#include <simgear/scene/material/Effect.hxx>
#include <simgear/scene/model/particles.hxx>
#include <simgear/scene/tsync/terrasync.hxx>
+#include <simgear/scene/tgdb/userdata.hxx>
+
+#include <simgear/package/Root.hxx>
+#include <simgear/package/Package.hxx>
+#include <simgear/package/Install.hxx>
+#include <simgear/package/Catalog.hxx>
#include <Aircraft/controls.hxx>
#include <Aircraft/replay.hxx>
#include <Airports/runways.hxx>
#include <Airports/airport.hxx>
#include <Airports/dynamics.hxx>
+#include <Airports/airportdynamicsmanager.hxx>
#include <AIModel/AIManager.hxx>
#include <Model/modelmgr.hxx>
#include <AIModel/submodel.hxx>
#include <AIModel/AIManager.hxx>
+#include <AIModel/performancedb.hxx>
#include <Navaids/navdb.hxx>
#include <Navaids/navlist.hxx>
#include <Scenery/scenery.hxx>
+#include <Scenery/SceneryPager.hxx>
#include <Scenery/tilemgr.hxx>
#include <Scripting/NasalSys.hxx>
#include <Sound/voice.hxx>
#include <Network/HTTPClient.hxx>
#include <Network/fgcom.hxx>
#include <Network/http/httpd.hxx>
-
+#include <Include/version.h>
+#include <Viewer/splash.hxx>
#include <Viewer/CameraGroup.hxx>
#include "fg_init.hxx"
#include <GUI/CocoaHelpers.h> // for Mac impl of platformDefaultDataPath()
#endif
-#define NEW_RESET 1
-
using std::string;
using std::endl;
using std::cerr;
using std::cout;
+
using namespace boost::algorithm;
+using namespace simgear::pkg;
extern osg::ref_ptr<osgViewer::Viewer> viewer;
// Return the current base package version
-string fgBasePackageVersion() {
- SGPath base_path( globals->get_fg_root() );
- base_path.append("version");
- if (!base_path.exists()) {
+string fgBasePackageVersion(const SGPath& base_path) {
+ SGPath p(base_path);
+ p.append("version");
+ if (!p.exists()) {
return string();
}
- sg_gzifstream in( base_path.str() );
+ sg_gzifstream in( p.str() );
if (!in.is_open()) {
return string();
}
// write our PID, and check writeability
SGPath pidPath(dataPath, "fgfs.pid");
if (pidPath.exists()) {
- SG_LOG(SG_GENERAL, SG_INFO, "flightgear instance already running, switching to FG_HOME read-only.");
+ SG_LOG(SG_GENERAL, SG_ALERT, "flightgear instance already running, switching to FG_HOME read-only.");
// set a marker property so terrasync/navcache don't try to write
// from secondary instances
fgSetBool("/sim/fghome-readonly", true);
exportDir.create(0755);
}
- // Set /sim/fg-home and don't allow malign code to override it until
- // Nasal security is set up. Use FG_HOME if necessary.
+ // Set /sim/fg-home. Use FG_HOME if necessary.
+ // deliberately not a tied property, for fgValidatePath security
+ // write-protect to avoid accidents
SGPropertyNode *home = fgGetNode("/sim", true);
home->removeChild("fg-home", 0);
home = home->getChild("fg-home", 0, true);
// told to explicitly ignore
if (options->isOptionSet("restore-defaults") || options->isOptionSet("ignore-autosave"))
{
- SG_LOG(SG_ALL, SG_ALERT, "Ignoring user settings. Restoring defaults.");
+ SG_LOG(SG_GENERAL, SG_ALERT, "Ignoring user settings. Restoring defaults.");
}
else
{
return flightgear::FG_OPTIONS_OK;
}
+static void initAircraftDirsNasalSecurity()
+{
+ // deliberately not a tied property, for fgValidatePath security
+ // write-protect to avoid accidents
+ SGPropertyNode* sim = fgGetNode("/sim", true);
+ sim->removeChildren("fg-aircraft");
+
+ int index = 0;
+ string_list const aircraft_paths = globals->get_aircraft_paths();
+ for( string_list::const_iterator it = aircraft_paths.begin();
+ it != aircraft_paths.end();
+ ++it, ++index )
+ {
+ SGPropertyNode* n = sim->getChild("fg-aircraft", index, true);
+ n->setStringValue(*it);
+ n->setAttribute(SGPropertyNode::WRITE, false);
+ }
+}
+
+void fgInitAircraftPaths(bool reinit)
+{
+ if (!globals->packageRoot()) {
+ fgInitPackageRoot();
+ }
+
+ SGSharedPtr<Root> pkgRoot(globals->packageRoot());
+ SGPropertyNode* aircraftProp = fgGetNode("/sim/aircraft", true);
+ aircraftProp->setAttribute(SGPropertyNode::PRESERVE, true);
+
+ if (!reinit) {
+ flightgear::Options::sharedInstance()->initPaths();
+ }
+}
+
int fgInitAircraft(bool reinit)
{
- // Scan user config files and command line for a specified aircraft.
if (!reinit) {
flightgear::Options::sharedInstance()->initAircraft();
}
+ SGSharedPtr<Root> pkgRoot(globals->packageRoot());
+ SGPropertyNode* aircraftProp = fgGetNode("/sim/aircraft", true);
+
+ string aircraftId(aircraftProp->getStringValue());
+ PackageRef acftPackage = pkgRoot->getPackageById(aircraftId);
+ if (acftPackage) {
+ if (acftPackage->isInstalled()) {
+ SG_LOG(SG_GENERAL, SG_INFO, "Loading aircraft from package:" << acftPackage->qualifiedId());
+
+ // set catalog path so intra-package dependencies within the catalog
+ // are resolved correctly.
+ globals->set_catalog_aircraft_path(acftPackage->catalog()->installRoot());
+
+ // set aircraft-dir to short circuit the search process
+ InstallRef acftInstall = acftPackage->install();
+ fgSetString("/sim/aircraft-dir", acftInstall->path().c_str());
+
+ // overwrite the fully qualified ID with the aircraft one, so the
+ // code in FindAndCacheAircraft works as normal
+ // note since we may be using a variant, we can't use the package ID
+ size_t lastDot = aircraftId.rfind('.');
+ if (lastDot != std::string::npos) {
+ aircraftId = aircraftId.substr(lastDot + 1);
+ }
+ aircraftProp->setStringValue(aircraftId);
+
+ // run the traditional-code path below
+ } else {
+#if 0
+ // naturally the better option would be to on-demand install it!
+ flightgear::fatalMessageBox("Aircraft not installed",
+ "Requested aircraft is not currently installed.",
+ aircraftId);
+
+ return flightgear::FG_OPTIONS_ERROR;
+#endif
+ // fall back the default aircraft instead
+ }
+ }
+
+ initAircraftDirsNasalSecurity();
+
FindAndCacheAircraft f(globals->get_props());
if (!f.loadAircraft()) {
return flightgear::FG_OPTIONS_ERROR;
bool
fgInitNav ()
{
- flightgear::NavDataCache* cache = flightgear::NavDataCache::instance();
- static bool doingRebuild = false;
- if (doingRebuild || cache->isRebuildRequired()) {
- doingRebuild = true;
- bool finished = cache->rebuild();
- if (!finished) {
- // sleep to give the rebuild thread more time
- SGTimeStamp::sleepForMSec(50);
- return false;
+ flightgear::NavDataCache* cache = flightgear::NavDataCache::instance();
+ static bool doingRebuild = false;
+
+ if (!cache) {
+ cache = flightgear::NavDataCache::createInstance();
+ doingRebuild = cache->isRebuildRequired();
}
- }
-
+
+ static const char* splashIdentsByRebuildPhase[] = {
+ "loading-nav-dat",
+ "navdata-airports",
+ "navdata-navaids",
+ "navdata-fixes",
+ "navdata-pois"
+ };
+
+ if (doingRebuild) {
+ flightgear::NavDataCache::RebuildPhase phase;
+ phase = cache->rebuild();
+ if (phase != flightgear::NavDataCache::REBUILD_DONE) {
+ // update the splash text based on percentage, phase
+
+ fgSplashProgress(splashIdentsByRebuildPhase[phase],
+ cache->rebuildPhaseCompletionPercentage());
+
+ // sleep to give the rebuild thread more time
+ SGTimeStamp::sleepForMSec(50);
+ return false;
+ }
+ }
+
FGTACANList *channellist = new FGTACANList;
globals->set_channellist( channellist );
fgSetBool("/sim/startup/stdout-to-terminal", isatty(1) != 0 );
fgSetBool("/sim/startup/stderr-to-terminal", isatty(2) != 0 );
+
+ sgUserDataInit( globals->get_props() );
+
return true;
}
SG_LOG( SG_GENERAL, SG_INFO, "aircraft-dir = " << '"' << fgGetString("/sim/aircraft-dir") << '"' );
SG_LOG( SG_GENERAL, SG_INFO, "fghome-dir = " << '"' << globals->get_fg_home() << '"');
- SG_LOG( SG_GENERAL, SG_INFO, "aircraft-dir = " << '"' << fgGetString("/sim/aircraft-dir") << '"');
-
+ SG_LOG( SG_GENERAL, SG_INFO, "download-dir = " << '"' << fgGetString("/sim/paths/download-dir") << '"' );
+ SG_LOG( SG_GENERAL, SG_INFO, "terrasync-dir = " << '"' << fgGetString("/sim/terrasync/scenery-dir") << '"' );
+
SG_LOG( SG_GENERAL, SG_INFO, "aircraft-search-paths = \n\t" << simgear::strutils::join(globals->get_aircraft_paths(), "\n\t") );
SG_LOG( SG_GENERAL, SG_INFO, "scenery-search-paths = \n\t" << simgear::strutils::join(globals->get_fg_scenery(), "\n\t") );
}
// to be updated in every loop.
// Sound manager is updated last so it can use the CPU while the GPU
// is processing the scenery (doubled the frame-rate for me) -EMH-
- globals->add_subsystem("sound", new FGSoundManager, SGSubsystemMgr::SOUND);
+ globals->add_new_subsystem<FGSoundManager>(SGSubsystemMgr::SOUND);
////////////////////////////////////////////////////////////////////
// Initialize the event manager subsystem.
// Initialize the property interpolator subsystem. Put into the INIT
// group because the "nasal" subsystem may need it at GENERAL take-down.
////////////////////////////////////////////////////////////////////
- FGInterpolator* interp = new FGInterpolator;
- interp->setRealtimeProperty(fgGetNode("/sim/time/delta-realtime-sec", true));
- globals->add_subsystem("prop-interpolator", interp, SGSubsystemMgr::INIT);
- SGPropertyNode::setInterpolationMgr(interp);
+ globals->add_subsystem("prop-interpolator", new FGInterpolator, SGSubsystemMgr::INIT);
+
////////////////////////////////////////////////////////////////////
// Add the FlightGear property utilities.
globals->add_subsystem("properties", new FGProperties);
+ ////////////////////////////////////////////////////////////////////
+ // Add the FlightGear property utilities.
+ ////////////////////////////////////////////////////////////////////
+ globals->add_new_subsystem<flightgear::AirportDynamicsManager>();
+
////////////////////////////////////////////////////////////////////
// Add the performance monitoring system.
////////////////////////////////////////////////////////////////////
globals->get_props()) ) {
throw sg_io_exception("Error loading materials file", mpath);
}
-
- globals->add_subsystem( "http", new FGHTTPClient );
-
- ////////////////////////////////////////////////////////////////////
- // Initialize the scenery management subsystem.
- ////////////////////////////////////////////////////////////////////
- globals->get_scenery()->get_scene_graph()
- ->addChild(simgear::Particles::getCommonRoot());
- simgear::GlobalParticleCallback::setSwitch(fgGetNode("/sim/rendering/particles", true));
+ // may exist already due to GUI startup
+ if (!globals->get_subsystem<FGHTTPClient>()) {
+ globals->add_new_subsystem<FGHTTPClient>();
+ }
////////////////////////////////////////////////////////////////////
// Initialize the flight model subsystem.
// Initialize the weather modeling subsystem
globals->add_subsystem("environment", new FGEnvironmentMgr);
- globals->add_subsystem("ephemeris", new Ephemeris);
+ globals->add_new_subsystem<Ephemeris>();
////////////////////////////////////////////////////////////////////
// Initialize the aircraft systems and instrumentation (before the
globals->add_subsystem( "xml-autopilot", FGXMLAutopilotGroup::createInstance("autopilot"), SGSubsystemMgr::FDM );
globals->add_subsystem( "xml-proprules", FGXMLAutopilotGroup::createInstance("property-rule"), SGSubsystemMgr::GENERAL );
- globals->add_subsystem( "route-manager", new FGRouteMgr );
+ globals->add_new_subsystem<FGRouteMgr>();
////////////////////////////////////////////////////////////////////
// Initialize the Input-Output subsystem
////////////////////////////////////////////////////////////////////
// Initialize the ATC subsystem
////////////////////////////////////////////////////////////////////
+
+ globals->add_new_subsystem<PerformanceDB>(SGSubsystemMgr::POST_FDM);
globals->add_subsystem("ATC", new FGATCManager, SGSubsystemMgr::POST_FDM);
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Initialise the AI Model Manager
////////////////////////////////////////////////////////////////////
- SG_LOG(SG_GENERAL, SG_INFO, " AI Model Manager");
+
globals->add_subsystem("ai-model", new FGAIManager, SGSubsystemMgr::POST_FDM);
globals->add_subsystem("submodel-mgr", new FGSubmodelMgr, SGSubsystemMgr::POST_FDM);
// Initialize the controls subsystem.
////////////////////////////////////////////////////////////////////
- globals->add_subsystem("controls", new FGControls, SGSubsystemMgr::GENERAL);
+ globals->add_new_subsystem<FGControls>(SGSubsystemMgr::GENERAL);
////////////////////////////////////////////////////////////////////
// Initialize the input subsystem.
globals->add_subsystem("events", globals->get_event_mgr(), SGSubsystemMgr::DISPLAY);
}
- globals->add_subsystem("aircraft-model", new FGAircraftModel, SGSubsystemMgr::DISPLAY);
- globals->add_subsystem("model-manager", new FGModelMgr, SGSubsystemMgr::DISPLAY);
-
- globals->add_subsystem("view-manager", new FGViewMgr, SGSubsystemMgr::DISPLAY);
+ globals->add_new_subsystem<FGAircraftModel>(SGSubsystemMgr::DISPLAY);
+ globals->add_new_subsystem<FGModelMgr>(SGSubsystemMgr::DISPLAY);
- globals->add_subsystem("tile-manager", globals->get_tile_mgr(),
- SGSubsystemMgr::DISPLAY);
+ globals->add_new_subsystem<FGViewMgr>(SGSubsystemMgr::DISPLAY);
}
void fgPostInitSubsystems()
nasal->init();
SG_LOG(SG_GENERAL, SG_INFO, "Nasal init took:" << st.elapsedMSec());
- // Ensure IOrules and path validation are working properly by trying to
- // access a folder/file which should never be accessible.
- const char* no_access_path =
-#ifdef _WIN32
- "Z:"
-#endif
- "/do-not-access";
-
- if( fgValidatePath(no_access_path, true) )
- SG_LOG
- (
- SG_GENERAL,
- SG_ALERT,
- "Check your IOrules! (write to '" << no_access_path << "' is allowed)"
- );
- if( fgValidatePath(no_access_path, false) )
- SG_LOG
- (
- SG_GENERAL,
- SG_ALERT,
- "Check your IOrules! (read from '" << no_access_path << "' is allowed)"
- );
-
// initialize methods that depend on other subsystems.
st.stamp();
globals->get_subsystem_mgr()->postinit();
fgSetBool("/sim/initialized", true);
SG_LOG( SG_GENERAL, SG_INFO, endl);
-
- // Save the initial state for future
- // reference.
- globals->saveInitialState();
-}
-
-// Reset: this is what the 'reset' command (and hence, GUI) is attached to
-void fgReInitSubsystems()
-{
-#ifdef NEW_RESET
- fgResetIdleState();
- return;
-#endif
-
- SGPropertyNode *master_freeze = fgGetNode("/sim/freeze/master");
-
- SG_LOG( SG_GENERAL, SG_INFO, "fgReInitSubsystems()");
-
-// setup state to begin re-init
- bool freeze = master_freeze->getBoolValue();
- if ( !freeze ) {
- master_freeze->setBoolValue(true);
- }
-
- fgSetBool("/sim/signals/reinit", true);
- fgSetBool("/sim/crashed", false);
-
-// do actual re-init steps
- globals->get_subsystem("flight")->unbind();
-
- // reset control state, before restoring initial state; -set or config files
- // may specify values for flaps, trim tabs, magnetos, etc
- globals->get_controls()->reset_all();
-
- globals->restoreInitialState();
-
- // update our position based on current presets
- // this will mark position as needed finalized which we'll do in the
- // main-loop
- flightgear::initPosition();
-
- simgear::SGTerraSync* terraSync =
- static_cast<simgear::SGTerraSync*>(globals->get_subsystem("terrasync"));
- if (terraSync) {
- terraSync->reposition();
- }
-
- // Force reupdating the positions of the ai 3d models. They are used for
- // initializing ground level for the FDM.
- globals->get_subsystem("ai-model")->reinit();
-
- // Initialize the FDM
- globals->get_subsystem("flight")->reinit();
-
- // reset replay buffers
- globals->get_subsystem("replay")->reinit();
-
- // reload offsets from config defaults
- globals->get_viewmgr()->reinit();
-
- // ugly: finalizePosition waits for METAR to arrive for the new airport.
- // we don't re-init the environment manager here, since historically we did
- // not, and doing so seems to have other issues. All that's needed is to
- // schedule METAR fetch immediately, so it's available for finalizePosition.
- // So we manually extract the METAR-fetching component inside the environment
- // manager, and re-init that.
- SGSubsystemGroup* envMgr = static_cast<SGSubsystemGroup*>(globals->get_subsystem("environment"));
- if (envMgr) {
- envMgr->get_subsystem("realwx")->reinit();
- }
-
- globals->get_subsystem("time")->reinit();
-
- // need to bind FDMshell again, since we manually unbound it above...
- globals->get_subsystem("flight")->bind();
-
- // need to reset aircraft (systems/instruments) so they can adapt to current environment
- globals->get_subsystem("systems")->reinit();
- globals->get_subsystem("instrumentation")->reinit();
-
-// setup state to end re-init
- fgSetBool("/sim/signals/reinit", false);
- if ( !freeze ) {
- master_freeze->setBoolValue(false);
- }
- fgSetBool("/sim/sceneryloaded",false);
}
-
// re-position is a simplified version of the traditional (legacy)
// reset procedure. We only need to poke systems which will be upset by
// a sudden change in aircraft position. Since this potentially includes
SGSubsystemMgr* subsystemManger = globals->get_subsystem_mgr();
// Nasal is manually inited in fgPostInit, ensure it's already shutdown
- // before other subsystems, so Nasal listeners don't fire during shutdonw
+ // before other subsystems, so Nasal listeners don't fire during shutdown
SGSubsystem* nasal = subsystemManger->get_subsystem("nasal");
nasal->shutdown();
nasal->unbind();
string_list::const_iterator it;
for (it = names.begin(); it != names.end(); ++it) {
if ((*it == "time") || (*it == "terrasync") || (*it == "events")
- || (*it == "lighting"))
+ || (*it == "lighting") || (*it == FGTileMgr::subsystemName()) || (*it == FGScenery::subsystemName()))
{
continue;
}
}
} // of top-level groups iteration
+ FGRenderer* render = globals->get_renderer();
+ // needed or we crash in multi-threaded OSG mode
+ render->getViewer()->stopThreading();
+
// order is important here since tile-manager shutdown needs to
// access the scenery object
- globals->set_tile_mgr(NULL);
- globals->set_scenery(NULL);
+ subsystemManger->remove(FGTileMgr::subsystemName());
+ subsystemManger->remove(FGScenery::subsystemName());
+
+ FGScenery::getPagerSingleton()->clearRequests();
flightgear::CameraGroup::setDefault(NULL);
- FGRenderer* render = globals->get_renderer();
// don't cancel the pager until after shutdown, since AIModels (and
// potentially others) can queue delete requests on the pager.
render->getViewer()->getDatabasePager()->cancel();
render->getViewer()->getDatabasePager()->clear();
osgDB::Registry::instance()->clearObjectCache();
-
+ // Pager requests depend on this, so don't clear it until now
+ sgUserDataInit( NULL );
+
// preserve the event handler; re-creating it would entail fixing the
// idle handler
osg::ref_ptr<flightgear::FGEventHandler> eventHandler = render->getEventHandler();
globals->set_renderer(NULL);
globals->set_matlib(NULL);
- globals->set_chatter_queue(NULL);
simgear::clearEffectCache();
simgear::SGModelLib::resetPropertyRoot();
simgear::GlobalParticleCallback::setSwitch(NULL);
globals->resetPropertyRoot();
+ // otherwise channels are duplicated
+ globals->get_channel_options_list()->clear();
+
fgInitConfig(0, NULL, true);
fgInitGeneral(); // all of this?
+ flightgear::Options::sharedInstance()->processOptions();
+
+ // PRESERVED properties over-write state from options, intentionally
if ( copyProperties(preserved, globals->get_props()) ) {
SG_LOG( SG_GENERAL, SG_INFO, "Preserved state restored successfully" );
} else {
}
fgGetNode("/sim")->removeChild("aircraft-dir");
+ fgInitAircraftPaths(true);
fgInitAircraft(true);
- flightgear::Options::sharedInstance()->processOptions();
render = new FGRenderer;
render->setEventHandler(eventHandler);
+ eventHandler->reset();
globals->set_renderer(render);
render->init();
render->setViewer(viewer.get());
+ sgUserDataInit( globals->get_props() );
+
viewer->getDatabasePager()->setUpThreads(1, 1);
// must do this before splashinit for Rembrandt
flightgear::CameraGroup::buildDefaultGroup(viewer.get());
render->splashinit();
+ viewer->startThreading();
fgOSResetProperties();
fgSetBool("/sim/sceneryloaded",false);
}
+void fgInitPackageRoot()
+{
+ if (globals->packageRoot()) {
+ return;
+ }
+
+ SGPath packageAircraftDir = flightgear::Options::sharedInstance()->valueForOption("download-dir");
+ if (packageAircraftDir.isNull()) {
+ packageAircraftDir = flightgear::defaultDownloadDir();
+ }
+
+ packageAircraftDir.append("Aircraft");
+
+ SG_LOG(SG_GENERAL, SG_INFO, "init package root at:" << packageAircraftDir.str());
+
+
+ SGSharedPtr<Root> pkgRoot(new Root(packageAircraftDir, FLIGHTGEAR_VERSION));
+ // set the http client later (too early in startup right now)
+ globals->setPackageRoot(pkgRoot);
+
+}