#include <simgear/misc/strutils.hxx>
#include <simgear/props/props_io.hxx>
-#include <simgear/misc/interpolator.hxx>
#include <simgear/scene/material/matlib.hxx>
#include <simgear/scene/model/particles.hxx>
+#include <simgear/scene/tsync/terrasync.hxx>
#include <Aircraft/controls.hxx>
#include <Aircraft/replay.hxx>
#include <Aircraft/FlightHistory.hxx>
#include <Airports/runways.hxx>
-#include <Airports/simple.hxx>
+#include <Airports/airport.hxx>
#include <Airports/dynamics.hxx>
#include <AIModel/AIManager.hxx>
#include <Instrumentation/HUD/HUD.hxx>
#include <Cockpit/cockpitDisplayManager.hxx>
#include <Network/HTTPClient.hxx>
+#include <Network/fgcom.hxx>
#include "fg_init.hxx"
#include "fg_io.hxx"
#include "fg_commands.hxx"
#include "fg_props.hxx"
+#include "FGInterpolator.hxx"
#include "options.hxx"
#include "globals.hxx"
#include "logger.hxx"
#include "main.hxx"
#include "positioninit.hxx"
+#include "util.hxx"
using std::string;
using std::endl;
config.append( "flightgear.org" );
return config;
}
-#elif __APPLE__
+#elif __APPLE__
#include <CoreServices/CoreServices.h>
static SGPath platformDefaultDataPath()
if (err) {
return SGPath();
}
-
+
unsigned char path[1024];
if (FSRefMakePath(&ref, path, 1024) != noErr) {
return SGPath();
}
-
+
SGPath appData;
appData.set((const char*) path);
appData.append("FlightGear");
#else
static SGPath platformDefaultDataPath()
{
- SGPath config( homedir );
- config.append( ".fgfs" );
- return config;
+ return SGPath::home() / ".fgfs";
}
#endif
-// Read in configuration (file and command line)
-bool fgInitConfig ( int argc, char **argv )
+void fgInitHome()
{
- SGPath dataPath = platformDefaultDataPath();
+ SGPath dataPath = SGPath::fromEnv("FG_HOME", platformDefaultDataPath());
+ globals->set_fg_home(dataPath.c_str());
- const char *fg_home = getenv("FG_HOME");
- if (fg_home)
- dataPath = fg_home;
-
- globals->set_fg_home(dataPath.c_str());
+ simgear::Dir fgHome(dataPath);
+ if (!fgHome.exists()) {
+ fgHome.create(0755);
+ }
+}
+
+// Read in configuration (file and command line)
+int fgInitConfig ( int argc, char **argv )
+{
+ SGPath dataPath = globals->get_fg_home();
simgear::Dir exportDir(simgear::Dir(dataPath).file("Export"));
if (!exportDir.exists()) {
SG_LOG(SG_INPUT, SG_INFO, "Reading global preferences");
fgLoadProps("preferences.xml", globals->get_props());
SG_LOG(SG_INPUT, SG_INFO, "Finished Reading global preferences");
-
- // do not load user settings when reset to default is requested
- if (flightgear::Options::sharedInstance()->isOptionSet("restore-defaults"))
+
+ // do not load user settings when reset to default is requested, or if
+ // told to explicitly ignore
+ if (options->isOptionSet("restore-defaults") || options->isOptionSet("ignore-autosave"))
{
SG_LOG(SG_ALL, SG_ALERT, "Ignoring user settings. Restoring defaults.");
}
FindAndCacheAircraft f(globals->get_props());
if (!f.loadAircraft()) {
- return false;
+ return flightgear::FG_OPTIONS_ERROR;
}
// parse options after loading aircraft to ensure any user
// overrides of defaults are honored.
- options->processOptions();
-
- return true;
+ return options->processOptions();
}
* Initialize vor/ndb/ils/fix list management and query systems (as
* well as simple airport db list)
* This is called multiple times in the case of a cache rebuild,
- * to allow length caching to take place in the background, without
+ * to allow lengthy caching to take place in the background, without
* blocking the main/UI thread.
*/
bool
SG_LOG( SG_GENERAL, SG_ALERT,
"Cannot continue without a path to the base package "
<< "being defined." );
- exit(-1);
+ return false;
}
SG_LOG( SG_GENERAL, SG_INFO, "FG_ROOT = " << '"' << root << '"' << endl );
return true;
}
+// Write various configuraton values out to the logs
+void fgOutputSettings()
+{
+ SG_LOG( SG_GENERAL, SG_INFO, "Configuration State" );
+ SG_LOG( SG_GENERAL, SG_INFO, "======= ==============" );
+
+ SG_LOG( SG_GENERAL, SG_INFO, "aircraft-dir = " << '"' << fgGetString("/sim/aircraft-dir") << '"' );
+ SG_LOG( SG_GENERAL, SG_INFO, "fghome-dir = " << '"' << globals->get_fg_home() << '"');
+ SG_LOG( SG_GENERAL, SG_INFO, "aircraft-dir = " << '"' << fgGetString("/sim/aircraft-dir") << '"');
+
+ SG_LOG( SG_GENERAL, SG_INFO, "aircraft-search-paths = \n\t" << simgear::strutils::join(globals->get_aircraft_paths(), "\n\t") );
+ SG_LOG( SG_GENERAL, SG_INFO, "scenery-search-paths = \n\t" << simgear::strutils::join(globals->get_fg_scenery(), "\n\t") );
+}
+
// This is the top level init routine which calls all the other
// initialization routines. If you are adding a subsystem to flight
// gear, its initialization call should located in this routine.
// Initialize the property interpolator subsystem. Put into the INIT
// group because the "nasal" subsystem may need it at GENERAL take-down.
////////////////////////////////////////////////////////////////////
- globals->add_subsystem("interpolator", new SGInterpolator, SGSubsystemMgr::INIT);
-
+ FGInterpolator* interp = new FGInterpolator;
+ interp->setRealtimeProperty(fgGetNode("/sim/time/delta-realtime-sec", true));
+ globals->add_subsystem("prop-interpolator", interp, SGSubsystemMgr::INIT);
+ SGPropertyNode::setInterpolationMgr(interp);
////////////////////////////////////////////////////////////////////
// Add the FlightGear property utilities.
mpath.append( fgGetString("/sim/rendering/materials-file") );
if ( ! globals->get_matlib()->load(globals->get_fg_root(), mpath.str(),
globals->get_props()) ) {
- SG_LOG( SG_GENERAL, SG_ALERT,
- "Error loading materials file " << mpath.str() );
- exit(-1);
+ throw sg_io_exception("Error loading materials file", mpath);
}
globals->add_subsystem( "http", new FGHTTPClient );
globals->add_subsystem("voice", new FGVoiceMgr, SGSubsystemMgr::DISPLAY);
#endif
+#ifdef ENABLE_IAX
+ ////////////////////////////////////////////////////////////////////
+ // Initialize the FGCom subsystem.
+ ////////////////////////////////////////////////////////////////////
+ globals->add_subsystem("fgcom", new FGCom);
+#endif
+
////////////////////////////////////////////////////////////////////
// Initialize the lighting subsystem.
////////////////////////////////////////////////////////////////////
globals->add_subsystem("nasal", nasal, SGSubsystemMgr::INIT);
nasal->init();
SG_LOG(SG_GENERAL, SG_INFO, "Nasal init took:" << st.elapsedMSec());
+
+ // Ensure IOrules and path validation are working properly by trying to
+ // access a folder/file which should never be accessible.
+ const char* no_access_path =
+#ifdef _WIN32
+ "Z:"
+#endif
+ "/do-not-access";
+
+ if( fgValidatePath(no_access_path, true) )
+ SG_LOG
+ (
+ SG_GENERAL,
+ SG_ALERT,
+ "Check your IOrules! (write to '" << no_access_path << "' is allowed)"
+ );
+ if( fgValidatePath(no_access_path, false) )
+ SG_LOG
+ (
+ SG_GENERAL,
+ SG_ALERT,
+ "Check your IOrules! (read from '" << no_access_path << "' is allowed)"
+ );
// initialize methods that depend on other subsystems.
st.stamp();
// main-loop
flightgear::initPosition();
+ simgear::SGTerraSync* terraSync =
+ static_cast<simgear::SGTerraSync*>(globals->get_subsystem("terrasync"));
+ if (terraSync) {
+ terraSync->reposition();
+ }
+
// Force reupdating the positions of the ai 3d models. They are used for
// initializing ground level for the FDM.
globals->get_subsystem("ai-model")->reinit();
// reload offsets from config defaults
globals->get_viewmgr()->reinit();
+ // ugly: finalizePosition waits for METAR to arrive for the new airport.
+ // we don't re-init the environment manager here, since historically we did
+ // not, and doing so seems to have other issues. All that's needed is to
+ // schedule METAR fetch immediately, so it's available for finalizePosition.
+ // So we manually extract the METAR-fetching component inside the environment
+ // manager, and re-init that.
+ SGSubsystemGroup* envMgr = static_cast<SGSubsystemGroup*>(globals->get_subsystem("environment"));
+ if (envMgr) {
+ envMgr->get_subsystem("realwx")->reinit();
+ }
+
globals->get_subsystem("time")->reinit();
// need to bind FDMshell again, since we manually unbound it above...
{
fgFindAircraftInDir(path, this, &ShowAircraft::processAircraft);
+ simgear::requestConsole(); // ensure console is shown on Windows
+
std::sort(_aircraft.begin(), _aircraft.end(), ciLessLibC());
- SG_LOG( SG_GENERAL, SG_ALERT, "" ); // To popup the console on Windows
cout << "Available aircraft:" << endl;
for ( unsigned int i = 0; i < _aircraft.size(); i++ ) {
cout << _aircraft[i] << endl;