]> git.mxchange.org Git - flightgear.git/blobdiff - src/Main/fg_init.cxx
Interim windows build fix
[flightgear.git] / src / Main / fg_init.cxx
index cfb31f25b1b86764be60415942dcb9eabff12ea2..572ca446a42382cdfca74ba6b032b3c9d1828979 100644 (file)
@@ -80,6 +80,7 @@
 #include <Airports/runways.hxx>
 #include <Airports/airport.hxx>
 #include <Airports/dynamics.hxx>
+#include <Airports/airportdynamicsmanager.hxx>
 
 #include <AIModel/AIManager.hxx>
 
 #include <Network/fgcom.hxx>
 #include <Network/http/httpd.hxx>
 #include <Include/version.h>
-
+#include <Viewer/splash.hxx>
 #include <Viewer/CameraGroup.hxx>
 
 #include "fg_init.hxx"
@@ -446,8 +447,9 @@ int fgInitConfig ( int argc, char **argv, bool reinit )
       exportDir.create(0755);
     }
     
-    // Set /sim/fg-home and don't allow malign code to override it until
-    // Nasal security is set up.  Use FG_HOME if necessary.
+    // Set /sim/fg-home.  Use FG_HOME if necessary.
+    // deliberately not a tied property, for fgValidatePath security
+    // write-protect to avoid accidents
     SGPropertyNode *home = fgGetNode("/sim", true);
     home->removeChild("fg-home", 0);
     home = home->getChild("fg-home", 0, true);
@@ -486,6 +488,8 @@ int fgInitConfig ( int argc, char **argv, bool reinit )
 
 static void initAircraftDirsNasalSecurity()
 {
+    // deliberately not a tied property, for fgValidatePath security
+    // write-protect to avoid accidents
     SGPropertyNode* sim = fgGetNode("/sim", true);
     sim->removeChildren("fg-aircraft");
 
@@ -545,9 +549,9 @@ int fgInitAircraft(bool reinit)
             size_t lastDot = aircraftId.rfind('.');
             if (lastDot != std::string::npos) {
                 aircraftId = aircraftId.substr(lastDot + 1);
-                aircraftProp->setStringValue(aircraftId);
-
             }
+            aircraftProp->setStringValue(aircraftId);
+
             // run the traditional-code path below
         } else {
 #if 0
@@ -558,6 +562,7 @@ int fgInitAircraft(bool reinit)
 
             return flightgear::FG_OPTIONS_ERROR;
 #endif
+            // fall back the default aircraft instead
         }
     }
 
@@ -589,20 +594,29 @@ fgInitNav ()
         doingRebuild = cache->isRebuildRequired();
     }
 
+    static const char* splashIdentsByRebuildPhase[] = {
+        "loading-nav-dat",
+        "navdata-airports",
+        "navdata-navaids",
+        "navdata-fixes",
+        "navdata-pois"
+    };
+
     if (doingRebuild) {
-        bool finished = cache->rebuild();
-        if (!finished) {
+        flightgear::NavDataCache::RebuildPhase phase;
+        phase = cache->rebuild();
+        if (phase != flightgear::NavDataCache::REBUILD_DONE) {
+            // update the splash text based on percentage, phase
+
+            fgSplashProgress(splashIdentsByRebuildPhase[phase],
+                             cache->rebuildPhaseCompletionPercentage());
+
             // sleep to give the rebuild thread more time
             SGTimeStamp::sleepForMSec(50);
             return false;
         }
     }
 
-    // depend on when the NavCache was initialised, scenery paths may not
-    // have been setup. This is a safe place to consistently check the value,
-    // and drop the ground-nets if something has changed
-    cache->dropGroundnetsIfRequired();
-
   FGTACANList *channellist = new FGTACANList;
   globals->set_channellist( channellist );
   
@@ -654,8 +668,9 @@ void fgOutputSettings()
     
     SG_LOG( SG_GENERAL, SG_INFO, "aircraft-dir = " << '"' << fgGetString("/sim/aircraft-dir") << '"' );
     SG_LOG( SG_GENERAL, SG_INFO, "fghome-dir = " << '"' << globals->get_fg_home() << '"');
-    SG_LOG( SG_GENERAL, SG_INFO, "aircraft-dir = " << '"' << fgGetString("/sim/aircraft-dir") << '"');
-    
+    SG_LOG( SG_GENERAL, SG_INFO, "download-dir = " << '"' << fgGetString("/sim/paths/download-dir") << '"' );
+    SG_LOG( SG_GENERAL, SG_INFO, "terrasync-dir = " << '"' << fgGetString("/sim/terrasync/scenery-dir") << '"' );
+
     SG_LOG( SG_GENERAL, SG_INFO, "aircraft-search-paths = \n\t" << simgear::strutils::join(globals->get_aircraft_paths(), "\n\t") );
     SG_LOG( SG_GENERAL, SG_INFO, "scenery-search-paths = \n\t" << simgear::strutils::join(globals->get_fg_scenery(), "\n\t") );
 }
@@ -676,7 +691,7 @@ void fgCreateSubsystems(bool duringReset) {
     // to be updated in every loop.
     // Sound manager is updated last so it can use the CPU while the GPU
     // is processing the scenery (doubled the frame-rate for me) -EMH-
-    globals->add_subsystem("sound", new FGSoundManager, SGSubsystemMgr::SOUND);
+    globals->add_new_subsystem<FGSoundManager>(SGSubsystemMgr::SOUND);
 
     ////////////////////////////////////////////////////////////////////
     // Initialize the event manager subsystem.
@@ -698,6 +713,11 @@ void fgCreateSubsystems(bool duringReset) {
     globals->add_subsystem("properties", new FGProperties);
 
 
+    ////////////////////////////////////////////////////////////////////
+    // Add the FlightGear property utilities.
+    ////////////////////////////////////////////////////////////////////
+    globals->add_new_subsystem<flightgear::AirportDynamicsManager>();
+
     ////////////////////////////////////////////////////////////////////
     // Add the performance monitoring system.
     ////////////////////////////////////////////////////////////////////
@@ -759,7 +779,7 @@ void fgCreateSubsystems(bool duringReset) {
 
     globals->add_subsystem( "xml-autopilot", FGXMLAutopilotGroup::createInstance("autopilot"), SGSubsystemMgr::FDM );
     globals->add_subsystem( "xml-proprules", FGXMLAutopilotGroup::createInstance("property-rule"), SGSubsystemMgr::GENERAL );
-    globals->add_subsystem( "route-manager", new FGRouteMgr );
+    globals->add_new_subsystem<FGRouteMgr>();
 
     ////////////////////////////////////////////////////////////////////
     // Initialize the Input-Output subsystem
@@ -829,7 +849,7 @@ void fgCreateSubsystems(bool duringReset) {
     // Initialize the controls subsystem.
     ////////////////////////////////////////////////////////////////////
     
-    globals->add_subsystem("controls", new FGControls, SGSubsystemMgr::GENERAL);
+    globals->add_new_subsystem<FGControls>(SGSubsystemMgr::GENERAL);
 
     ////////////////////////////////////////////////////////////////////
     // Initialize the input subsystem.
@@ -877,10 +897,7 @@ void fgCreateSubsystems(bool duringReset) {
     globals->add_subsystem("aircraft-model", new FGAircraftModel, SGSubsystemMgr::DISPLAY);
     globals->add_subsystem("model-manager", new FGModelMgr, SGSubsystemMgr::DISPLAY);
 
-    globals->add_subsystem("view-manager", new FGViewMgr, SGSubsystemMgr::DISPLAY);
-
-    globals->add_subsystem("tile-manager", globals->get_tile_mgr(), 
-      SGSubsystemMgr::DISPLAY);
+    globals->add_new_subsystem<FGViewMgr>(SGSubsystemMgr::DISPLAY);
 }
 
 void fgPostInitSubsystems()
@@ -1007,7 +1024,7 @@ void fgStartNewReset()
         string_list::const_iterator it;
         for (it = names.begin(); it != names.end(); ++it) {
             if ((*it == "time") || (*it == "terrasync") || (*it == "events")
-                || (*it == "lighting"))
+                || (*it == "lighting") || (*it == FGTileMgr::subsystemName()) || (*it == FGScenery::subsystemName()))
             {
                 continue;
             }
@@ -1030,8 +1047,9 @@ void fgStartNewReset()
     
     // order is important here since tile-manager shutdown needs to
     // access the scenery object
-    globals->set_tile_mgr(NULL);
-    globals->set_scenery(NULL);
+    subsystemManger->remove(FGTileMgr::subsystemName());
+    subsystemManger->remove(FGScenery::subsystemName());
+
     FGScenery::getPagerSingleton()->clearRequests();
     flightgear::CameraGroup::setDefault(NULL);
     
@@ -1115,11 +1133,7 @@ void fgInitPackageRoot()
         return;
     }
     
-    // there is some debate if we should be using FG_HOME here (hidden
-    // location) vs a user-visible location inside Documents (especially on
-    // Windows and Mac). Really this location should be managed by FG, not
-    // the user, but it can potentially grow large.
-    SGPath packageAircraftDir = globals->get_fg_home();
+    SGPath packageAircraftDir = flightgear::defaultDownloadDir();
     packageAircraftDir.append("Aircraft");
 
     SGSharedPtr<Root> pkgRoot(new Root(packageAircraftDir, FLIGHTGEAR_VERSION));