#include <simgear/debug/logstream.hxx>
#include <simgear/structure/exception.hxx>
#include <simgear/structure/event_mgr.hxx>
+#include <simgear/structure/SGPerfMon.hxx>
#include <simgear/misc/sg_path.hxx>
#include <simgear/misc/sg_dir.hxx>
#include <simgear/misc/sgstream.hxx>
#include <Traffic/TrafficMgr.hxx>
#include <MultiPlayer/multiplaymgr.hxx>
#include <FDM/fdm_shell.hxx>
-
+#include <Environment/ephemeris.hxx>
#include <Environment/environment_mgr.hxx>
#include "fg_init.hxx"
#endif
// Read in configuration (file and command line)
-bool fgInitConfig ( int argc, char **argv ) {
-
- flightgear::Options::sharedInstance()->init(argc, argv);
-
- // Read global preferences from $FG_ROOT/preferences.xml
- SG_LOG(SG_INPUT, SG_INFO, "Reading global preferences");
- fgLoadProps("preferences.xml", globals->get_props());
- SG_LOG(SG_INPUT, SG_INFO, "Finished Reading global preferences");
-
- // Detect the required language as early as possible
- if ( !fgDetectLanguage() ) {
- return false;
- }
-
- SGPropertyNode autosave;
+bool fgInitConfig ( int argc, char **argv )
+{
SGPath dataPath = platformDefaultDataPath();
-
+
const char *fg_home = getenv("FG_HOME");
if (fg_home)
- dataPath = fg_home;
-
+ dataPath = fg_home;
+
simgear::Dir exportDir(simgear::Dir(dataPath).file("Export"));
if (!exportDir.exists()) {
exportDir.create(0777);
}
-
+
// Set /sim/fg-home and don't allow malign code to override it until
// Nasal security is set up. Use FG_HOME if necessary.
SGPropertyNode *home = fgGetNode("/sim", true);
home = home->getChild("fg-home", 0, true);
home->setStringValue(dataPath.c_str());
home->setAttribute(SGPropertyNode::WRITE, false);
+
+ flightgear::Options::sharedInstance()->init(argc, argv, dataPath);
+
+ // Read global preferences from $FG_ROOT/preferences.xml
+ SG_LOG(SG_INPUT, SG_INFO, "Reading global preferences");
+ fgLoadProps("preferences.xml", globals->get_props());
+ SG_LOG(SG_INPUT, SG_INFO, "Finished Reading global preferences");
+
+ // Detect the required language as early as possible
+ if ( !fgDetectLanguage() ) {
+ return false;
+ }
+
+ SGPropertyNode autosave;
+
SGPath autosaveFile = simgear::Dir(dataPath).file("autosave.xml");
if (autosaveFile.exists()) {
<< "(from " << e.getOrigin() << ")");
}
}
-
+
// Scan user config files and command line for a specified aircraft.
flightgear::Options::sharedInstance()->initAircraft();
// gear, its initialization call should located in this routine.
// Returns non-zero if a problem encountered.
bool fgInitSubsystems() {
- // static const SGPropertyNode *longitude
- // = fgGetNode("/sim/presets/longitude-deg");
- // static const SGPropertyNode *latitude
- // = fgGetNode("/sim/presets/latitude-deg");
- // static const SGPropertyNode *altitude
- // = fgGetNode("/sim/presets/altitude-ft");
SG_LOG( SG_GENERAL, SG_INFO, "Initialize Subsystems");
SG_LOG( SG_GENERAL, SG_INFO, "========== ==========");
+ ////////////////////////////////////////////////////////////////////
+ // Initialize the sound subsystem.
+ ////////////////////////////////////////////////////////////////////
+ // Sound manager uses an own subsystem group "SOUND" which is the last
+ // to be updated in every loop.
+ // Sound manager is updated last so it can use the CPU while the GPU
+ // is processing the scenery (doubled the frame-rate for me) -EMH-
+ globals->add_subsystem("sound", new SGSoundMgr, SGSubsystemMgr::SOUND);
+
////////////////////////////////////////////////////////////////////
// Initialize the event manager subsystem.
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
globals->add_subsystem("properties", new FGProperties);
+
+ ////////////////////////////////////////////////////////////////////
+ // Add the performance monitoring system.
+ ////////////////////////////////////////////////////////////////////
+ globals->add_subsystem("performance-mon",
+ new SGPerformanceMonitor(globals->get_subsystem_mgr(),
+ fgGetNode("/sim/performance-monitor", true)));
+
////////////////////////////////////////////////////////////////////
// Initialize the material property subsystem.
////////////////////////////////////////////////////////////////////
// Initialize the weather modeling subsystem
globals->add_subsystem("environment", new FGEnvironmentMgr);
-
+ globals->add_subsystem("ephemeris", new Ephemeris);
+
////////////////////////////////////////////////////////////////////
// Initialize the aircraft systems and instrumentation (before the
// autopilot.)
// sub system infrastructure.
////////////////////////////////////////////////////////////////////
- SG_LOG(SG_GENERAL, SG_INFO, " ATC Manager");
- globals->set_ATC_mgr(new FGATCMgr);
- globals->get_ATC_mgr()->init();
+ globals->add_subsystem("ATC-old", new FGATCMgr, SGSubsystemMgr::INIT);
////////////////////////////////////////////////////////////////////
// Initialize the ATC subsystem
// Initialise the AI Model Manager
////////////////////////////////////////////////////////////////////
SG_LOG(SG_GENERAL, SG_INFO, " AI Model Manager");
- globals->add_subsystem("ai_model", new FGAIManager, SGSubsystemMgr::POST_FDM);
- globals->add_subsystem("submodel_mgr", new FGSubmodelMgr, SGSubsystemMgr::POST_FDM);
+ globals->add_subsystem("ai-model", new FGAIManager, SGSubsystemMgr::POST_FDM);
+ globals->add_subsystem("submodel-mgr", new FGSubmodelMgr, SGSubsystemMgr::POST_FDM);
// It's probably a good idea to initialize the top level traffic manager
// After the AI and ATC systems have been initialized properly.
// AI Traffic manager
- globals->add_subsystem("Traffic Manager", new FGTrafficManager, SGSubsystemMgr::POST_FDM);
+ globals->add_subsystem("traffic-manager", new FGTrafficManager, SGSubsystemMgr::POST_FDM);
////////////////////////////////////////////////////////////////////
// Add a new 2D panel.
// Force reupdating the positions of the ai 3d models. They are used for
// initializing ground level for the FDM.
- globals->get_subsystem("ai_model")->reinit();
+ globals->get_subsystem("ai-model")->reinit();
// Initialize the FDM
globals->get_subsystem("flight")->reinit();