// fg_commands.cxx - internal FGFS commands.
+#ifdef HAVE_CONFIG_H
+# include "config.h"
+#endif
+
#include <string.h> // strcmp()
#include <simgear/compiler.h>
#include <simgear/sg_inlines.h>
#include <simgear/debug/logstream.hxx>
#include <simgear/math/sg_random.h>
+#include <simgear/scene/material/mat.hxx>
#include <simgear/structure/exception.hxx>
#include <simgear/structure/commands.hxx>
#include <simgear/props/props.hxx>
#include <GUI/dialog.hxx>
#include <Aircraft/replay.hxx>
#include <Scenery/tilemgr.hxx>
+#include <Scenery/scenery.hxx>
#if defined(HAVE_PLIB_PSL)
# include <Scripting/scriptmgr.hxx>
#endif
do_exit (const SGPropertyNode * arg)
{
SG_LOG(SG_INPUT, SG_INFO, "Program exit requested.");
- fgSetBool("/sim/signals/quit", true);
+ fgSetBool("/sim/signals/exit", true);
if (fgGetBool("/sim/startup/save-on-exit")) {
#ifdef _MSC_VER
SGPath config( homedir );
config.append( ".fgfs" );
#endif
- config.append( "preferences.xml" );
+ config.append( "autosave.xml" );
config.create_dir( 0700 );
- SG_LOG(SG_IO, SG_INFO, "Saving user preferences");
+ SG_LOG(SG_IO, SG_INFO, "Saving user settings to " << config.str());
try {
writeProperties(config.str(), globals->get_props(), false, SGPropertyNode::USERARCHIVE);
} catch (const sg_exception &e) {
- guiErrorMessage("Error saving preferences: ", e);
+ guiErrorMessage("Error writing autosave.xml: ", e);
}
- SG_LOG(SG_INPUT, SG_BULK, "Finished Saving user preferences");
+ SG_LOG(SG_INPUT, SG_DEBUG, "Finished Saving user settings");
}
}
fgExit(arg->getIntValue("status", 0));
SG_LOG(SG_INPUT, SG_INFO, "Restored flight from " << file);
return true;
} else {
- SG_LOG(SG_INPUT, SG_ALERT, "Cannot load flight from " << file);
+ SG_LOG(SG_INPUT, SG_WARN, "Cannot load flight from " << file);
return false;
}
}
globals->get_viewmgr()->next_view();
fix_hud_visibility();
globals->get_tile_mgr()->refresh_view_timestamps();
-// fgReshape(fgGetInt("/sim/startup/xsize"), fgGetInt("/sim/startup/ysize"));
return true;
}
return true;
}
+static bool
+do_dump_scene_graph (const SGPropertyNode*)
+{
+ fgDumpSceneGraph();
+ return true;
+}
/**
* Built-in command: hires capture screen.
if ( !freeze ) {
fgSetBool("/sim/freeze/master", true);
}
- // BusyCursor(0);
if ( globals->get_tile_mgr()->init() ) {
// Load the local scenery data
double visibility_meters = fgGetDouble("/environment/visibility-m");
"Error in Tile Manager initialization!" );
exit(-1);
}
- // BusyCursor(1);
if ( !freeze ) {
fgSetBool("/sim/freeze/master", false);
}
dummy.set_temperature_degc( atof( temp_str.c_str() ) );
double temp_sea_level_degc = dummy.get_temperature_sea_level_degc();
- cout << "Altitude = " << altitude_ft->getDoubleValue() << endl;
- cout << "Temp at alt (C) = " << atof( temp_str.c_str() ) << endl;
- cout << "Temp sea level (C) = " << temp_sea_level_degc << endl;
+ //cout << "Altitude = " << altitude_ft->getDoubleValue() << endl;
+ //cout << "Temp at alt (C) = " << atof( temp_str.c_str() ) << endl;
+ //cout << "Temp sea level (C) = " << temp_sea_level_degc << endl;
SGPropertyNode *node, *child;
dummy.set_dewpoint_degc( atof( dewpoint_str.c_str() ) );
double dewpoint_sea_level_degc = dummy.get_dewpoint_sea_level_degc();
- cout << "Altitude = " << altitude_ft->getDoubleValue() << endl;
- cout << "Dewpoint at alt (C) = " << atof( dewpoint_str.c_str() ) << endl;
- cout << "Dewpoint at sea level (C) = " << dewpoint_sea_level_degc << endl;
+ //cout << "Altitude = " << altitude_ft->getDoubleValue() << endl;
+ //cout << "Dewpoint at alt (C) = " << atof( dewpoint_str.c_str() ) << endl;
+ //cout << "Dewpoint at sea level (C) = " << dewpoint_sea_level_degc << endl;
SGPropertyNode *node, *child;
do_dialog_update (const SGPropertyNode * arg)
{
NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");
- FGDialog * dialog = gui->getActiveDialog();
+ FGDialog * dialog;
+ if (arg->hasValue("dialog-name"))
+ dialog = gui->getDialog(arg->getStringValue("dialog-name"));
+ else
+ dialog = gui->getActiveDialog();
+
if (dialog != 0) {
- if (arg->hasValue("object-name")) {
- dialog->updateValue(arg->getStringValue("object-name"));
- } else {
- dialog->updateValues();
- }
+ dialog->updateValues(arg->getStringValue("object-name"));
return true;
} else {
return false;
do_dialog_apply (const SGPropertyNode * arg)
{
NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");
- FGDialog * dialog = gui->getActiveDialog();
+ FGDialog * dialog;
+ if (arg->hasValue("dialog-name"))
+ dialog = gui->getDialog(arg->getStringValue("dialog-name"));
+ else
+ dialog = gui->getActiveDialog();
+
if (dialog != 0) {
- if (arg->hasValue("object-name")) {
- const char * name = arg->getStringValue("object-name");
- dialog->applyValue(name);
- dialog->updateValue(name);
- } else {
- dialog->applyValues();
- dialog->updateValues();
- }
+ dialog->applyValues(arg->getStringValue("object-name"));
return true;
} else {
return false;
* overlap.
*/
static bool
-do_play_audio_message (const SGPropertyNode * arg)
+do_play_audio_sample (const SGPropertyNode * arg)
{
FGFX *fx = (FGFX *)globals->get_subsystem("fx");
string path = arg->getStringValue("path");
string file = arg->getStringValue("file");
- cout << "playing " << path << " / " << file << endl;
- fx->play_message( path, file );
+ double volume = arg->getDoubleValue("volume");
+ // cout << "playing " << path << " / " << file << endl;
+ try {
+ fx->play_message( path, file, volume );
+ return true;
- return true;
+ } catch (const sg_io_exception& e) {
+ SG_LOG(SG_GENERAL, SG_ALERT, "play-audio-sample: "
+ "failed to load" << path << '/' << file);
+ return false;
+ }
}
/**
// don't get lost when we subsequently delete this fdm
// and create a new one.
cur_fdm_state->unbind();
-
+
// set position from presets
fgInitPosition();
- // BusyCursor(0);
fgReInitSubsystems();
globals->get_tile_mgr()->update( fgGetDouble("/environment/visibility-m") );
fgSetDouble( "/sim/replay/time", r->get_start_time() );
}
- cout << "start = " << r->get_start_time()
- << " end = " << r->get_end_time() << endl;
+ // cout << "start = " << r->get_start_time()
+ // << " end = " << r->get_end_time() << endl;
return true;
}
-
static bool
do_decrease_visibility (const SGPropertyNode * arg)
{
return true;
}
-static bool
-do_hud_brightkey(const SGPropertyNode *)
-{
- HUD_brightkey( true );
- return true;
-}
-
-static bool
-do_hud_masterswitch(const SGPropertyNode *)
-{
- HUD_masterswitch( true );
- return true;
-}
-
static bool
do_hud_init(const SGPropertyNode *)
{
return true;
}
+
/**
* An fgcommand to allow loading of xml files via nasal,
* the xml file's structure will be made available within
- * a (definable) property tree node
+ * a property tree node defined under argument "targetnode",
+ * or in the given argument tree under "data" otherwise.
*
- * @param filename a string to hold the complete path & filename of a XML file
+ * @param filename a string to hold the complete path & filename of an XML file
* @param targetnode a string pointing to a location within the property tree
- * where to store the parsed XML file
+ * where to store the parsed XML file. If <targetnode> is undefined, then the
+ * file contents are stored under a node <data> in the argument tree.
*/
-static bool
-do_load_xml_to_proptree(const SGPropertyNode * node)
+static bool
+do_load_xml_to_proptree(const SGPropertyNode * arg)
{
- // SG_LOG(SG_GENERAL, SG_ALERT, "fgcommand loadxml executed");
+ SGPath file(arg->getStringValue("filename"));
+ if (file.str().empty())
+ return false;
+
+ if (file.extension() != "xml")
+ file.concat(".xml");
+
+ SGPropertyNode *targetnode;
+ if (arg->hasValue("targetnode"))
+ targetnode = fgGetNode(arg->getStringValue("targetnode"), true);
+ else
+ targetnode = const_cast<SGPropertyNode *>(arg)->getNode("data", true);
- SGPropertyNode * targetnode;
- targetnode = fgGetNode(node->getNode("targetnode")->getStringValue(),true);
-
- const char *filename = node->getNode("filename")->getStringValue();
try {
- fgLoadProps(filename, targetnode);
+ readProperties(file.c_str(), targetnode, true);
} catch (const sg_exception &e) {
- string errmsg = "Error reading file " + string(filename) + ":\n";
- guiErrorMessage(errmsg.c_str(), e);
+ SG_LOG(SG_IO, SG_WARN, "loadxml: " << e.getFormattedMessage());
return false;
}
/**
- * an fgcommand to allow saving of xml files via nasal,
+ * An fgcommand to allow saving of xml files via nasal,
* the file's structure will be determined based on what's
* encountered in the passed (source) property tree node
*
* XML file
* @param sourcenode a string pointing to a location within the property tree
* where to find the nodes that should be written recursively into an XML file
- *
- * TODO:
- * deal with already existing filenames, optionally return error/success
- * values in a separate node to provide status information
- *
- * note: it's directly using writeProperties, which is not necessarily
- * preferable, but for now it should work ...
+ * @param data if no sourcenode is given, then the file contents are taken from
+ * the argument tree's "data" node.
*/
-static bool
-do_save_xml_from_proptree(const SGPropertyNode * node)
+static bool
+do_save_xml_from_proptree(const SGPropertyNode * arg)
{
- //TODO: do Parameter validation !
- SGPropertyNode * sourcenode;
- sourcenode = fgGetNode(node->getNode("sourcenode")->getStringValue(),true);
+ SGPath file(arg->getStringValue("filename"));
+ if (file.str().empty())
+ return false;
+
+ if (file.extension() != "xml")
+ file.concat(".xml");
+
+ SGPropertyNode *sourcenode;
+ if (arg->hasValue("sourcenode"))
+ sourcenode = fgGetNode(arg->getStringValue("sourcenode"), true);
+ else if (arg->getNode("data", false))
+ sourcenode = const_cast<SGPropertyNode *>(arg)->getNode("data");
+ else
+ return false;
- const char *filename = node->getNode("filename")->getStringValue();
try {
- writeProperties (filename, sourcenode, true);
+ writeProperties (file.c_str(), sourcenode, true);
} catch (const sg_exception &e) {
- string errmsg = "Error writing file " + string(filename) + ":\n";
- guiErrorMessage(errmsg.c_str(), e);
+ SG_LOG(SG_IO, SG_WARN, "savexml: " << e.getFormattedMessage());
return false;
}
return true;
}
+static bool
+do_press_cockpit_button (const SGPropertyNode *arg)
+{
+ const char *prefix = arg->getStringValue("prefix");
+
+ if (arg->getBoolValue("guarded") && fgGetDouble((string(prefix) + "-guard").c_str()) < 1)
+ return true;
+
+ string prop = string(prefix) + "-button";
+ double value;
+
+ if (arg->getBoolValue("latching"))
+ value = fgGetDouble(prop.c_str()) > 0 ? 0 : 1;
+ else
+ value = 1;
+
+ fgSetDouble(prop.c_str(), value);
+ fgSetBool(arg->getStringValue("discrete"), value > 0);
+
+ return true;
+}
+
+static bool
+do_release_cockpit_button (const SGPropertyNode *arg)
+{
+ const char *prefix = arg->getStringValue("prefix");
+
+ if (arg->getBoolValue("guarded")) {
+ string prop = string(prefix) + "-guard";
+ if (fgGetDouble(prop.c_str()) < 1) {
+ fgSetDouble(prop.c_str(), 1);
+ return true;
+ }
+ }
+
+ if (! arg->getBoolValue("latching")) {
+ fgSetDouble((string(prefix) + "-button").c_str(), 0);
+ fgSetBool(arg->getStringValue("discrete"), false);
+ }
+
+ return true;
+}
+
////////////////////////////////////////////////////////////////////////
// Command setup.
{ "dialog-update", do_dialog_update },
{ "dialog-apply", do_dialog_apply },
{ "gui-redraw", do_gui_redraw },
- { "play-audio-message", do_play_audio_message },
+ { "play-audio-sample", do_play_audio_sample },
{ "presets-commit", do_presets_commit },
{ "log-level", do_log_level },
{ "replay", do_replay },
{ "decrease-visibility", do_decrease_visibility },
{ "increase-visibility", do_increase_visibility },
- { "hud-brightkey", do_hud_brightkey },
- { "hud-masterswitch", do_hud_masterswitch },
{ "hud-init", do_hud_init },
{ "hud-init2", do_hud_init2 },
{ "loadxml", do_load_xml_to_proptree},
- { "savexml", do_save_xml_from_proptree },
+ { "savexml", do_save_xml_from_proptree },
+ { "press-cockpit-button", do_press_cockpit_button },
+ { "release-cockpit-button", do_release_cockpit_button },
+ { "dump-scenegraph", do_dump_scene_graph },
{ 0, 0 } // zero-terminated
};