-// The mac puts this in a weird location (GLUT/glut.h), so the
-// configure script detects the location and defines it as a macro.
+#ifndef _MSC_VER // MSVC really needs a definition for wchar_t
+#define _WCHAR_T_DEFINED 1 // Glut needs this, or else it tries to
+ // redefine it
+#endif
+
#ifdef HAVE_CONFIG_H
# include <config.h>
-# include FG_GLUT_H
-#else
-# include <GL/glut.h>
#endif
+#include <simgear/compiler.h>
+
+#include SG_GLUT_H
+
#include <plib/pu.h>
#include "fg_props.hxx"
glutMainLoop();
}
+void fgOSExit(int code)
+{
+ exit(code);
+}
+
static int CurrentCursor = MOUSE_CURSOR_POINTER;
int fgGetMouseCursor()
glutPostRedisplay();
}
-void fgOSOpenWindow(int w, int h, int bpp, bool alpha, bool stencil)
+void fgOSOpenWindow(int w, int h, int bpp, bool alpha,
+ bool stencil, bool fullscreen)
{
int mode = GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE;
if(alpha) mode |= GLUT_ALPHA;