#include <simgear/timing/lowleveltime.h>
#include <Aircraft/aircraft.hxx>
+#include <Aircraft/replay.hxx>
#include <Airports/apt_loader.hxx>
#include <Airports/runways.hxx>
#include <Airports/simple.hxx>
#include <AIModel/AIManager.hxx>
#include <Navaids/navdb.hxx>
#include <Navaids/navlist.hxx>
-#include <Replay/replay.hxx>
#include <Scenery/scenery.hxx>
#include <Scenery/tilemgr.hxx>
#include <Scripting/NasalSys.hxx>
#include <Sound/morse.hxx>
#include <Systems/system_mgr.hxx>
#include <Time/light.hxx>
-#include <Time/sunpos.hxx>
#include <Time/sunsolver.hxx>
#include <Time/tmp.hxx>
#include <Traffic/TrafficMgr.hxx>
#ifdef FG_MPLAYER_AS
-#include <MultiPlayer/multiplaymgr.hpp>
+#include <MultiPlayer/multiplaymgr.hxx>
#endif
#include <Environment/environment_mgr.hxx>
////////////////////////////////////////////////////////////////////
globals->get_event_mgr()->init();
- globals->get_event_mgr()->setFreezeProperty(fgGetNode("/sim/freeze/clock"));
+ globals->get_event_mgr()->setRealtimeProperty(fgGetNode("/sim/time/delta-realtime-sec", true));
////////////////////////////////////////////////////////////////////
// Initialize the property interpolator subsystem