// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#ifdef HAVE_CONFIG_H
#include <config.h>
+#endif
+
#include <plib/pu.h>
#include <osg/GraphicsContext>
#include "fg_os.hxx"
#include "globals.hxx"
#include "renderer.hxx"
+#include "FGEventHandler.hxx"
// fg_os callback registration APIs
//
// Event handling and scene graph update is all handled by a
-// manipulator. See FGManipulator.cpp
+// manipulator. See FGEventHandler.cpp
void fgRegisterIdleHandler(fgIdleHandler func)
{
- globals->get_renderer()->getManipulator()->setIdleHandler(func);
+ globals->get_renderer()->getEventHandler()->setIdleHandler(func);
}
void fgRegisterDrawHandler(fgDrawHandler func)
{
- globals->get_renderer()->getManipulator()->setDrawHandler(func);
+ globals->get_renderer()->getEventHandler()->setDrawHandler(func);
}
void fgRegisterWindowResizeHandler(fgWindowResizeHandler func)
{
- globals->get_renderer()->getManipulator()->setWindowResizeHandler(func);
+ globals->get_renderer()->getEventHandler()->setWindowResizeHandler(func);
}
void fgRegisterKeyHandler(fgKeyHandler func)
{
- globals->get_renderer()->getManipulator()->setKeyHandler(func);
+ globals->get_renderer()->getEventHandler()->setKeyHandler(func);
}
void fgRegisterMouseClickHandler(fgMouseClickHandler func)
{
- globals->get_renderer()->getManipulator()->setMouseClickHandler(func);
+ globals->get_renderer()->getEventHandler()->setMouseClickHandler(func);
}
void fgRegisterMouseMotionHandler(fgMouseMotionHandler func)
{
- globals->get_renderer()->getManipulator()->setMouseMotionHandler(func);
+ globals->get_renderer()->getEventHandler()->setMouseMotionHandler(func);
}
-// Redraw "happens" every frame whether you want it or not.
-void fgRequestRedraw()
-{
-}