globals->get_renderer()->getEventHandler()->setIdleHandler(func);
}
-void fgRegisterDrawHandler(fgDrawHandler func)
-{
- globals->get_renderer()->getEventHandler()->setDrawHandler(func);
-}
-
-void fgRegisterWindowResizeHandler(fgWindowResizeHandler func)
-{
- globals->get_renderer()->getEventHandler()->setWindowResizeHandler(func);
-}
-
void fgRegisterKeyHandler(fgKeyHandler func)
{
globals->get_renderer()->getEventHandler()->setKeyHandler(func);
globals->get_renderer()->getEventHandler()->setMouseMotionHandler(func);
}
-// Redraw "happens" every frame whether you want it or not.
-void fgRequestRedraw()
-{
-}