globals->get_renderer()->getEventHandler()->setIdleHandler(func);
}
-void fgRegisterDrawHandler(fgDrawHandler func)
-{
- globals->get_renderer()->getEventHandler()->setDrawHandler(func);
-}
-
-void fgRegisterWindowResizeHandler(fgWindowResizeHandler func)
-{
- globals->get_renderer()->getEventHandler()->setWindowResizeHandler(func);
-}
-
void fgRegisterKeyHandler(fgKeyHandler func)
{
globals->get_renderer()->getEventHandler()->setKeyHandler(func);