop.c_str(), value);
+ fgSetBool(arg->getStringValue("discrete"), value > 0);
+
+ return true;
+}
+
+static bool
+do_release_cockpit_button (const SGPropertyNode *arg)
+{
+ const char *prefix = arg->getStringValue("prefix");
+
+ if (arg->getBoolValue("guarded")) {
+ string prop = string(prefix) + "-guard";
+ if (fgGetDouble(prop.c_str()) < 1) {
+ fgSetDouble(prop.c_str(), 1);
+ return true;
+ }
+ }
+
+ if (! arg->getBoolValue("latching")) {
+ fgSetDouble((string(prefix) + "-button").c_str(), 0);
+ fgSetBool(arg->getStringValue("discrete"), false);
+ }
+
+ return true;
+}
+
////////////////////////////////////////////////////////////////////////
// Command setup.
#if defined(HAVE_PLIB_PSL)
{ "script", do_script },
#endif // HAVE_PLIB_PSL
+ { "nasal", do_nasal },
{ "exit", do_exit },
{ "reinit", do_reinit },
{ "suspend", do_reinit },
{ "preferences-load", do_preferences_load },
{ "view-cycle", do_view_cycle },
{ "screen-capture", do_screen_capture },
+ { "hires-screen-capture", do_hires_screen_capture },
{ "tile-cache-reload", do_tile_cache_reload },
- { "lighting-update", do_lighting_update },
+ { "set-sea-level-air-temp-degc", do_set_sea_level_degc },
+ { "set-outside-air-temp-degc", do_set_oat_degc },
+ { "set-dewpoint-sea-level-air-temp-degc", do_set_dewpoint_sea_level_degc },
+ { "set-dewpoint-temp-degc", do_set_dewpoint_degc },
+ { "timeofday", do_timeofday },
{ "property-toggle", do_property_toggle },
{ "property-assign", do_property_assign },
{ "property-adjust", do_property_adjust },
{ "property-scale", do_property_scale },
{ "property-cycle", do_property_cycle },
{ "property-randomize", do_property_randomize },
+ { "data-logging-commit", do_data_logging_commit },
+ { "dialog-new", do_dialog_new },
{ "dialog-show", do_dialog_show },
{ "dialog-close", do_dialog_close },
- { "dialog-show", do_dialog_show },
{ "dialog-update", do_dialog_update },
{ "dialog-apply", do_dialog_apply },
+ { "gui-redraw", do_gui_redraw },
+ { "play-audio-sample", do_play_audio_sample },
{ "presets-commit", do_presets_commit },
{ "log-level", do_log_level },
{ "replay", do_replay },
{ "decrease-visibility", do_decrease_visibility },
{ "increase-visibility", do_increase_visibility },
+ { "hud-init", do_hud_init },
+ { "hud-init2", do_hud_init2 },
+ { "loadxml", do_load_xml_to_proptree},
+ { "savexml", do_save_xml_from_proptree },
+ { "press-cockpit-button", do_press_cockpit_button },
+ { "release-cockpit-button", do_release_cockpit_button },
+ { "dump-scenegraph", do_dump_scene_graph },
{ 0, 0 } // zero-terminated
};