]> git.mxchange.org Git - flightgear.git/blobdiff - src/Main/fg_init.cxx
Code reorganization.
[flightgear.git] / src / Main / fg_init.cxx
index 646e18b2deb2518bb4e1802b8f7458e457a82464..8fd02cd841c05513bd06b34dd796996caa8c0255 100644 (file)
@@ -33,7 +33,7 @@
 #endif
 
 #include <GL/glut.h>
-#include <XGL/xgl.h>
+#include <simgear/xgl.h>
 
 #include <stdio.h>
 #include <stdlib.h>
 #  define _G_NO_EXTERN_TEMPLATES
 #endif
 
-#include <Include/compiler.h>
+#include <simgear/compiler.h>
 
 #include STL_STRING
 
-#include <Debug/logstream.hxx>
+#include <simgear/logstream.hxx>
+#include <simgear/constants.h>
+#include <simgear/fg_geodesy.hxx>
+#include <simgear/point3d.hxx>
+#include <simgear/polar3d.hxx>
+#include <simgear/fgpath.hxx>
+
 #include <Aircraft/aircraft.hxx>
 #include <Airports/simple.hxx>
 #include <Astro/sky.hxx>
 #include <Astro/solarsystem.hxx>
 #include <Autopilot/autopilot.hxx>
 #include <Cockpit/cockpit.hxx>
-#include <Include/fg_constants.h>
+#include <FDM/Balloon.h>
+#include <FDM/External.hxx>
+#include <FDM/JSBsim.hxx>
+#include <FDM/LaRCsim.hxx>
+#include <FDM/MagicCarpet.hxx>
 #include <Include/general.hxx>
 #include <Joystick/joystick.hxx>
-#include <Math/fg_geodesy.hxx>
-#include <Math/point3d.hxx>
-#include <Math/polar3d.hxx>
-#include <Misc/fgpath.hxx>
 #include <Scenery/scenery.hxx>
 #include <Scenery/tilemgr.hxx>
 #include <Time/event.hxx>
 #include <Time/light.hxx>
 #include <Time/sunpos.hxx>
 #include <Time/moonpos.hxx>
-// #include <Weather/weather.hxx>
-#include <WeatherCM/FGLocalWeatherDatabase.h>
+
+#ifndef FG_OLD_WEATHER
+#  include <WeatherCM/FGLocalWeatherDatabase.h>
+#else
+#  include <Weather/weather.hxx>
+#endif
 
 #include "fg_init.hxx"
+#include "fg_io.hxx"
 #include "options.hxx"
 #include "views.hxx"
-#include "fg_serial.hxx"
 
 #if defined(FX) && defined(XMESA)
 #include <GL/xmesa.h>
@@ -115,7 +125,7 @@ bool fgInitConfig ( int argc, char **argv ) {
        return false;
     }
 
-    return true;
+   return true;
 }
 
 
@@ -173,7 +183,10 @@ bool fgInitPosition( void ) {
 // General house keeping initializations
 bool fgInitGeneral( void ) {
     string root;
+
+#if defined(FX) && defined(XMESA)
     char *mesa_win_state;
+#endif
 
     FG_LOG( FG_GENERAL, FG_INFO, "General Initialization" );
     FG_LOG( FG_GENERAL, FG_INFO, "======= ==============" );
@@ -186,7 +199,7 @@ bool fgInitGeneral( void ) {
                << "being defined." );
        exit(-1);
     }
-    FG_LOG( FG_GENERAL, FG_INFO, "FG_ROOT = " << root << endl );
+    FG_LOG( FG_GENERAL, FG_INFO, "FG_ROOT = " << '"' << root << '"' << endl );
 
 #if defined(FX) && defined(XMESA)
     // initialize full screen flag
@@ -214,18 +227,34 @@ bool fgInitGeneral( void ) {
 bool fgInitSubsystems( void ) {
     FGTime::cur_time_params = new FGTime();
 
-    FGInterface *f; // assigned later
     fgLIGHT *l = &cur_light_params;
     FGTime *t = FGTime::cur_time_params;
-    FGView *v = &current_view;
 
     FG_LOG( FG_GENERAL, FG_INFO, "Initialize Subsystems");
     FG_LOG( FG_GENERAL, FG_INFO, "========== ==========");
 
+    if ( current_options.get_flight_model() == FGInterface::FG_LARCSIM ) {
+       cur_fdm_state = new FGLaRCsim;
+    } else if ( current_options.get_flight_model() == FGInterface::FG_JSBSIM ) {
+       cur_fdm_state = new FGJSBsim;
+    } else if ( current_options.get_flight_model() == 
+               FGInterface::FG_BALLOONSIM ) {
+       cur_fdm_state = new FGBalloonSim;
+    } else if ( current_options.get_flight_model() == 
+               FGInterface::FG_MAGICCARPET ) {
+       cur_fdm_state = new FGMagicCarpet;
+    } else if ( current_options.get_flight_model() == 
+               FGInterface::FG_EXTERNAL ) {
+       cur_fdm_state = new FGExternal;
+    } else {
+       FG_LOG( FG_GENERAL, FG_ALERT,
+               "No flight model, can't init aircraft" );
+       exit(-1);
+    }
+
     // allocates structures so must happen before any of the flight
     // model or control parameters are set
     fgAircraftInit();   // In the future this might not be the case.
-    f = current_aircraft.fdm_state;
 
     // set the initial position
     fgInitPosition();
@@ -261,13 +290,13 @@ bool fgInitSubsystems( void ) {
     // now handled inside of the fgTileMgrUpdate()
 
     /*
-    geod_pos = Point3D( f->get_Longitude(), f->get_Latitude(), 0.0);
+    geod_pos = Point3D( cur_fdm_state->get_Longitude(), cur_fdm_state->get_Latitude(), 0.0);
     tmp_abs_view_pos = fgGeodToCart(geod_pos);
 
     FG_LOG( FG_GENERAL, FG_DEBUG,
            "Initial abs_view_pos = " << tmp_abs_view_pos );
     scenery.cur_elev =
-       fgTileMgrCurElev( f->get_Longitude(), f->get_Latitude(),
+       fgTileMgrCurElev( cur_fdm_state->get_Longitude(), cur_fdm_state->get_Latitude(),
                          tmp_abs_view_pos );
     FG_LOG( FG_GENERAL, FG_DEBUG,
            "Altitude after update " << scenery.cur_elev );
@@ -277,64 +306,64 @@ bool fgInitSubsystems( void ) {
                             scenery.cur_elev );
 
     // Reset our altitude if we are below ground
-    FG_LOG( FG_GENERAL, FG_DEBUG, "Current altitude = " << f->get_Altitude() );
+    FG_LOG( FG_GENERAL, FG_DEBUG, "Current altitude = " << cur_fdm_state->get_Altitude() );
     FG_LOG( FG_GENERAL, FG_DEBUG, "Current runway altitude = " <<
-           f->get_Runway_altitude() );
+           cur_fdm_state->get_Runway_altitude() );
 
-    if ( f->get_Altitude() < f->get_Runway_altitude() + 3.758099) {
-       f->set_Altitude( f->get_Runway_altitude() + 3.758099 );
+    if ( cur_fdm_state->get_Altitude() < cur_fdm_state->get_Runway_altitude() + 3.758099) {
+       cur_fdm_state->set_Altitude( cur_fdm_state->get_Runway_altitude() + 3.758099 );
     }
 
     FG_LOG( FG_GENERAL, FG_INFO,
            "Updated position (after elevation adj): ("
-           << (f->get_Latitude() * RAD_TO_DEG) << ", "
-           << (f->get_Longitude() * RAD_TO_DEG) << ", "
-           << (f->get_Altitude() * FEET_TO_METER) << ")" );
+           << (cur_fdm_state->get_Latitude() * RAD_TO_DEG) << ", "
+           << (cur_fdm_state->get_Longitude() * RAD_TO_DEG) << ", "
+           << (cur_fdm_state->get_Altitude() * FEET_TO_METER) << ")" );
 
     // We need to calculate a few more values here that would normally
-    // be calculated by the FDM so that the v->UpdateViewMath()
+    // be calculated by the FDM so that the current_view.UpdateViewMath()
     // routine doesn't get hosed.
 
     double sea_level_radius_meters;
     double lat_geoc;
     // Set the FG variables first
-    fgGeodToGeoc( f->get_Latitude(), f->get_Altitude(),
+    fgGeodToGeoc( cur_fdm_state->get_Latitude(), cur_fdm_state->get_Altitude(),
                  &sea_level_radius_meters, &lat_geoc);
-    f->set_Geocentric_Position( lat_geoc, f->get_Longitude(),
-                               f->get_Altitude() +
+    cur_fdm_state->set_Geocentric_Position( lat_geoc, cur_fdm_state->get_Longitude(),
+                               cur_fdm_state->get_Altitude() +
                                (sea_level_radius_meters * METER_TO_FEET) );
-    f->set_Sea_level_radius( sea_level_radius_meters * METER_TO_FEET );
+    cur_fdm_state->set_Sea_level_radius( sea_level_radius_meters * METER_TO_FEET );
 
-    f->set_sin_cos_longitude(f->get_Longitude());
-    f->set_sin_cos_latitude(f->get_Latitude());
+    cur_fdm_state->set_sin_cos_longitude(cur_fdm_state->get_Longitude());
+    cur_fdm_state->set_sin_cos_latitude(cur_fdm_state->get_Latitude());
        
-    f->set_sin_lat_geocentric(sin(lat_geoc));
-    f->set_cos_lat_geocentric(cos(lat_geoc));
+    cur_fdm_state->set_sin_lat_geocentric(sin(lat_geoc));
+    cur_fdm_state->set_cos_lat_geocentric(cos(lat_geoc));
 
     // The following section sets up the flight model EOM parameters
     // and should really be read in from one or more files.
 
     // Initial Velocity
-    f->set_Velocities_Local( current_options.get_uBody(),
+    cur_fdm_state->set_Velocities_Local( current_options.get_uBody(),
                              current_options.get_vBody(),
                              current_options.get_wBody());
 
     // Initial Orientation
-    f->set_Euler_Angles( current_options.get_roll() * DEG_TO_RAD,
+    cur_fdm_state->set_Euler_Angles( current_options.get_roll() * DEG_TO_RAD,
                         current_options.get_pitch() * DEG_TO_RAD,
                         current_options.get_heading() * DEG_TO_RAD );
 
     // Initial Angular Body rates
-    f->set_Omega_Body( 7.206685E-05, 0.0, 9.492658E-05 );
+    cur_fdm_state->set_Omega_Body( 7.206685E-05, 0.0, 9.492658E-05 );
 
-    f->set_Earth_position_angle( 0.0 );
+    cur_fdm_state->set_Earth_position_angle( 0.0 );
 
     // Mass properties and geometry values
-    f->set_Inertias( 8.547270E+01,
+    cur_fdm_state->set_Inertias( 8.547270E+01,
                     1.048000E+03, 3.000000E+03, 3.530000E+03, 0.000000E+00 );
 
     // CG position w.r.t. ref. point
-    f->set_CG_Position( 0.0, 0.0, 0.0 );
+    cur_fdm_state->set_CG_Position( 0.0, 0.0, 0.0 );
 
     // Initialize the event manager
     global_events.Init();
@@ -346,16 +375,18 @@ bool fgInitSubsystems( void ) {
                            fgEVENT::FG_EVENT_READY, 60000 );
 
     // Initialize the time dependent variables
-    t->init();
-    t->update(f);
+    t->init(*cur_fdm_state);
+    t->update(*cur_fdm_state);
 
     // Initialize view parameters
-    FG_LOG( FG_GENERAL, FG_DEBUG, "Before v->init()");
-    v->Init();
-    FG_LOG( FG_GENERAL, FG_DEBUG, "After v->init()");
-    v->UpdateViewMath(f);
-    FG_LOG( FG_GENERAL, FG_DEBUG, "  abs_view_pos = " << v->get_abs_view_pos());
-    // v->UpdateWorldToEye(f);
+    FG_LOG( FG_GENERAL, FG_DEBUG, "Before current_view.init()");
+    current_view.Init();
+    pilot_view.Init();
+    FG_LOG( FG_GENERAL, FG_DEBUG, "After current_view.init()");
+    current_view.UpdateViewMath(*cur_fdm_state);
+    pilot_view.UpdateViewMath(*cur_fdm_state);
+    FG_LOG( FG_GENERAL, FG_DEBUG, "  abs_view_pos = " << current_view.get_abs_view_pos());
+    // current_view.UpdateWorldToEye(f);
 
     // Build the solar system
     //fgSolarSystemInit(*t);
@@ -404,23 +435,34 @@ bool fgInitSubsystems( void ) {
                            fgMethodCallback<fgLIGHT>( &cur_light_params,
                                                       &fgLIGHT::Update),
                            fgEVENT::FG_EVENT_READY, 30000 );
+    // update the current timezone each 30 minutes
+    global_events.Register( "fgTIME::updateLocal()",
+                           fgMethodCallback<FGTime>(FGTime::cur_time_params, 
+                                                    &FGTime::updateLocal),
+                           fgEVENT::FG_EVENT_READY, 1800000);
 
     // Initialize the weather modeling subsystem
-    // current_weather.Init();
+#ifndef FG_OLD_WEATHER
     // Initialize the WeatherDatabase
     FG_LOG(FG_GENERAL, FG_INFO, "Creating LocalWeatherDatabase");
+    sgVec3 position;
+    sgSetVec3( position, current_aircraft.fdm_state->get_Latitude(),
+              current_aircraft.fdm_state->get_Longitude(),
+              current_aircraft.fdm_state->get_Altitude() * FEET_TO_METER );
     FGLocalWeatherDatabase::theFGLocalWeatherDatabase = 
-       new FGLocalWeatherDatabase(
-             Point3D( current_aircraft.fdm_state->get_Latitude(),
-                      current_aircraft.fdm_state->get_Longitude(),
-                      current_aircraft.fdm_state->get_Altitude() 
-                         * FEET_TO_METER) );
+       new FGLocalWeatherDatabase( position );
+    // cout << theFGLocalWeatherDatabase << endl;
+    // cout << "visibility = " 
+    //      << theFGLocalWeatherDatabase->getWeatherVisibility() << endl;
 
     WeatherDatabase = FGLocalWeatherDatabase::theFGLocalWeatherDatabase;
-
+     
     // register the periodic update of the weather
     global_events.Register( "weather update", fgUpdateWeatherDatabase,
-                           fgEVENT::FG_EVENT_READY, 30000);
+                            fgEVENT::FG_EVENT_READY, 30000);
+#else
+    current_weather.Init();
+#endif
 
     // Initialize the Cockpit subsystem
     if( fgCockpitInit( &current_aircraft )) {
@@ -436,22 +478,23 @@ bool fgInitSubsystems( void ) {
     // Initialize the flight model subsystem data structures base on
     // above values
 
-    fgFDMInit( current_options.get_flight_model(), cur_fdm_state,
-              1.0 / DEFAULT_MODEL_HZ );
+    // fgFDMInit( current_options.get_flight_model(), cur_fdm_state,
+    //            1.0 / current_options.get_model_hz() );
+    cur_fdm_state->init( 1.0 / current_options.get_model_hz() );
 
     // I'm just sticking this here for now, it should probably move
     // eventually
-    scenery.cur_elev = f->get_Runway_altitude() * FEET_TO_METER;
+    scenery.cur_elev = cur_fdm_state->get_Runway_altitude() * FEET_TO_METER;
 
-    if ( f->get_Altitude() < f->get_Runway_altitude() + 3.758099) {
-       f->set_Altitude( f->get_Runway_altitude() + 3.758099 );
+    if ( cur_fdm_state->get_Altitude() < cur_fdm_state->get_Runway_altitude() + 3.758099) {
+       cur_fdm_state->set_Altitude( cur_fdm_state->get_Runway_altitude() + 3.758099 );
     }
 
     FG_LOG( FG_GENERAL, FG_INFO,
            "Updated position (after elevation adj): ("
-           << (f->get_Latitude() * RAD_TO_DEG) << ", "
-           << (f->get_Longitude() * RAD_TO_DEG) << ", "
-           << (f->get_Altitude() * FEET_TO_METER) << ")" );
+           << (cur_fdm_state->get_Latitude() * RAD_TO_DEG) << ", "
+           << (cur_fdm_state->get_Longitude() * RAD_TO_DEG) << ", "
+           << (cur_fdm_state->get_Altitude() * FEET_TO_METER) << ")" );
     // end of thing that I just stuck in that I should probably move
 
     // Joystick support
@@ -464,9 +507,9 @@ bool fgInitSubsystems( void ) {
     // Autopilot init added here, by Jeff Goeke-Smith
     fgAPInit(&current_aircraft);
 
-    // Initialize serial ports
+    // Initialize I/O channels
 #if ! defined( MACOS )
-    fgSerialInit();
+    fgIOInit();
 #endif
 
     FG_LOG( FG_GENERAL, FG_INFO, endl);
@@ -477,8 +520,6 @@ bool fgInitSubsystems( void ) {
 
 void fgReInitSubsystems( void )
 {
-    FGInterface *f = current_aircraft.fdm_state;
-    FGView *v = &current_view;
     FGTime *t = FGTime::cur_time_params;
     
     int toggle_pause = t->getPause();
@@ -498,69 +539,73 @@ void fgReInitSubsystems( void )
                             scenery.cur_elev );
 
     // Reset our altitude if we are below ground
-    FG_LOG( FG_GENERAL, FG_DEBUG, "Current altitude = " << f->get_Altitude() );
+    FG_LOG( FG_GENERAL, FG_DEBUG, "Current altitude = " << cur_fdm_state->get_Altitude() );
     FG_LOG( FG_GENERAL, FG_DEBUG, "Current runway altitude = " << 
-           f->get_Runway_altitude() );
+           cur_fdm_state->get_Runway_altitude() );
 
-    if ( f->get_Altitude() < f->get_Runway_altitude() + 3.758099) {
-       f->set_Altitude( f->get_Runway_altitude() + 3.758099 );
+    if ( cur_fdm_state->get_Altitude() < cur_fdm_state->get_Runway_altitude() + 3.758099) {
+       cur_fdm_state->set_Altitude( cur_fdm_state->get_Runway_altitude() + 3.758099 );
     }
     double sea_level_radius_meters;
     double lat_geoc;
     // Set the FG variables first
-    fgGeodToGeoc( f->get_Latitude(), f->get_Altitude(), 
+    fgGeodToGeoc( cur_fdm_state->get_Latitude(), cur_fdm_state->get_Altitude(), 
                  &sea_level_radius_meters, &lat_geoc);
-    f->set_Geocentric_Position( lat_geoc, f->get_Longitude(), 
-                               f->get_Altitude() + 
+    cur_fdm_state->set_Geocentric_Position( lat_geoc, cur_fdm_state->get_Longitude(), 
+                               cur_fdm_state->get_Altitude() + 
                                (sea_level_radius_meters * METER_TO_FEET) );
-    f->set_Sea_level_radius( sea_level_radius_meters * METER_TO_FEET );
+    cur_fdm_state->set_Sea_level_radius( sea_level_radius_meters * METER_TO_FEET );
        
-    f->set_sin_cos_longitude(f->get_Longitude());
-    f->set_sin_cos_latitude(f->get_Latitude());
+    cur_fdm_state->set_sin_cos_longitude(cur_fdm_state->get_Longitude());
+    cur_fdm_state->set_sin_cos_latitude(cur_fdm_state->get_Latitude());
        
-    f->set_sin_lat_geocentric(sin(lat_geoc));
-    f->set_cos_lat_geocentric(cos(lat_geoc));
+    cur_fdm_state->set_sin_lat_geocentric(sin(lat_geoc));
+    cur_fdm_state->set_cos_lat_geocentric(cos(lat_geoc));
 
     // The following section sets up the flight model EOM parameters
     // and should really be read in from one or more files.
 
     // Initial Velocity
-    f->set_Velocities_Local( current_options.get_uBody(),
+    cur_fdm_state->set_Velocities_Local( current_options.get_uBody(),
                              current_options.get_vBody(),
                              current_options.get_wBody());
 
     // Initial Orientation
-    f->set_Euler_Angles( current_options.get_roll() * DEG_TO_RAD,
+    cur_fdm_state->set_Euler_Angles( current_options.get_roll() * DEG_TO_RAD,
                         current_options.get_pitch() * DEG_TO_RAD,
                         current_options.get_heading() * DEG_TO_RAD );
 
     // Initial Angular Body rates
-    f->set_Omega_Body( 7.206685E-05, 0.0, 9.492658E-05 );
+    cur_fdm_state->set_Omega_Body( 7.206685E-05, 0.0, 9.492658E-05 );
 
-    f->set_Earth_position_angle( 0.0 );
+    cur_fdm_state->set_Earth_position_angle( 0.0 );
 
     // Mass properties and geometry values
-    f->set_Inertias( 8.547270E+01, 
+    cur_fdm_state->set_Inertias( 8.547270E+01, 
                     1.048000E+03, 3.000000E+03, 3.530000E+03, 0.000000E+00 );
 
     // CG position w.r.t. ref. point
-    f->set_CG_Position( 0.0, 0.0, 0.0 );
+    cur_fdm_state->set_CG_Position( 0.0, 0.0, 0.0 );
 
     // Initialize view parameters
-    FG_LOG( FG_GENERAL, FG_DEBUG, "Before v->init()");
-    v->Init();
-    FG_LOG( FG_GENERAL, FG_DEBUG, "After v->init()");
-    v->UpdateViewMath(f);
-    FG_LOG( FG_GENERAL, FG_DEBUG, "  abs_view_pos = " << v->get_abs_view_pos());
-    // v->UpdateWorldToEye(f);
+    current_view.set_view_offset( 0.0 );
+    current_view.set_goal_view_offset( 0.0 );
+    pilot_view.set_view_offset( 0.0 );
+    pilot_view.set_goal_view_offset( 0.0 );
+
+    FG_LOG( FG_GENERAL, FG_DEBUG, "After current_view.init()");
+    current_view.UpdateViewMath(*cur_fdm_state);
+    pilot_view.UpdateViewMath(*cur_fdm_state);
+    FG_LOG( FG_GENERAL, FG_DEBUG, "  abs_view_pos = " << current_view.get_abs_view_pos());
 
-    fgFDMInit( current_options.get_flight_model(), cur_fdm_state, 
-              1.0 / DEFAULT_MODEL_HZ );
+    // fgFDMInit( current_options.get_flight_model(), cur_fdm_state, 
+    //            1.0 / current_options.get_model_hz() );
+    cur_fdm_state->init( 1.0 / current_options.get_model_hz() );
 
-    scenery.cur_elev = f->get_Runway_altitude() * FEET_TO_METER;
+    scenery.cur_elev = cur_fdm_state->get_Runway_altitude() * FEET_TO_METER;
 
-    if ( f->get_Altitude() < f->get_Runway_altitude() + 3.758099) {
-       f->set_Altitude( f->get_Runway_altitude() + 3.758099 );
+    if ( cur_fdm_state->get_Altitude() < cur_fdm_state->get_Runway_altitude() + 3.758099) {
+       cur_fdm_state->set_Altitude( cur_fdm_state->get_Runway_altitude() + 3.758099 );
     }
 
     controls.reset_all();