FG_LOG( FG_GENERAL, FG_INFO, endl);
+ // Save the initial state for future
+ // reference.
+ globals->saveInitialState();
+
return true;
}
<< globals->get_current_view()->get_abs_view_pos());
cur_fdm_state->init();
- cur_fdm_state->bind();
+// cur_fdm_state->bind();
// cur_fdm_state->init( 1.0 / fgGetInt("/sim/model-hz") );
scenery.cur_elev = cur_fdm_state->get_Runway_altitude() * FEET_TO_METER;