#include <simgear/debug/logstream.hxx>
#include <simgear/math/sg_random.h>
#include <simgear/scene/material/mat.hxx>
+#include <simgear/scene/material/matlib.hxx>
#include <simgear/structure/exception.hxx>
#include <simgear/structure/commands.hxx>
#include <simgear/props/props.hxx>
#include "fg_init.hxx"
#include "fg_io.hxx"
+#include "fg_os.hxx"
#include "fg_commands.hxx"
#include "fg_props.hxx"
#include "globals.hxx"
compare_values (SGPropertyNode * value1, SGPropertyNode * value2)
{
switch (value1->getType()) {
- case SGPropertyNode::BOOL:
+ case simgear::props::BOOL:
return (value1->getBoolValue() == value2->getBoolValue());
- case SGPropertyNode::INT:
+ case simgear::props::INT:
return (value1->getIntValue() == value2->getIntValue());
- case SGPropertyNode::LONG:
+ case simgear::props::LONG:
return (value1->getLongValue() == value2->getLongValue());
- case SGPropertyNode::FLOAT:
+ case simgear::props::FLOAT:
return (value1->getFloatValue() == value2->getFloatValue());
- case SGPropertyNode::DOUBLE:
+ case simgear::props::DOUBLE:
return (value1->getDoubleValue() == value2->getDoubleValue());
default:
return !strcmp(value1->getStringValue(), value2->getStringValue());
file += ".sav";
if (!fgValidatePath(file.c_str(), false)) {
- SG_LOG(SG_IO, SG_ALERT, "save: reading '" << file << "' denied "
+ SG_LOG(SG_IO, SG_ALERT, "save: writing '" << file << "' denied "
"(unauthorized access)");
return false;
}
return fgDumpSnapShot();
}
+static bool
+do_reload_shaders (const SGPropertyNode*)
+{
+ simgear::reload_shaders();
+ return true;
+}
+
static bool
do_dump_scene_graph (const SGPropertyNode*)
{
}
SGPropertyNode *cursor = const_cast<SGPropertyNode *>(arg)->getNode("cursor", true);
- if (cursor->getType() != SGPropertyNode::NONE)
+ if (cursor->getType() != simgear::props::NONE)
fgSetMouseCursor(cursor->getIntValue());
cursor->setIntValue(fgGetMouseCursor());
fx->play_message( path, file, volume );
return true;
- } catch (const sg_io_exception& e) {
+ } catch (const sg_io_exception&) {
SG_LOG(SG_GENERAL, SG_ALERT, "play-audio-sample: "
"failed to load" << path << '/' << file);
return false;
{ "release-cockpit-button", do_release_cockpit_button },
{ "dump-scenegraph", do_dump_scene_graph },
{ "dump-terrainbranch", do_dump_terrain_branch },
+ { "reload-shaders", do_reload_shaders },
{ 0, 0 } // zero-terminated
};