#include "fg_init.hxx"
#include "fg_io.hxx"
+#include "options.hxx"
#include "globals.hxx"
#include "bfi.hxx"
// Read in configuration (file and command line) and just set fg_root
bool fgInitFGRoot ( int argc, char **argv ) {
- // Attempt to locate and parse a config file
- // First check fg_root
- FGPath config( globals->get_options()->get_fg_root() );
- config.append( "system.fgfsrc" );
- globals->get_options()->scan_config_file_for_root( config.str() );
+ string root;
+ char* envp;
+
+ // First parse command line options looking for fg-root, this will
+ // override anything specified in a config file
+ root = fgScanForRoot(argc, argv);
+
+ // Next check home directory for .fgfsrc file
+ if ( root == "" ) {
+ envp = ::getenv( "HOME" );
+ if ( envp != NULL ) {
+ FGPath config( envp );
+ config.append( ".fgfsrc" );
+ root = fgScanForRoot(config.str());
+ }
+ }
+
+ // Next check if fg-root is set as an env variable
+ if ( root == "" ) {
+ envp = ::getenv( "FG_ROOT" );
+ if ( envp != NULL ) {
+ root = envp;
+ }
+ }
- // Next check home directory
- char* envp = ::getenv( "HOME" );
- if ( envp != NULL ) {
- config.set( envp );
- config.append( ".fgfsrc" );
- globals->get_options()->scan_config_file_for_root( config.str() );
+ // Otherwise, default to a random compiled-in location if we can't
+ // find fg-root any other way.
+ if ( root == "" ) {
+#if defined( WIN32 )
+ root = "\\FlightGear";
+#elif defined( macintosh )
+ root = "";
+#else
+ root = PKGLIBDIR;
+#endif
}
- // Parse remaining command line options
- // These will override anything specified in a config file
- globals->get_options()->scan_command_line_for_root(argc, argv);
+ FG_LOG(FG_INPUT, FG_INFO, "fg_root = " << root );
+ globals->set_fg_root(root);
return true;
}
// Read in configuration (file and command line)
bool fgInitConfig ( int argc, char **argv ) {
+
+ // First, set some sane default values
+ fgSetDefaults();
+
+ // Read global preferences from $FG_ROOT/preferences.xml
+ FGPath props_path(globals->get_fg_root());
+ props_path.append("preferences.xml");
+ FG_LOG(FG_INPUT, FG_INFO, "Reading global preferences");
+ if (!readProperties(props_path.str(), globals->get_props())) {
+ FG_LOG(FG_INPUT, FG_ALERT, "Failed to read global preferences from "
+ << props_path.str());
+ } else {
+ FG_LOG(FG_INPUT, FG_INFO, "Finished Reading global preferences");
+ }
+
// Attempt to locate and parse a config file
// First check fg_root
- FGPath config( globals->get_options()->get_fg_root() );
+ FGPath config( globals->get_fg_root() );
config.append( "system.fgfsrc" );
- globals->get_options()->parse_config_file( config.str() );
+ fgParseOptions(config.str());
// Next check home directory
char* envp = ::getenv( "HOME" );
if ( envp != NULL ) {
config.set( envp );
config.append( ".fgfsrc" );
- globals->get_options()->parse_config_file( config.str() );
+ fgParseOptions(config.str());
}
// Parse remaining command line options
// These will override anything specified in a config file
- if ( globals->get_options()->parse_command_line(argc, argv) !=
- FGOptions::FG_OPTIONS_OK )
- {
- // Something must have gone horribly wrong with the command
- // line parsing or maybe the user just requested help ... :-)
- globals->get_options()->usage();
- FG_LOG( FG_GENERAL, FG_ALERT, "\nExiting ...");
- return false;
- }
+ fgParseOptions(argc, argv);
return true;
}
// find basic airport location info from airport database
bool fgFindAirportID( const string& id, FGAirport *a ) {
if ( id.length() ) {
- FGPath path( globals->get_options()->get_fg_root() );
+ FGPath path( globals->get_fg_root() );
path.append( "Airports" );
path.append( "simple.mk4" );
FGAirports airports( path.c_str() );
// Set current_options lon/lat given an airport id
bool fgSetPosFromAirportID( const string& id ) {
FGAirport a;
- double lon, lat;
+ // double lon, lat;
FG_LOG( FG_GENERAL, FG_INFO,
"Attempting to set starting position from airport code " << id );
if ( fgFindAirportID( id, &a ) ) {
- globals->get_options()->set_lon( a.longitude );
- globals->get_options()->set_lat( a.latitude );
- current_properties.setDoubleValue("/position/longitude",
- a.longitude);
- current_properties.setDoubleValue("/position/latitude",
- a.latitude);
-
+ fgSetDouble("/position/longitude", a.longitude );
+ fgSetDouble("/position/latitude", a.latitude );
FG_LOG( FG_GENERAL, FG_INFO,
"Position for " << id << " is ("
<< a.longitude << ", "
bool fgSetPosFromAirportIDandHdg( const string& id, double tgt_hdg ) {
FGRunway r;
FGRunway found_r;
- double found_dir;
+ double found_dir = 0.0;
if ( id.length() ) {
// set initial position from runway and heading
- FGPath path( globals->get_options()->get_fg_root() );
+ FGPath path( globals->get_fg_root() );
path.append( "Airports" );
path.append( "runways.mk4" );
FGRunways runways( path.c_str() );
"Attempting to set starting position from runway code "
<< id << " heading " << tgt_hdg );
- // FGPath inpath( globals->get_options()->get_fg_root() );
+ // FGPath inpath( globals->get_fg_root() );
// inpath.append( "Airports" );
// inpath.append( "apt_simple" );
// airports.load( inpath.c_str() );
- // FGPath outpath( globals->get_options()->get_fg_root() );
+ // FGPath outpath( globals->get_fg_root() );
// outpath.append( "Airports" );
// outpath.append( "simple.gdbm" );
// airports.dump_gdbm( outpath.c_str() );
geo_direct_wgs_84 ( 0, found_r.lat, found_r.lon,
azimuth, found_r.length * FEET_TO_METER * 0.5 - 5.0,
&lat2, &lon2, &az2 );
- globals->get_options()->set_lon( lon2 );
- globals->get_options()->set_lat( lat2 );
- globals->get_options()->set_heading( heading );
- current_properties.setDoubleValue("/position/longitude", lon2);
- current_properties.setDoubleValue("/position/latitude", lat2);
- current_properties.setDoubleValue("/orientation/heading", heading);
+ fgSetDouble("/position/longitude", lon2 );
+ fgSetDouble("/position/latitude", lat2 );
+ fgSetDouble("/orientation/heading", heading );
FG_LOG( FG_GENERAL, FG_INFO,
"Position for " << id << " is ("
// Set initial position and orientation
bool fgInitPosition( void ) {
FGInterface *f = current_aircraft.fdm_state;
- string id = globals->get_options()->get_airport_id();
+ string id = fgGetString("/sim/startup/airport-id");
// set initial position from default or command line coordinates
- f->set_Longitude( globals->get_options()->get_lon() * DEG_TO_RAD );
- f->set_Latitude( globals->get_options()->get_lat() * DEG_TO_RAD );
+ f->set_Longitude( fgGetDouble("/position/longitude") * DEG_TO_RAD );
+ f->set_Latitude( fgGetDouble("/position/latitude") * DEG_TO_RAD );
+
+ FG_LOG( FG_GENERAL, FG_INFO,
+ "scenery.cur_elev = " << scenery.cur_elev );
+ FG_LOG( FG_GENERAL, FG_INFO,
+ "/position/altitude = " << fgGetDouble("/position/altitude") );
+
+ // if we requested on ground startups
+ if ( fgGetBool( "/sim/startup/onground" ) ) {
+ fgSetDouble("/position/altitude", scenery.cur_elev + 1 );
+ }
- if ( scenery.cur_elev > globals->get_options()->get_altitude() - 1) {
- globals->get_options()->set_altitude( scenery.cur_elev + 1 );
+ // if requested altitude is below ground level
+ if ( scenery.cur_elev > fgGetDouble("/position/altitude") - 1) {
+ fgSetDouble("/position/altitude", scenery.cur_elev + 1 );
}
FG_LOG( FG_GENERAL, FG_INFO,
- "starting altitude is = " << globals->get_options()->get_altitude() );
-
- f->set_Altitude( globals->get_options()->get_altitude() * METER_TO_FEET );
- fgFDMSetGroundElevation( globals->get_options()->get_flight_model(),
- f->get_Altitude() * FEET_TO_METER );
-
-#if 0
- current_properties.setDoubleValue("/position/longitude",
- f->get_Longitude() * RAD_TO_DEG);
- current_properties.setDoubleValue("/position/latitude",
- f->get_Latitude() * RAD_TO_DEG);
- current_properties.setDoubleValue("/position/altitude",
- f->get_Altitude() * RAD_TO_DEG);
-#endif
+ "starting altitude is = " <<
+ fgGetDouble("/position/altitude") );
+ f->set_Altitude( fgGetDouble("/position/altitude") );
FG_LOG( FG_GENERAL, FG_INFO,
"Initial position is: ("
<< (f->get_Longitude() * RAD_TO_DEG) << ", "
FG_LOG( FG_GENERAL, FG_INFO, "General Initialization" );
FG_LOG( FG_GENERAL, FG_INFO, "======= ==============" );
- root = globals->get_options()->get_fg_root();
+ root = globals->get_fg_root();
if ( ! root.length() ) {
// No root path set? Then bail ...
FG_LOG( FG_GENERAL, FG_ALERT,
}
+// set initial aircraft speed
+void
+fgVelocityInit( void )
+{
+ if (!fgHasValue("/sim/startup/speed-set")) {
+ current_aircraft.fdm_state->set_V_calibrated_kts(0.0);
+ return;
+ }
+
+ const string speedset = fgGetString("/sim/startup/speed-set");
+ if (speedset == "knots" || speedset == "KNOTS") {
+ current_aircraft.fdm_state
+ ->set_V_calibrated_kts(fgGetDouble("/velocities/airspeed"));
+ } else if (speedset == "mach" || speedset == "MACH") {
+ current_aircraft.fdm_state
+ ->set_Mach_number(fgGetDouble("/velocities/mach"));
+ } else if (speedset == "UVW" || speedset == "uvw") {
+ current_aircraft.fdm_state
+ ->set_Velocities_Wind_Body(fgGetDouble("/velocities/uBody"),
+ fgGetDouble("/velocities/vBody"),
+ fgGetDouble("/velocities/wBody"));
+ } else if (speedset == "NED" || speedset == "ned") {
+ current_aircraft.fdm_state
+ ->set_Velocities_Local(fgGetDouble("/velocities/speed-north"),
+ fgGetDouble("/velocities/speed-east"),
+ fgGetDouble("/velocities/speed-down"));
+ } else {
+ FG_LOG(FG_GENERAL, FG_ALERT,
+ "Unrecognized value for /sim/startup/speed-set: " << speedset);
+ current_aircraft.fdm_state->set_V_calibrated_kts(0.0);
+ }
+}
+
+
// This is the top level init routine which calls all the other
// initialization routines. If you are adding a subsystem to flight
// gear, its initialization call should located in this routine.
FG_LOG( FG_GENERAL, FG_INFO, "========== ==========");
// Initialize the material property lib
- FGPath mpath( globals->get_options()->get_fg_root() );
+ FGPath mpath( globals->get_fg_root() );
mpath.append( "materials" );
if ( material_lib.load( mpath.str() ) ) {
} else {
if ( global_tile_mgr.init() ) {
// Load the local scenery data
- global_tile_mgr.update( globals->get_options()->get_lon(),
- globals->get_options()->get_lat() );
+ global_tile_mgr.update( fgGetDouble("/position/longitude"),
+ fgGetDouble("/position/latitude") );
} else {
FG_LOG( FG_GENERAL, FG_ALERT, "Error in Tile Manager initialization!" );
exit(-1);
"Current terrain elevation after tile mgr init " <<
scenery.cur_elev );
- if ( globals->get_options()->get_flight_model() == FGInterface::FG_LARCSIM ) {
- cur_fdm_state = new FGLaRCsim;
- } else if ( globals->get_options()->get_flight_model() == FGInterface::FG_JSBSIM ) {
- cur_fdm_state = new FGJSBsim;
- } else if ( globals->get_options()->get_flight_model() == FGInterface::FG_ADA ) {
- cur_fdm_state = new FGADA;
- } else if ( globals->get_options()->get_flight_model() ==
- FGInterface::FG_BALLOONSIM ) {
- cur_fdm_state = new FGBalloonSim;
- } else if ( globals->get_options()->get_flight_model() ==
- FGInterface::FG_MAGICCARPET ) {
- cur_fdm_state = new FGMagicCarpet;
- } else if ( globals->get_options()->get_flight_model() ==
- FGInterface::FG_EXTERNAL ) {
- cur_fdm_state = new FGExternal;
+ double dt = 1.0 / fgGetInt("/sim/model-hz");
+ // cout << "dt = " << dt << endl;
+
+ const string &model = fgGetString("/sim/flight-model");
+ if (model == "larcsim") {
+ cur_fdm_state = new FGLaRCsim( dt );
+ } else if (model == "jsb") {
+ cur_fdm_state = new FGJSBsim( dt );
+ } else if (model == "ada") {
+ cur_fdm_state = new FGADA( dt );
+ } else if (model == "balloon") {
+ cur_fdm_state = new FGBalloonSim( dt );
+ } else if (model == "magic") {
+ cur_fdm_state = new FGMagicCarpet( dt );
+ } else if (model == "external") {
+ cur_fdm_state = new FGExternal( dt );
} else {
- FG_LOG( FG_GENERAL, FG_ALERT,
- "No flight model, can't init aircraft" );
+ FG_LOG(FG_GENERAL, FG_ALERT,
+ "Unrecognized flight model '" << model
+ << ", can't init aircraft");
exit(-1);
}
+ cur_fdm_state->stamp();
+ cur_fdm_state->set_remainder( 0 );
// allocates structures so must happen before any of the flight
// model or control parameters are set
fgAircraftInit(); // In the future this might not be the case.
+ fgFDMSetGroundElevation( fgGetString("/sim/flight-model"),
+ scenery.cur_elev );
+
// set the initial position
fgInitPosition();
// now handled inside of the fgTileMgrUpdate()
- /*
- geod_pos = Point3D( cur_fdm_state->get_Longitude(), cur_fdm_state->get_Latitude(), 0.0);
- tmp_abs_view_pos = sgGeodToCart(geod_pos);
-
- FG_LOG( FG_GENERAL, FG_DEBUG,
- "Initial abs_view_pos = " << tmp_abs_view_pos );
- scenery.cur_elev =
- fgTileMgrCurElev( cur_fdm_state->get_Longitude(), cur_fdm_state->get_Latitude(),
- tmp_abs_view_pos );
- FG_LOG( FG_GENERAL, FG_DEBUG,
- "Altitude after update " << scenery.cur_elev );
- */
-
- fgFDMSetGroundElevation( globals->get_options()->get_flight_model(),
- scenery.cur_elev );
-
// Reset our altitude if we are below ground
- FG_LOG( FG_GENERAL, FG_DEBUG, "Current altitude = " << cur_fdm_state->get_Altitude() );
+ FG_LOG( FG_GENERAL, FG_DEBUG, "Current altitude = "
+ << cur_fdm_state->get_Altitude() );
FG_LOG( FG_GENERAL, FG_DEBUG, "Current runway altitude = " <<
cur_fdm_state->get_Runway_altitude() );
- if ( cur_fdm_state->get_Altitude() < cur_fdm_state->get_Runway_altitude() + 3.758099) {
- cur_fdm_state->set_Altitude( cur_fdm_state->get_Runway_altitude() + 3.758099 );
+ if ( cur_fdm_state->get_Altitude() < cur_fdm_state->get_Runway_altitude() +
+ 3.758099) {
+ cur_fdm_state->set_Altitude( cur_fdm_state->get_Runway_altitude() +
+ 3.758099 );
}
FG_LOG( FG_GENERAL, FG_INFO,
<< (cur_fdm_state->get_Longitude() * RAD_TO_DEG) << ", "
<< (cur_fdm_state->get_Altitude() * FEET_TO_METER) << ")" );
- // We need to calculate a few more values here that would normally
- // be calculated by the FDM so that the current_view.UpdateViewMath()
- // routine doesn't get hosed.
-
+ // We need to calculate a few sea_level_radius here so we can pass
+ // the correct value to the view class
double sea_level_radius_meters;
double lat_geoc;
- // Set the FG variables first
- sgGeodToGeoc( cur_fdm_state->get_Latitude(), cur_fdm_state->get_Altitude(),
+ sgGeodToGeoc( cur_fdm_state->get_Latitude(),
+ cur_fdm_state->get_Altitude(),
&sea_level_radius_meters, &lat_geoc);
- cur_fdm_state->set_Geocentric_Position( lat_geoc, cur_fdm_state->get_Longitude(),
- cur_fdm_state->get_Altitude() +
- (sea_level_radius_meters * METER_TO_FEET) );
- cur_fdm_state->set_Sea_level_radius( sea_level_radius_meters * METER_TO_FEET );
-
- cur_fdm_state->set_sin_cos_longitude(cur_fdm_state->get_Longitude());
- cur_fdm_state->set_sin_cos_latitude(cur_fdm_state->get_Latitude());
-
- cur_fdm_state->set_sin_lat_geocentric(sin(lat_geoc));
- cur_fdm_state->set_cos_lat_geocentric(cos(lat_geoc));
+ cur_fdm_state->set_Sea_level_radius( sea_level_radius_meters *
+ METER_TO_FEET );
// The following section sets up the flight model EOM parameters
// and should really be read in from one or more files.
// Initial Velocity
- cur_fdm_state->set_Velocities_Local( globals->get_options()->get_uBody(),
- globals->get_options()->get_vBody(),
- globals->get_options()->get_wBody());
+ fgVelocityInit();
// Initial Orientation
- cur_fdm_state->set_Euler_Angles( globals->get_options()->get_roll() * DEG_TO_RAD,
- globals->get_options()->get_pitch() * DEG_TO_RAD,
- globals->get_options()->get_heading() * DEG_TO_RAD );
-
- // Initial Angular Body rates
- cur_fdm_state->set_Omega_Body( 7.206685E-05, 0.0, 9.492658E-05 );
-
- cur_fdm_state->set_Earth_position_angle( 0.0 );
-
- // Mass properties and geometry values
- cur_fdm_state->set_Inertias( 8.547270E+01,
- 1.048000E+03, 3.000000E+03, 3.530000E+03, 0.000000E+00 );
-
- // CG position w.r.t. ref. point
- cur_fdm_state->set_CG_Position( 0.0, 0.0, 0.0 );
+// cur_fdm_state->
+// set_Euler_Angles( fgGetDouble("/orientation/roll") * DEG_TO_RAD,
+// fgGetDouble("/orientation/pitch") * DEG_TO_RAD,
+// fgGetDouble("/orientation/heading") * DEG_TO_RAD );
// Initialize the event manager
global_events.Init();
&fgEVENT_MGR::PrintStats),
fgEVENT::FG_EVENT_READY, 60000 );
- // Initialize view parameters
- FG_LOG( FG_GENERAL, FG_DEBUG, "Before current_view.init()");
- globals->get_current_view()->Init();
- globals->get_pilot_view()->Init();
- FG_LOG( FG_GENERAL, FG_DEBUG, "After current_view.init()");
- globals->get_current_view()->UpdateViewMath(*cur_fdm_state);
- globals->get_pilot_view()->UpdateViewMath(*cur_fdm_state);
- FG_LOG( FG_GENERAL, FG_DEBUG, " abs_view_pos = "
- << globals->get_current_view()->get_abs_view_pos());
- // current_view.UpdateWorldToEye(f);
+ // Initialize win_ratio parameters
+ for ( int i = 0; i < globals->get_viewmgr()->size(); ++i ) {
+ globals->get_viewmgr()->get_view(i)->
+ set_win_ratio( fgGetInt("/sim/startup/xsize") /
+ fgGetInt("/sim/startup/ysize") );
+ }
+
+ // Initialize pilot view
+ FGViewerRPH *pilot_view =
+ (FGViewerRPH *)globals->get_viewmgr()->get_view( 0 );
- // Initialize the planetary subsystem
- // global_events.Register( "fgPlanetsInit()", fgPlanetsInit,
- // fgEVENT::FG_EVENT_READY, 600000);
+ pilot_view->set_geod_view_pos( cur_fdm_state->get_Longitude(),
+ cur_fdm_state->get_Lat_geocentric(),
+ cur_fdm_state->get_Altitude() *
+ FEET_TO_METER );
+ pilot_view->set_sea_level_radius( cur_fdm_state->get_Sea_level_radius() *
+ FEET_TO_METER );
+ pilot_view->set_rph( cur_fdm_state->get_Phi(),
+ cur_fdm_state->get_Theta(),
+ cur_fdm_state->get_Psi() );
- // Initialize the sun's position
- // global_events.Register( "fgSunInit()", fgSunInit,
- // fgEVENT::FG_EVENT_READY, 30000 );
+ // set current view to 0 (first) which is our main pilot view
+ globals->set_current_view( pilot_view );
- // Intialize the moon's position
- // global_events.Register( "fgMoonInit()", fgMoonInit,
- // fgEVENT::FG_EVENT_READY, 600000 );
+ FG_LOG( FG_GENERAL, FG_DEBUG, " abs_view_pos = "
+ << globals->get_current_view()->get_abs_view_pos());
// fgUpdateSunPos() needs a few position and view parameters set
// so it can calculate local relative sun angle and a few other
current_aircraft.fdm_state->get_Longitude(),
current_aircraft.fdm_state->get_Altitude() * FEET_TO_METER );
FGLocalWeatherDatabase::theFGLocalWeatherDatabase =
- new FGLocalWeatherDatabase( position, globals->get_options()->get_fg_root() );
+ new FGLocalWeatherDatabase( position,
+ globals->get_fg_root() );
// cout << theFGLocalWeatherDatabase << endl;
// cout << "visibility = "
// << theFGLocalWeatherDatabase->getWeatherVisibility() << endl;
WeatherDatabase = FGLocalWeatherDatabase::theFGLocalWeatherDatabase;
-
+
+ double init_vis = fgGetDouble("/environment/visibility");
+ if ( init_vis > 0 ) {
+ WeatherDatabase->setWeatherVisibility( init_vis );
+ }
+
// register the periodic update of the weather
global_events.Register( "weather update", fgUpdateWeatherDatabase,
fgEVENT::FG_EVENT_READY, 30000);
FG_LOG(FG_GENERAL, FG_INFO, " VOR/NDB");
current_navlist = new FGNavList;
- FGPath p_nav( globals->get_options()->get_fg_root() );
+ FGPath p_nav( globals->get_fg_root() );
p_nav.append( "Navaids/default.nav" );
current_navlist->init( p_nav );
FG_LOG(FG_GENERAL, FG_INFO, " ILS");
current_ilslist = new FGILSList;
- FGPath p_ils( globals->get_options()->get_fg_root() );
+ FGPath p_ils( globals->get_fg_root() );
p_ils.append( "Navaids/default.ils" );
current_ilslist->init( p_ils );
FG_LOG(FG_GENERAL, FG_INFO, " Fixes");
current_fixlist = new FGFixList;
- FGPath p_fix( globals->get_options()->get_fg_root() );
+ FGPath p_fix( globals->get_fg_root() );
p_fix.append( "Navaids/default.fix" );
current_fixlist->init( p_fix );
- // Initialize the underlying radio stack model
+ // Radio stack subsystem.
current_radiostack = new FGRadioStack;
-
-// current_radiostack->set_nav1_freq( 117.30 );
-// current_radiostack->set_nav1_alt_freq( 110.30 );
-// current_radiostack->set_nav1_sel_radial( 119.0 );
-
-// current_radiostack->set_nav2_freq( 111.80 );
-// current_radiostack->set_nav2_alt_freq( 115.70 );
-// current_radiostack->set_nav2_sel_radial( 029.0 );
-
-// current_radiostack->set_adf_freq( 266.0 );
-
-#if 0
- // This block of settings are Alex's defaults for San Diego
- current_radiostack->set_nav1_freq( 111.70 );
- current_radiostack->set_nav1_alt_freq( 115.30 );
- current_radiostack->set_nav1_sel_radial( 280.0 );
- current_radiostack->set_nav2_freq( 117.80 );
- current_radiostack->set_nav2_alt_freq( 114.00 );
- current_radiostack->set_nav2_sel_radial( 68.0 );
- current_radiostack->set_adf_freq( 210.0 );
- // End of Alex's custom settings
-#endif
-
- current_radiostack->search( cur_fdm_state->get_Longitude(),
- cur_fdm_state->get_Latitude(),
- cur_fdm_state->get_Altitude() * FEET_TO_METER );
-
- current_radiostack->update( cur_fdm_state->get_Longitude(),
- cur_fdm_state->get_Latitude(),
- cur_fdm_state->get_Altitude() * FEET_TO_METER );
-
- // Search radio database once per second
- global_events.Register( "fgRadioSearch()", fgRadioSearch,
- fgEVENT::FG_EVENT_READY, 1000);
-
+ current_radiostack->init();
+ current_radiostack->bind();
// Initialize the Cockpit subsystem
if( fgCockpitInit( ¤t_aircraft )) {
// Initialize the flight model subsystem data structures base on
// above values
- // fgFDMInit( globals->get_options()->get_flight_model(), cur_fdm_state,
- // 1.0 / globals->get_options()->get_model_hz() );
- if ( cur_fdm_state->init( 1.0 / globals->get_options()->get_model_hz() ) ) {
- // fdm init successful
- } else {
- FG_LOG( FG_GENERAL, FG_ALERT, "FDM init() failed! Cannot continue." );
- exit(-1);
- }
-
- // I'm just sticking this here for now, it should probably move
- // eventually
+ cur_fdm_state->init();
+ cur_fdm_state->bind();
+// if ( cur_fdm_state->init( 1.0 / fgGetInt("/sim/model-hz") ) ) {
+// // fdm init successful
+// } else {
+// FG_LOG( FG_GENERAL, FG_ALERT, "FDM init() failed! Cannot continue." );
+// exit(-1);
+// }
+
+ // *ABCD* I'm just sticking this here for now, it should probably
+ // move eventually
scenery.cur_elev = cur_fdm_state->get_Runway_altitude() * FEET_TO_METER;
- if ( cur_fdm_state->get_Altitude() < cur_fdm_state->get_Runway_altitude() + 3.758099) {
- cur_fdm_state->set_Altitude( cur_fdm_state->get_Runway_altitude() + 3.758099 );
+ if ( cur_fdm_state->get_Altitude() <
+ cur_fdm_state->get_Runway_altitude() + 3.758099)
+ {
+ cur_fdm_state->set_Altitude( cur_fdm_state->get_Runway_altitude() +
+ 3.758099 );
}
FG_LOG( FG_GENERAL, FG_INFO,
<< (cur_fdm_state->get_Latitude() * RAD_TO_DEG) << ", "
<< (cur_fdm_state->get_Longitude() * RAD_TO_DEG) << ", "
<< (cur_fdm_state->get_Altitude() * FEET_TO_METER) << ")" );
- // end of thing that I just stuck in that I should probably move
+ // *ABCD* end of thing that I just stuck in that I should probably
+ // move
// Joystick support
- if ( fgJoystickInit() ) {
- // Joystick initialized ok.
- } else {
+ if ( ! fgJoystickInit() ) {
FG_LOG( FG_GENERAL, FG_ALERT, "Error in Joystick initialization!" );
}
#endif
// Initialize the 2D panel.
- string panel_path =
- current_properties.getStringValue("/sim/panel/path",
- "Panels/Default/default.xml");
+ string panel_path = fgGetString("/sim/panel/path",
+ "Panels/Default/default.xml");
current_panel = fgReadPanel(panel_path);
if (current_panel == 0) {
- FG_LOG(FG_INPUT, FG_ALERT,
- "Error reading new panel from " << panel_path);
+ FG_LOG( FG_INPUT, FG_ALERT,
+ "Error reading new panel from " << panel_path );
+ } else {
+ FG_LOG( FG_INPUT, FG_INFO, "Loaded new panel from " << panel_path );
+ current_panel->init();
+ current_panel->bind();
}
- FG_LOG(FG_INPUT, FG_INFO, "Loaded new panel from " << panel_path);
// Initialize the BFI
FGBFI::init();
+ controls.init();
+ controls.bind();
+
FG_LOG( FG_GENERAL, FG_INFO, endl);
+ // Save the initial state for future
+ // reference.
+ globals->saveInitialState();
+
return true;
}
void fgReInitSubsystems( void )
{
+ FG_LOG( FG_GENERAL, FG_INFO,
+ "/position/altitude = " << fgGetDouble("/position/altitude") );
+
bool freeze = globals->get_freeze();
if( !freeze )
globals->set_freeze( true );
+ // Initialize the Scenery Management subsystem
+ if ( ! fgSceneryInit() ) {
+ FG_LOG( FG_GENERAL, FG_ALERT, "Error in Scenery initialization!" );
+ exit(-1);
+ }
+
if( global_tile_mgr.init() ) {
// Load the local scenery data
- global_tile_mgr.update( globals->get_options()->get_lon(),
- globals->get_options()->get_lat() );
+ global_tile_mgr.update( fgGetDouble("/position/longitude"),
+ fgGetDouble("/position/latitude") );
} else {
FG_LOG( FG_GENERAL, FG_ALERT, "Error in Tile Manager initialization!" );
exit(-1);
// cout << "current scenery elev = " << scenery.cur_elev << endl;
- fgInitPosition();
- fgFDMSetGroundElevation( globals->get_options()->get_flight_model(),
+ fgFDMSetGroundElevation( fgGetString("/sim/flight-model"),
scenery.cur_elev );
+ fgInitPosition();
// Reset our altitude if we are below ground
- FG_LOG( FG_GENERAL, FG_DEBUG, "Current altitude = " << cur_fdm_state->get_Altitude() );
- FG_LOG( FG_GENERAL, FG_DEBUG, "Current runway altitude = " <<
- cur_fdm_state->get_Runway_altitude() );
+ FG_LOG( FG_GENERAL, FG_DEBUG, "Current altitude = "
+ << cur_fdm_state->get_Altitude() );
+ FG_LOG( FG_GENERAL, FG_DEBUG, "Current runway altitude = "
+ << cur_fdm_state->get_Runway_altitude() );
- if ( cur_fdm_state->get_Altitude() < cur_fdm_state->get_Runway_altitude() + 3.758099) {
- cur_fdm_state->set_Altitude( cur_fdm_state->get_Runway_altitude() + 3.758099 );
+ if ( cur_fdm_state->get_Altitude() <
+ cur_fdm_state->get_Runway_altitude() + 3.758099)
+ {
+ cur_fdm_state->set_Altitude( cur_fdm_state->get_Runway_altitude() +
+ 3.758099 );
}
double sea_level_radius_meters;
double lat_geoc;
- // Set the FG variables first
sgGeodToGeoc( cur_fdm_state->get_Latitude(), cur_fdm_state->get_Altitude(),
&sea_level_radius_meters, &lat_geoc);
- cur_fdm_state->set_Geocentric_Position( lat_geoc, cur_fdm_state->get_Longitude(),
- cur_fdm_state->get_Altitude() +
- (sea_level_radius_meters * METER_TO_FEET) );
- cur_fdm_state->set_Sea_level_radius( sea_level_radius_meters * METER_TO_FEET );
+ cur_fdm_state->set_Sea_level_radius( sea_level_radius_meters *
+ METER_TO_FEET );
- cur_fdm_state->set_sin_cos_longitude(cur_fdm_state->get_Longitude());
- cur_fdm_state->set_sin_cos_latitude(cur_fdm_state->get_Latitude());
-
- cur_fdm_state->set_sin_lat_geocentric(sin(lat_geoc));
- cur_fdm_state->set_cos_lat_geocentric(cos(lat_geoc));
-
// The following section sets up the flight model EOM parameters
// and should really be read in from one or more files.
// Initial Velocity
- cur_fdm_state->set_Velocities_Local( globals->get_options()->get_uBody(),
- globals->get_options()->get_vBody(),
- globals->get_options()->get_wBody());
+ fgVelocityInit();
// Initial Orientation
- cur_fdm_state->set_Euler_Angles( globals->get_options()->get_roll() * DEG_TO_RAD,
- globals->get_options()->get_pitch() * DEG_TO_RAD,
- globals->get_options()->get_heading() * DEG_TO_RAD );
+// cur_fdm_state->
+// set_Euler_Angles( fgGetDouble("/orientation/roll") * DEG_TO_RAD,
+// fgGetDouble("/orientation/pitch") * DEG_TO_RAD,
+// fgGetDouble("/orientation/heading") * DEG_TO_RAD );
- // Initial Angular Body rates
- cur_fdm_state->set_Omega_Body( 7.206685E-05, 0.0, 9.492658E-05 );
+ // Initialize view parameters
+ FGViewerRPH *pilot_view =
+ (FGViewerRPH *)globals->get_viewmgr()->get_view( 0 );
- cur_fdm_state->set_Earth_position_angle( 0.0 );
+ pilot_view->set_view_offset( 0.0 );
+ pilot_view->set_goal_view_offset( 0.0 );
- // Mass properties and geometry values
- cur_fdm_state->set_Inertias( 8.547270E+01,
- 1.048000E+03, 3.000000E+03, 3.530000E+03, 0.000000E+00 );
+ pilot_view->set_geod_view_pos( cur_fdm_state->get_Longitude(),
+ cur_fdm_state->get_Lat_geocentric(),
+ cur_fdm_state->get_Altitude() *
+ FEET_TO_METER );
+ pilot_view->set_sea_level_radius( cur_fdm_state->get_Sea_level_radius() *
+ FEET_TO_METER );
+ pilot_view->set_rph( cur_fdm_state->get_Phi(),
+ cur_fdm_state->get_Theta(),
+ cur_fdm_state->get_Psi() );
- // CG position w.r.t. ref. point
- cur_fdm_state->set_CG_Position( 0.0, 0.0, 0.0 );
+ // set current view to 0 (first) which is our main pilot view
+ globals->set_current_view( pilot_view );
- // Initialize view parameters
- globals->get_current_view()->set_view_offset( 0.0 );
- globals->get_current_view()->set_goal_view_offset( 0.0 );
- globals->get_pilot_view()->set_view_offset( 0.0 );
- globals->get_pilot_view()->set_goal_view_offset( 0.0 );
-
- FG_LOG( FG_GENERAL, FG_DEBUG, "After current_view.init()");
- globals->get_current_view()->UpdateViewMath(*cur_fdm_state);
- globals->get_pilot_view()->UpdateViewMath(*cur_fdm_state);
FG_LOG( FG_GENERAL, FG_DEBUG, " abs_view_pos = "
<< globals->get_current_view()->get_abs_view_pos());
- // fgFDMInit( globals->get_options()->get_flight_model(), cur_fdm_state,
- // 1.0 / globals->get_options()->get_model_hz() );
- cur_fdm_state->init( 1.0 / globals->get_options()->get_model_hz() );
+ cur_fdm_state->init();
+// cur_fdm_state->bind();
+// cur_fdm_state->init( 1.0 / fgGetInt("/sim/model-hz") );
scenery.cur_elev = cur_fdm_state->get_Runway_altitude() * FEET_TO_METER;
- if ( cur_fdm_state->get_Altitude() < cur_fdm_state->get_Runway_altitude() + 3.758099) {
- cur_fdm_state->set_Altitude( cur_fdm_state->get_Runway_altitude() + 3.758099 );
+ if ( cur_fdm_state->get_Altitude() <
+ cur_fdm_state->get_Runway_altitude() + 3.758099)
+ {
+ cur_fdm_state->set_Altitude( cur_fdm_state->get_Runway_altitude() +
+ 3.758099 );
}
controls.reset_all();