#include <FDM/JSBSim/JSBSim.hxx>
#include <FDM/LaRCsim.hxx>
#include <FDM/MagicCarpet.hxx>
+#include <FDM/UFO.hxx>
#include <FDM/NullFDM.hxx>
#include <FDM/YASim/YASim.hxx>
#include <Include/general.hxx>
#include <Time/moonpos.hxx>
#include <Time/tmp.hxx>
-#ifndef FG_NEW_ENVIRONMENT
+#ifdef FG_WEATHERCM
# include <WeatherCM/FGLocalWeatherDatabase.h>
#else
# include <Environment/environment_mgr.hxx>
config.append( "system.fgfsrc" );
fgParseOptions(config.str());
- char name[256];
#if defined( unix ) || defined( __CYGWIN__ )
+ char name[256];
// Check for $fg_root/system.fgfsrc.hostname
gethostname( name, 256 );
config.concat( "." );
return true;
}
+
void fgSetPosFromGlideSlope(void) {
double gs = fgGetDouble("/velocities/glideslope");
double od = fgGetDouble("/sim/startup/offset-distance");
cur_fdm_state = new FGBalloonSim( dt );
} else if ( model == "magic" ) {
cur_fdm_state = new FGMagicCarpet( dt );
+ } else if ( model == "ufo" ) {
+ cur_fdm_state = new FGUFO( dt );
} else if ( model == "external" ) {
cur_fdm_state = new FGExternal( dt );
- } else if ( model.find("network,") == 0 ) {
+ } else if ( model.find("network") == 0 ) {
string host = "localhost";
int port1 = 5501;
int port2 = 5502;
void fgInitView() {
// force update of model so that viewer can get some data...
globals->get_aircraft_model()->update(0);
+ // run update for current view so that data is current...
globals->get_viewmgr()->update(0);
}
exit(-1);
}
+ ////////////////////////////////////////////////////////////////////
+ // Initialize the event manager subsystem.
+ ////////////////////////////////////////////////////////////////////
+
+ global_events.init();
+
+ // Output event stats every 60 seconds
+ global_events.Register( "FGEventMgr::print_stats()",
+ &global_events, &FGEventMgr::print_stats,
+ 60000 );
+
////////////////////////////////////////////////////////////////////
// Initialize the scenery management subsystem.
////////////////////////////////////////////////////////////////////
- scenery.init();
- scenery.bind();
-
if ( global_tile_mgr.init() ) {
// Load the local scenery data
double visibility_meters = fgGetDouble("/environment/visibility-m");
exit(-1);
}
+ // cause refresh of viewer scenery timestamps every 15 seconds...
+ global_events.Register( "FGTileMgr::refresh_view_timestamps()",
+ &global_tile_mgr, &FGTileMgr::refresh_view_timestamps,
+ 15000 );
+
SG_LOG( SG_GENERAL, SG_DEBUG,
"Current terrain elevation after tile mgr init " <<
- scenery.get_cur_elev() );
+ globals->get_scenery()->get_cur_elev() );
////////////////////////////////////////////////////////////////////
fgInitView();
- ////////////////////////////////////////////////////////////////////
- // Initialize the event manager subsystem.
- ////////////////////////////////////////////////////////////////////
-
- global_events.init();
-
- // Output event stats every 60 seconds
- global_events.Register( "FGEventMgr::print_stats()",
- &global_events, &FGEventMgr::print_stats,
- 60000 );
-
-
////////////////////////////////////////////////////////////////////
// Initialize the lighting subsystem.
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Initialize the weather modeling subsystem
-#ifndef FG_NEW_ENVIRONMENT
+#ifdef FG_WEATHERCM
// Initialize the WeatherDatabase
SG_LOG(SG_GENERAL, SG_INFO, "Creating LocalWeatherDatabase");
sgVec3 position;
////////////////////////////////////////////////////////////////////
SG_LOG(SG_GENERAL, SG_INFO, " AI Manager");
- globals->set_AI_mgr(new FGAIMgr);
- globals->get_AI_mgr()->init();
+ // globals->set_AI_mgr(new FGAIMgr);
+ // globals->get_AI_mgr()->init();
////////////////////////////////////////////////////////////////////
// Initialize the built-in commands.
}
// Initialize the Scenery Management subsystem
- scenery.init();
-
-#if 0
- if( global_tile_mgr.init() ) {
- Load the local scenery data
- global_tile_mgr.update( longitude->getDoubleValue(),
- latitude->getDoubleValue() );
- } else {
- SG_LOG( SG_GENERAL, SG_ALERT, "Error in Tile Manager initialization!" );
- exit(-1);
- }
-#endif
+ // FIXME, what really needs to get initialized here, at the time
+ // this was commented out, scenery.init() was a noop
+ // scenery.init();
fgInitFDM();
// model or control parameters are set
fgAircraftInit(); // In the future this might not be the case.
+ // copy viewer settings into current-view path
+ globals->get_viewmgr()->copyToCurrent();
+
fgInitView();
globals->get_controls()->reset_all();