#include <Cockpit/radiostack.hxx>
#include <Cockpit/panel.hxx>
#include <Cockpit/panel_io.hxx>
-#include <FDM/ADA.hxx>
+#ifdef ENABLE_SP_FMDS
+#include <FDM/SP/ADA.hxx>
+#include <FDM/SP/ACMS.hxx>
+#endif
#include <FDM/Balloon.h>
#include <FDM/ExternalNet/ExternalNet.hxx>
#include <FDM/ExternalPipe/ExternalPipe.hxx>
cur_fdm_state = new FGLaRCsim( dt );
} else if ( model == "jsb" ) {
cur_fdm_state = new FGJSBsim( dt );
+#ifdef ENABLE_SP_FMDS
} else if ( model == "ada" ) {
cur_fdm_state = new FGADA( dt );
+ } else if ( model == "acms" ) {
+ cur_fdm_state = new FGACMS( dt );
+#endif
} else if ( model == "balloon" ) {
cur_fdm_state = new FGBalloonSim( dt );
} else if ( model == "magic" ) {
//////////////////////////////////////////////////////////////////////
// Initialize the 2D cloud subsystem.
////////////////////////////////////////////////////////////////////
- fgGetNode("/sim/rendering/bump-mapping", true);
- fgSetBool("/sim/rendering/bump-mapping", true);
+ fgGetBool("/sim/rendering/bump-mapping", false);
#ifdef FG_USE_CLOUDS_3D
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Initialize the radio stack subsystem.
////////////////////////////////////////////////////////////////////
-
current_radiostack = new FGRadioStack;
current_radiostack->init();
current_radiostack->bind();
////////////////////////////////////////////////////////////////////
// Initialize the cockpit subsystem
////////////////////////////////////////////////////////////////////
-
if( fgCockpitInit( ¤t_aircraft )) {
// Cockpit initialized ok.
} else {
fgSetBool("/sim/freeze/master", false);
}
fgSetBool("/sim/initialised", true);
+ fgSetBool("/sim/sceneryloaded",false);
}