#include <stdlib.h>
+#include <boost/foreach.hpp>
+
#include <simgear/compiler.h>
#include <simgear/structure/exception.hxx>
#include <simgear/debug/logstream.hxx>
+#include <simgear/props/props_io.hxx>
#include <osg/Camera>
#include <osg/GraphicsContext>
#include "globals.hxx"
#include "renderer.hxx"
#include "CameraGroup.hxx"
+#include "FGEventHandler.hxx"
#include "WindowBuilder.hxx"
#include "WindowSystemAdapter.hxx"
static osg::ref_ptr<osgViewer::Viewer> viewer;
static osg::ref_ptr<osg::Camera> mainCamera;
-namespace
-{
-// If a camera group isn't specified, build one from the top-level
-// camera specs and then add a camera aligned with the master camera
-// if it doesn't seem to exist.
-CameraGroup* buildDefaultCameraGroup(osgViewer::Viewer* viewer,
- const SGPropertyNode* gnode)
-{
- WindowSystemAdapter* wsa = WindowSystemAdapter::getWSA();
- CameraGroup* cgroup = CameraGroup::buildCameraGroup(viewer, gnode);
- // Look for a camera with no shear
- Camera* masterCamera = 0;
- for (CameraGroup::CameraIterator citer = cgroup->camerasBegin(),
- e = cgroup->camerasEnd();
- citer != e;
- ++citer) {
- const View::Slave& slave = viewer->getSlave((*citer)->slaveIndex);
- if (slave._projectionOffset.isIdentity()) {
- masterCamera = (*citer)->camera.get();
- break;
- }
- }
- if (!masterCamera) {
- // No master camera found; better add one.
- GraphicsWindow* window
- = WindowBuilder::getWindowBuilder()->getDefaultWindow();
- masterCamera = new Camera();
- masterCamera->setGraphicsContext(window->gc.get());
- const GraphicsContext::Traits *traits = window->gc->getTraits();
- masterCamera->setViewport(new Viewport(0, 0,
- traits->width, traits->height));
- cgroup->addCamera(CameraGroup::DO_INTERSECTION_TEST, masterCamera,
- Matrix(), Matrix());
- }
- // Find window on which the GUI is drawn.
- WindowVector::iterator iter = wsa->windows.begin();
- WindowVector::iterator end = wsa->windows.end();
- for (; iter != end; ++iter) {
- if ((*iter)->gc.get() == masterCamera->getGraphicsContext())
- break;
- }
- if (iter != end) { // Better not happen
- (*iter)->flags |= GraphicsWindow::GUI;
- cgroup->buildGUICamera(0, iter->get());
- }
- return cgroup;
-}
-}
-
void fgOSOpenWindow(bool stencil)
{
osg::GraphicsContext::WindowingSystemInterface* wsi
// Look for windows, camera groups, and the old syntax of
// top-level cameras
- const SGPropertyNode* renderingNode = fgGetNode("/sim/rendering");
- for (int i = 0; i < renderingNode->nChildren(); ++i) {
- const SGPropertyNode* propNode = renderingNode->getChild(i);
- const char* propName = propNode->getName();
- if (!strcmp(propName, "window")) {
- windowBuilder->buildWindow(propNode);
- } else if (!strcmp(propName, "camera-group")) {
- cameraGroup = CameraGroup::buildCameraGroup(viewer.get(), propNode);
+ SGPropertyNode* renderingNode = fgGetNode("/sim/rendering");
+ SGPropertyNode* cgroupNode = renderingNode->getNode("camera-group", true);
+ bool oldSyntax = !cgroupNode->hasChild("camera");
+ if (oldSyntax) {
+ for (int i = 0; i < renderingNode->nChildren(); ++i) {
+ SGPropertyNode* propNode = renderingNode->getChild(i);
+ const char* propName = propNode->getName();
+ if (!strcmp(propName, "window") || !strcmp(propName, "camera")) {
+ SGPropertyNode* copiedNode
+ = cgroupNode->getNode(propName, propNode->getIndex(), true);
+ copyProperties(propNode, copiedNode);
+ }
}
+ vector<SGPropertyNode_ptr> cameras = cgroupNode->getChildren("camera");
+ SGPropertyNode* masterCamera = 0;
+ BOOST_FOREACH(SGPropertyNode_ptr& camera, cameras) {
+ if (camera->getDoubleValue("shear-x", 0.0) == 0.0
+ && camera->getDoubleValue("shear-y", 0.0) == 0.0) {
+ masterCamera = camera.ptr();
+ break;
+ }
+ }
+ if (!masterCamera) {
+ masterCamera = cgroupNode->getChild("camera", cameras.size(), true);
+ setValue(masterCamera->getNode("window/name", true),
+ windowBuilder->getDefaultWindowName());
+ }
+ SGPropertyNode* nameNode = masterCamera->getNode("window/name");
+ if (nameNode)
+ setValue(cgroupNode->getNode("gui/window/name", true),
+ nameNode->getStringValue());
}
- if (!cameraGroup)
- cameraGroup = buildDefaultCameraGroup(viewer.get(), renderingNode);
+ cameraGroup = CameraGroup::buildCameraGroup(viewer.get(), cgroupNode);
Camera* guiCamera = getGUICamera(cameraGroup);
if (guiCamera) {
Viewport* guiViewport = guiCamera->getViewport();
fgSetInt("/sim/startup/xsize", guiViewport->width());
fgSetInt("/sim/startup/ysize", guiViewport->height());
}
- FGManipulator* manipulator = globals->get_renderer()->getManipulator();
+ FGEventHandler* manipulator = globals->get_renderer()->getEventHandler();
WindowSystemAdapter* wsa = WindowSystemAdapter::getWSA();
if (wsa->windows.size() != 1) {
manipulator->setResizable(false);
}
viewer->getCamera()->setProjectionResizePolicy(osg::Camera::FIXED);
- viewer->setCameraManipulator(manipulator);
+ viewer->addEventHandler(manipulator);
// Let FG handle the escape key with a confirmation
viewer->setKeyEventSetsDone(0);
// The viewer won't start without some root.
void fgOSMainLoop()
{
- viewer->run();
+ ref_ptr<FGEventHandler> manipulator
+ = globals->get_renderer()->getEventHandler();
+ viewer->setReleaseContextAtEndOfFrameHint(false);
+ while (!viewer->done()) {
+ fgIdleHandler idleFunc = manipulator->getIdleHandler();
+ fgDrawHandler drawFunc = manipulator->getDrawHandler();
+ if (idleFunc)
+ (*idleFunc)();
+ if (drawFunc)
+ (*drawFunc)();
+ viewer->frame();
+ }
fgExit(status);
}
int fgGetKeyModifiers()
{
- return globals->get_renderer()->getManipulator()->getCurrentModifiers();
+ return globals->get_renderer()->getEventHandler()->getCurrentModifiers();
}
void fgWarpMouse(int x, int y)
mouseCursor = osgViewer::GraphicsWindow::CrosshairCursor;
else if(cursor == MOUSE_CURSOR_LEFTRIGHT)
mouseCursor = osgViewer::GraphicsWindow::LeftRightCursor;
+ else if(cursor == MOUSE_CURSOR_TOPSIDE)
+ mouseCursor = osgViewer::GraphicsWindow::TopSideCursor;
+ else if(cursor == MOUSE_CURSOR_BOTTOMSIDE)
+ mouseCursor = osgViewer::GraphicsWindow::BottomSideCursor;
+ else if(cursor == MOUSE_CURSOR_LEFTSIDE)
+ mouseCursor = osgViewer::GraphicsWindow::LeftSideCursor;
+ else if(cursor == MOUSE_CURSOR_RIGHTSIDE)
+ mouseCursor = osgViewer::GraphicsWindow::RightSideCursor;
+ else if(cursor == MOUSE_CURSOR_TOPLEFT)
+ mouseCursor = osgViewer::GraphicsWindow::TopLeftCorner;
+ else if(cursor == MOUSE_CURSOR_TOPRIGHT)
+ mouseCursor = osgViewer::GraphicsWindow::TopRightCorner;
+ else if(cursor == MOUSE_CURSOR_BOTTOMLEFT)
+ mouseCursor = osgViewer::GraphicsWindow::BottomLeftCorner;
+ else if(cursor == MOUSE_CURSOR_BOTTOMRIGHT)
+ mouseCursor = osgViewer::GraphicsWindow::BottomRightCorner;
gw->setCursor(mouseCursor);
}