#include <simgear/debug/logstream.hxx>
#include <simgear/math/sg_random.h>
#include <simgear/scene/material/mat.hxx>
+#include <simgear/scene/material/matlib.hxx>
#include <simgear/structure/exception.hxx>
#include <simgear/structure/commands.hxx>
#include <simgear/props/props.hxx>
return fgDumpSnapShot();
}
+static bool
+do_reload_shaders (const SGPropertyNode*)
+{
+ simgear::reload_shaders();
+ return true;
+}
+
static bool
do_dump_scene_graph (const SGPropertyNode*)
{
{ "release-cockpit-button", do_release_cockpit_button },
{ "dump-scenegraph", do_dump_scene_graph },
{ "dump-terrainbranch", do_dump_terrain_branch },
+ { "reload-shaders", do_reload_shaders },
{ 0, 0 } // zero-terminated
};