# define isatty _isatty
#endif
-// work around a stdc++ lib bug in some versions of linux, but doesn't
-// seem to hurt to have this here for all versions of Linux.
-#ifdef linux
-# define _G_NO_EXTERN_TEMPLATES
-#endif
-
#include <simgear/compiler.h>
#include <string>
#include <simgear/misc/strutils.hxx>
#include <simgear/props/props_io.hxx>
-#include <simgear/misc/interpolator.hxx>
#include <simgear/scene/material/matlib.hxx>
#include <simgear/scene/model/particles.hxx>
+#include <simgear/scene/tsync/terrasync.hxx>
#include <Aircraft/controls.hxx>
#include <Aircraft/replay.hxx>
-#include <Airports/apt_loader.hxx>
+#include <Aircraft/FlightHistory.hxx>
#include <Airports/runways.hxx>
-#include <Airports/simple.hxx>
+#include <Airports/airport.hxx>
#include <Airports/dynamics.hxx>
#include <AIModel/AIManager.hxx>
#include <AIModel/AIManager.hxx>
#include <Navaids/navdb.hxx>
#include <Navaids/navlist.hxx>
-#include <Navaids/fix.hxx>
-#include <Navaids/fixlist.hxx>
-#include <Navaids/airways.hxx>
#include <Scenery/scenery.hxx>
#include <Scenery/tilemgr.hxx>
#include <Scripting/NasalSys.hxx>
#include <Environment/environment_mgr.hxx>
#include <Viewer/renderer.hxx>
#include <Viewer/viewmgr.hxx>
+#include <Navaids/NavDataCache.hxx>
+#include <Instrumentation/HUD/HUD.hxx>
+#include <Cockpit/cockpitDisplayManager.hxx>
+#include <Network/HTTPClient.hxx>
+#include <Network/fgcom.hxx>
#include "fg_init.hxx"
#include "fg_io.hxx"
#include "fg_commands.hxx"
#include "fg_props.hxx"
+#include "FGInterpolator.hxx"
#include "options.hxx"
#include "globals.hxx"
#include "logger.hxx"
#include "main.hxx"
#include "positioninit.hxx"
+#include "util.hxx"
using std::string;
+using std::endl;
+using std::cerr;
+using std::cout;
using namespace boost::algorithm;
config.append( "flightgear.org" );
return config;
}
-#elif __APPLE__
+#elif __APPLE__
#include <CoreServices/CoreServices.h>
static SGPath platformDefaultDataPath()
if (err) {
return SGPath();
}
-
+
unsigned char path[1024];
if (FSRefMakePath(&ref, path, 1024) != noErr) {
return SGPath();
}
-
+
SGPath appData;
appData.set((const char*) path);
appData.append("FlightGear");
#else
static SGPath platformDefaultDataPath()
{
- SGPath config( homedir );
- config.append( ".fgfs" );
- return config;
+ return SGPath::home() / ".fgfs";
}
#endif
-// Read in configuration (file and command line)
-bool fgInitConfig ( int argc, char **argv )
+void fgInitHome()
{
- SGPath dataPath = platformDefaultDataPath();
+ SGPath dataPath = SGPath::fromEnv("FG_HOME", platformDefaultDataPath());
+ globals->set_fg_home(dataPath.c_str());
- const char *fg_home = getenv("FG_HOME");
- if (fg_home)
- dataPath = fg_home;
-
- globals->set_fg_home(dataPath.c_str());
+ simgear::Dir fgHome(dataPath);
+ if (!fgHome.exists()) {
+ fgHome.create(0755);
+ }
+}
+
+// Read in configuration (file and command line)
+int fgInitConfig ( int argc, char **argv )
+{
+ SGPath dataPath = globals->get_fg_home();
simgear::Dir exportDir(simgear::Dir(dataPath).file("Export"));
if (!exportDir.exists()) {
home->setStringValue(dataPath.c_str());
home->setAttribute(SGPropertyNode::WRITE, false);
- flightgear::Options::sharedInstance()->init(argc, argv, dataPath);
+ flightgear::Options* options = flightgear::Options::sharedInstance();
+ options->init(argc, argv, dataPath);
+ bool loadDefaults = flightgear::Options::sharedInstance()->shouldLoadDefaultConfig();
+ if (loadDefaults) {
+ // Read global preferences from $FG_ROOT/preferences.xml
+ SG_LOG(SG_INPUT, SG_INFO, "Reading global preferences");
+ fgLoadProps("preferences.xml", globals->get_props());
+ SG_LOG(SG_INPUT, SG_INFO, "Finished Reading global preferences");
+
+ // do not load user settings when reset to default is requested, or if
+ // told to explicitly ignore
+ if (options->isOptionSet("restore-defaults") || options->isOptionSet("ignore-autosave"))
+ {
+ SG_LOG(SG_ALL, SG_ALERT, "Ignoring user settings. Restoring defaults.");
+ }
+ else
+ {
+ globals->loadUserSettings(dataPath);
+ }
+ } else {
+ SG_LOG(SG_GENERAL, SG_INFO, "not reading default configuration files");
+ }// of no-default-config selected
- // Read global preferences from $FG_ROOT/preferences.xml
- SG_LOG(SG_INPUT, SG_INFO, "Reading global preferences");
- fgLoadProps("preferences.xml", globals->get_props());
- SG_LOG(SG_INPUT, SG_INFO, "Finished Reading global preferences");
-
- // do not load user settings when reset to default is requested
- if (flightgear::Options::sharedInstance()->isOptionSet("restore-defaults"))
- {
- SG_LOG(SG_ALL, SG_ALERT, "Ignoring user settings. Restoring defaults.");
- }
- else
- {
- globals->loadUserSettings(dataPath);
- }
-
// Scan user config files and command line for a specified aircraft.
- flightgear::Options::sharedInstance()->initAircraft();
+ options->initAircraft();
FindAndCacheAircraft f(globals->get_props());
if (!f.loadAircraft()) {
- return false;
+ return flightgear::FG_OPTIONS_ERROR;
}
// parse options after loading aircraft to ensure any user
// overrides of defaults are honored.
- flightgear::Options::sharedInstance()->processOptions();
-
- return true;
+ return options->processOptions();
}
+
+
/**
* Initialize vor/ndb/ils/fix list management and query systems (as
* well as simple airport db list)
+ * This is called multiple times in the case of a cache rebuild,
+ * to allow lengthy caching to take place in the background, without
+ * blocking the main/UI thread.
*/
bool
fgInitNav ()
{
- SG_LOG(SG_GENERAL, SG_INFO, "Loading Airport Database ...");
-
- SGPath aptdb( globals->get_fg_root() );
- aptdb.append( "Airports/apt.dat" );
-
- SGPath p_metar( globals->get_fg_root() );
- p_metar.append( "Airports/metar.dat" );
-
- fgAirportDBLoad( aptdb.str(), p_metar.str() );
+ flightgear::NavDataCache* cache = flightgear::NavDataCache::instance();
+ static bool doingRebuild = false;
+ if (doingRebuild || cache->isRebuildRequired()) {
+ doingRebuild = true;
+ bool finished = cache->rebuild();
+ if (!finished) {
+ // sleep to give the rebuild thread more time
+ SGTimeStamp::sleepForMSec(50);
+ return false;
+ }
+ }
- FGNavList *navlist = new FGNavList;
- FGNavList *loclist = new FGNavList;
- FGNavList *gslist = new FGNavList;
- FGNavList *dmelist = new FGNavList;
- FGNavList *tacanlist = new FGNavList;
- FGNavList *carrierlist = new FGNavList;
FGTACANList *channellist = new FGTACANList;
-
- globals->set_navlist( navlist );
- globals->set_loclist( loclist );
- globals->set_gslist( gslist );
- globals->set_dmelist( dmelist );
- globals->set_tacanlist( tacanlist );
- globals->set_carrierlist( carrierlist );
globals->set_channellist( channellist );
- if ( !fgNavDBInit(navlist, loclist, gslist, dmelist, tacanlist, carrierlist, channellist) ) {
- SG_LOG( SG_GENERAL, SG_ALERT,
- "Problems loading one or more navigational database" );
- }
-
- SG_LOG(SG_GENERAL, SG_INFO, " Fixes");
- SGPath p_fix( globals->get_fg_root() );
- p_fix.append( "Navaids/fix.dat" );
- FGFixList fixlist;
- fixlist.init( p_fix ); // adds fixes to the DB in positioned.cxx
-
- SG_LOG(SG_GENERAL, SG_INFO, " Airways");
- flightgear::Airway::load();
+ SGPath path(globals->get_fg_root());
+ path.append( "Navaids/TACAN_freq.dat" );
+ flightgear::loadTacan(path, channellist);
return true;
}
SG_LOG( SG_GENERAL, SG_ALERT,
"Cannot continue without a path to the base package "
<< "being defined." );
- exit(-1);
+ return false;
}
SG_LOG( SG_GENERAL, SG_INFO, "FG_ROOT = " << '"' << root << '"' << endl );
return true;
}
+// Write various configuraton values out to the logs
+void fgOutputSettings()
+{
+ SG_LOG( SG_GENERAL, SG_INFO, "Configuration State" );
+ SG_LOG( SG_GENERAL, SG_INFO, "======= ==============" );
+
+ SG_LOG( SG_GENERAL, SG_INFO, "aircraft-dir = " << '"' << fgGetString("/sim/aircraft-dir") << '"' );
+ SG_LOG( SG_GENERAL, SG_INFO, "fghome-dir = " << '"' << globals->get_fg_home() << '"');
+ SG_LOG( SG_GENERAL, SG_INFO, "aircraft-dir = " << '"' << fgGetString("/sim/aircraft-dir") << '"');
+
+ SG_LOG( SG_GENERAL, SG_INFO, "aircraft-search-paths = \n\t" << simgear::strutils::join(globals->get_aircraft_paths(), "\n\t") );
+ SG_LOG( SG_GENERAL, SG_INFO, "scenery-search-paths = \n\t" << simgear::strutils::join(globals->get_fg_scenery(), "\n\t") );
+}
+
// This is the top level init routine which calls all the other
// initialization routines. If you are adding a subsystem to flight
// gear, its initialization call should located in this routine.
// Initialize the property interpolator subsystem. Put into the INIT
// group because the "nasal" subsystem may need it at GENERAL take-down.
////////////////////////////////////////////////////////////////////
- globals->add_subsystem("interpolator", new SGInterpolator, SGSubsystemMgr::INIT);
-
+ FGInterpolator* interp = new FGInterpolator;
+ interp->setRealtimeProperty(fgGetNode("/sim/time/delta-realtime-sec", true));
+ globals->add_subsystem("prop-interpolator", interp, SGSubsystemMgr::INIT);
+ SGPropertyNode::setInterpolationMgr(interp);
////////////////////////////////////////////////////////////////////
// Add the FlightGear property utilities.
mpath.append( fgGetString("/sim/rendering/materials-file") );
if ( ! globals->get_matlib()->load(globals->get_fg_root(), mpath.str(),
globals->get_props()) ) {
- SG_LOG( SG_GENERAL, SG_ALERT,
- "Error loading materials file " << mpath.str() );
- exit(-1);
+ throw sg_io_exception("Error loading materials file", mpath);
}
-
+ globals->add_subsystem( "http", new FGHTTPClient );
+
////////////////////////////////////////////////////////////////////
// Initialize the scenery management subsystem.
////////////////////////////////////////////////////////////////////
// autopilot.)
////////////////////////////////////////////////////////////////////
- globals->add_subsystem("instrumentation", new FGInstrumentMgr, SGSubsystemMgr::FDM);
globals->add_subsystem("systems", new FGSystemMgr, SGSubsystemMgr::FDM);
-
+ globals->add_subsystem("instrumentation", new FGInstrumentMgr, SGSubsystemMgr::FDM);
+ globals->add_subsystem("hud", new HUD, SGSubsystemMgr::DISPLAY);
+ globals->add_subsystem("cockpit-displays", new flightgear::CockpitDisplayManager, SGSubsystemMgr::DISPLAY);
+
////////////////////////////////////////////////////////////////////
// Initialize the XML Autopilot subsystem.
////////////////////////////////////////////////////////////////////
// Initialize the Input-Output subsystem
////////////////////////////////////////////////////////////////////
globals->add_subsystem( "io", new FGIO );
-
+
////////////////////////////////////////////////////////////////////
// Create and register the logger.
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Initialize the controls subsystem.
////////////////////////////////////////////////////////////////////
-
- globals->get_controls()->init();
- globals->get_controls()->bind();
-
+
+ globals->add_subsystem("controls", new FGControls, SGSubsystemMgr::GENERAL);
////////////////////////////////////////////////////////////////////
// Initialize the input subsystem.
////////////////////////////////////////////////////////////////////
- globals->add_subsystem("input", new FGInput);
+ globals->add_subsystem("input", new FGInput, SGSubsystemMgr::GENERAL);
////////////////////////////////////////////////////////////////////
// Initialize the replay subsystem
////////////////////////////////////////////////////////////////////
globals->add_subsystem("replay", new FGReplay);
-
+ globals->add_subsystem("history", new FGFlightHistory);
+
#ifdef ENABLE_AUDIO_SUPPORT
////////////////////////////////////////////////////////////////////
// Initialize the sound-effects subsystem.
globals->add_subsystem("voice", new FGVoiceMgr, SGSubsystemMgr::DISPLAY);
#endif
+#ifdef ENABLE_IAX
+ ////////////////////////////////////////////////////////////////////
+ // Initialize the FGCom subsystem.
+ ////////////////////////////////////////////////////////////////////
+ globals->add_subsystem("fgcom", new FGCom);
+#endif
+
////////////////////////////////////////////////////////////////////
// Initialize the lighting subsystem.
////////////////////////////////////////////////////////////////////
// ordering here is important : Nasal (via events), then models, then views
globals->add_subsystem("events", globals->get_event_mgr(), SGSubsystemMgr::DISPLAY);
-
- FGAircraftModel* acm = new FGAircraftModel;
- globals->set_aircraft_model(acm);
- globals->add_subsystem("aircraft-model", acm, SGSubsystemMgr::DISPLAY);
- FGModelMgr* mm = new FGModelMgr;
- globals->set_model_mgr(mm);
- globals->add_subsystem("model-manager", mm, SGSubsystemMgr::DISPLAY);
+ globals->add_subsystem("aircraft-model", new FGAircraftModel, SGSubsystemMgr::DISPLAY);
+ globals->add_subsystem("model-manager", new FGModelMgr, SGSubsystemMgr::DISPLAY);
- FGViewMgr *viewmgr = new FGViewMgr;
- globals->set_viewmgr( viewmgr );
- globals->add_subsystem("view-manager", viewmgr, SGSubsystemMgr::DISPLAY);
+ globals->add_subsystem("view-manager", new FGViewMgr, SGSubsystemMgr::DISPLAY);
globals->add_subsystem("tile-manager", globals->get_tile_mgr(),
SGSubsystemMgr::DISPLAY);
globals->add_subsystem("nasal", nasal, SGSubsystemMgr::INIT);
nasal->init();
SG_LOG(SG_GENERAL, SG_INFO, "Nasal init took:" << st.elapsedMSec());
+
+ // Ensure IOrules and path validation are working properly by trying to
+ // access a folder/file which should never be accessible.
+ const char* no_access_path =
+#ifdef _WIN32
+ "Z:"
+#endif
+ "/do-not-access";
+
+ if( fgValidatePath(no_access_path, true) )
+ SG_LOG
+ (
+ SG_GENERAL,
+ SG_ALERT,
+ "Check your IOrules! (write to '" << no_access_path << "' is allowed)"
+ );
+ if( fgValidatePath(no_access_path, false) )
+ SG_LOG
+ (
+ SG_GENERAL,
+ SG_ALERT,
+ "Check your IOrules! (read from '" << no_access_path << "' is allowed)"
+ );
// initialize methods that depend on other subsystems.
st.stamp();
globals->get_subsystem_mgr()->postinit();
SG_LOG(SG_GENERAL, SG_INFO, "Subsystems postinit took:" << st.elapsedMSec());
- ////////////////////////////////////////////////////////////////////
- // TODO FIXME! UGLY KLUDGE!
- ////////////////////////////////////////////////////////////////////
- {
- /* Scenarios require Nasal, so FGAIManager loads the scenarios,
- * including its models such as a/c carriers, in its 'postinit',
- * which is the very last thing we do.
- * fgInitPosition is called very early in main.cxx/fgIdleFunction,
- * one of the first things we do, long before scenarios/carriers are
- * loaded. => When requested "initial preset position" relates to a
- * carrier, recalculate the 'initial' position here (how have things
- * ever worked before this hack - this init sequence has always been
- * this way...?)*/
- std::string carrier = fgGetString("/sim/presets/carrier","");
- if (carrier != "")
- {
- // clear preset location and re-trigger position setup
- fgSetDouble("/sim/presets/longitude-deg", 9999);
- fgSetDouble("/sim/presets/latitude-deg", 9999);
- flightgear::initPosition();
- }
- }
-
////////////////////////////////////////////////////////////////////////
// End of subsystem initialization.
////////////////////////////////////////////////////////////////////
// Reset: this is what the 'reset' command (and hence, GUI) is attached to
void fgReInitSubsystems()
{
- static const SGPropertyNode *master_freeze
- = fgGetNode("/sim/freeze/master");
+ SGPropertyNode *master_freeze = fgGetNode("/sim/freeze/master");
SG_LOG( SG_GENERAL, SG_INFO, "fgReInitSubsystems()");
// setup state to begin re-init
bool freeze = master_freeze->getBoolValue();
if ( !freeze ) {
- fgSetBool("/sim/freeze/master", true);
+ master_freeze->setBoolValue(true);
}
fgSetBool("/sim/signals/reinit", true);
globals->restoreInitialState();
// update our position based on current presets
+ // this will mark position as needed finalized which we'll do in the
+ // main-loop
flightgear::initPosition();
+ simgear::SGTerraSync* terraSync =
+ static_cast<simgear::SGTerraSync*>(globals->get_subsystem("terrasync"));
+ if (terraSync) {
+ terraSync->reposition();
+ }
+
// Force reupdating the positions of the ai 3d models. They are used for
// initializing ground level for the FDM.
globals->get_subsystem("ai-model")->reinit();
// reload offsets from config defaults
globals->get_viewmgr()->reinit();
+ // ugly: finalizePosition waits for METAR to arrive for the new airport.
+ // we don't re-init the environment manager here, since historically we did
+ // not, and doing so seems to have other issues. All that's needed is to
+ // schedule METAR fetch immediately, so it's available for finalizePosition.
+ // So we manually extract the METAR-fetching component inside the environment
+ // manager, and re-init that.
+ SGSubsystemGroup* envMgr = static_cast<SGSubsystemGroup*>(globals->get_subsystem("environment"));
+ if (envMgr) {
+ envMgr->get_subsystem("realwx")->reinit();
+ }
+
globals->get_subsystem("time")->reinit();
// need to bind FDMshell again, since we manually unbound it above...
globals->get_subsystem("flight")->bind();
+ // need to reset aircraft (systems/instruments) so they can adapt to current environment
+ globals->get_subsystem("systems")->reinit();
+ globals->get_subsystem("instrumentation")->reinit();
+
+ globals->get_subsystem("ATIS")->reinit();
+
// setup state to end re-init
fgSetBool("/sim/signals/reinit", false);
if ( !freeze ) {
- fgSetBool("/sim/freeze/master", false);
+ master_freeze->setBoolValue(false);
}
fgSetBool("/sim/sceneryloaded",false);
}
{
fgFindAircraftInDir(path, this, &ShowAircraft::processAircraft);
+ simgear::requestConsole(); // ensure console is shown on Windows
+
std::sort(_aircraft.begin(), _aircraft.end(), ciLessLibC());
- SG_LOG( SG_GENERAL, SG_ALERT, "" ); // To popup the console on Windows
cout << "Available aircraft:" << endl;
for ( unsigned int i = 0; i < _aircraft.size(); i++ ) {
cout << _aircraft[i] << endl;
#ifdef _MSC_VER
cout << "Hit a key to continue..." << endl;
- cin.get();
+ std::cin.get();
#endif
}